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Diffstat (limited to 'stone_soup/crawl-ref/source/randart.h')
-rw-r--r-- | stone_soup/crawl-ref/source/randart.h | 111 |
1 files changed, 0 insertions, 111 deletions
diff --git a/stone_soup/crawl-ref/source/randart.h b/stone_soup/crawl-ref/source/randart.h deleted file mode 100644 index df175e0a62..0000000000 --- a/stone_soup/crawl-ref/source/randart.h +++ /dev/null @@ -1,111 +0,0 @@ -/* - * File: randart.cc - * Summary: Random and unrandom artifact functions. - * Written by: Linley Henzell - * - * Change History (most recent first): - * - * <1> -/--/-- LRH Created - */ - - -#ifndef RANDART_H -#define RANDART_H - -#include "enum.h" -#include "externs.h" - -// used in files.cc, newgame.cc, randart.cc {dlb} -#ifdef USE_NEW_UNRANDS -#define NO_UNRANDARTS 52 -#else // USE_NEW_UNRANDS -#define NO_UNRANDARTS 14 -#endif // USE_NEW_UNRANDS - -#define RA_PROPERTIES 30 - -// Reserving the upper bits for later expansion/versioning. -#define RANDART_SEED_MASK 0x00ffffff - - -bool is_random_artefact( const item_def &item ); -bool is_unrandom_artefact( const item_def &item ); -bool is_fixed_artefact( const item_def &item ); - -int get_unique_item_status( int base_type, int type ); -void set_unique_item_status( int base_type, int type, int status ); - -/* *********************************************************************** - * called from: itemname - * *********************************************************************** */ -const char *randart_armour_name( const item_def &item ); - -/* *********************************************************************** - * called from: itemname - * *********************************************************************** */ -const char *randart_name( const item_def &item ); - -/* *********************************************************************** - * called from: itemname - * *********************************************************************** */ -const char *randart_ring_name( const item_def &item ); - -/* *********************************************************************** - * called from: describe - * *********************************************************************** */ -const char *unrandart_descrip( char which_descrip, const item_def &item ); - -/* *********************************************************************** - * called from: files - * *********************************************************************** */ -char does_unrandart_exist(int whun); - - -/* *********************************************************************** - * called from: dungeon - * *********************************************************************** */ -int find_okay_unrandart(unsigned char aclass, unsigned char atype = OBJ_RANDOM); - - -/* *********************************************************************** - * called from: describe - fight - it_use2 - item_use - player - * *********************************************************************** */ -void randart_wpn_properties( const item_def &item, - FixedVector< char, RA_PROPERTIES > &proprt ); - -int randart_wpn_property( const item_def &item, char prop ); - - -/* *********************************************************************** - * called from: dungeon - * *********************************************************************** */ -bool make_item_fixed_artefact( item_def &item, bool in_abyss, int which = 0 ); - -bool make_item_randart( item_def &item ); -bool make_item_unrandart( item_def &item, int unrand_index ); - - -/* *********************************************************************** - * called from: files - newgame - * *********************************************************************** */ -void set_unrandart_exist(int whun, char is_exist); - - -/* *********************************************************************** - * called from: itemname - * *********************************************************************** */ -void standard_name_armour( const item_def &item, char glorg[ITEMNAME_SIZE] ); - - -/* *********************************************************************** - * called from: itemname - * *********************************************************************** */ -void standard_name_weap(unsigned char item_typ, char glog[ITEMNAME_SIZE]); - - -/* *********************************************************************** - * called from: items - * *********************************************************************** */ -int find_unrandart_index(int item_index); - -#endif |