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-rw-r--r--stone_soup/crawl-ref/source/randart.h111
1 files changed, 0 insertions, 111 deletions
diff --git a/stone_soup/crawl-ref/source/randart.h b/stone_soup/crawl-ref/source/randart.h
deleted file mode 100644
index df175e0a62..0000000000
--- a/stone_soup/crawl-ref/source/randart.h
+++ /dev/null
@@ -1,111 +0,0 @@
-/*
- * File: randart.cc
- * Summary: Random and unrandom artifact functions.
- * Written by: Linley Henzell
- *
- * Change History (most recent first):
- *
- * <1> -/--/-- LRH Created
- */
-
-
-#ifndef RANDART_H
-#define RANDART_H
-
-#include "enum.h"
-#include "externs.h"
-
-// used in files.cc, newgame.cc, randart.cc {dlb}
-#ifdef USE_NEW_UNRANDS
-#define NO_UNRANDARTS 52
-#else // USE_NEW_UNRANDS
-#define NO_UNRANDARTS 14
-#endif // USE_NEW_UNRANDS
-
-#define RA_PROPERTIES 30
-
-// Reserving the upper bits for later expansion/versioning.
-#define RANDART_SEED_MASK 0x00ffffff
-
-
-bool is_random_artefact( const item_def &item );
-bool is_unrandom_artefact( const item_def &item );
-bool is_fixed_artefact( const item_def &item );
-
-int get_unique_item_status( int base_type, int type );
-void set_unique_item_status( int base_type, int type, int status );
-
-/* ***********************************************************************
- * called from: itemname
- * *********************************************************************** */
-const char *randart_armour_name( const item_def &item );
-
-/* ***********************************************************************
- * called from: itemname
- * *********************************************************************** */
-const char *randart_name( const item_def &item );
-
-/* ***********************************************************************
- * called from: itemname
- * *********************************************************************** */
-const char *randart_ring_name( const item_def &item );
-
-/* ***********************************************************************
- * called from: describe
- * *********************************************************************** */
-const char *unrandart_descrip( char which_descrip, const item_def &item );
-
-/* ***********************************************************************
- * called from: files
- * *********************************************************************** */
-char does_unrandart_exist(int whun);
-
-
-/* ***********************************************************************
- * called from: dungeon
- * *********************************************************************** */
-int find_okay_unrandart(unsigned char aclass, unsigned char atype = OBJ_RANDOM);
-
-
-/* ***********************************************************************
- * called from: describe - fight - it_use2 - item_use - player
- * *********************************************************************** */
-void randart_wpn_properties( const item_def &item,
- FixedVector< char, RA_PROPERTIES > &proprt );
-
-int randart_wpn_property( const item_def &item, char prop );
-
-
-/* ***********************************************************************
- * called from: dungeon
- * *********************************************************************** */
-bool make_item_fixed_artefact( item_def &item, bool in_abyss, int which = 0 );
-
-bool make_item_randart( item_def &item );
-bool make_item_unrandart( item_def &item, int unrand_index );
-
-
-/* ***********************************************************************
- * called from: files - newgame
- * *********************************************************************** */
-void set_unrandart_exist(int whun, char is_exist);
-
-
-/* ***********************************************************************
- * called from: itemname
- * *********************************************************************** */
-void standard_name_armour( const item_def &item, char glorg[ITEMNAME_SIZE] );
-
-
-/* ***********************************************************************
- * called from: itemname
- * *********************************************************************** */
-void standard_name_weap(unsigned char item_typ, char glog[ITEMNAME_SIZE]);
-
-
-/* ***********************************************************************
- * called from: items
- * *********************************************************************** */
-int find_unrandart_index(int item_index);
-
-#endif