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-rw-r--r--stone_soup/crawl-ref/source/skills2.h97
1 files changed, 0 insertions, 97 deletions
diff --git a/stone_soup/crawl-ref/source/skills2.h b/stone_soup/crawl-ref/source/skills2.h
deleted file mode 100644
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--- a/stone_soup/crawl-ref/source/skills2.h
+++ /dev/null
@@ -1,97 +0,0 @@
-/*
- * File: skills2.cc
- * Summary: More skill related functions.
- * Written by: Linley Henzell
- *
- * Modified for Crawl Reference by $Author$ on $Date$
- *
- * Change History (most recent first):
- *
- * <2> -/--/-- WL Extensive mods from Wladimir van der Laan.
- * <1> -/--/-- LRH Created
- */
-
-
-#ifndef SKILLS2_H
-#define SKILLS2_H
-
-#include <stddef.h> // For NULL
-
-#define MAX_SKILL_ORDER 100
-
-// last_updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: chardump - it_use3 - itemname - skills
- * *********************************************************************** */
-const char *skill_name(int which_skill);
-
-
-// last_updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: describe
- * *********************************************************************** */
-const char * skill_title( unsigned char best_skill, unsigned char skill_lev,
- // these used for ghosts and hiscores:
- int species = -1, int str = -1, int dex = -1, int god = -1 );
-
-// last_updated Sept 20 -- bwr
-/* ***********************************************************************
- * called from: acr - chardump - player - skills - stuff
- * *********************************************************************** */
-const char *player_title( void );
-
-
-// last_updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: acr - chardump - effects - files - player - skills -
- * skills2 - stuff
- * *********************************************************************** */
-int best_skill(int min_skill, int max_skill, int excl_skill = -1);
-
-void init_skill_order( void );
-
-
-// last_updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: acr - it_use2 - item_use - newgame - ouch - player - skills
- * *********************************************************************** */
-int calc_mp(void);
-
-
-// last_updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: ability - acr - food - it_use2 - misc - mutation -
- * newgame - ouch - player - skills - spells1 - transfor
- * *********************************************************************** */
-int calc_hp(void);
-
-
-// last_updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: newgame - skills - skills2
- * *********************************************************************** */
-int species_skills(int skill, int species);
-
-
-// last_updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: newgame - skills - skills2
- * *********************************************************************** */
-unsigned int skill_exp_needed(int lev);
-
-
-// last_updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: acr
- * *********************************************************************** */
-void show_skills(void);
-
-
-// last_updated 14jan2001 {gdl}
-/* ***********************************************************************
- * called from: item_use
- * *********************************************************************** */
-void wield_warning(bool newWeapon = true);
-
-
-#endif