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-rw-r--r--stone_soup/crawl-ref/source/spells2.h179
1 files changed, 0 insertions, 179 deletions
diff --git a/stone_soup/crawl-ref/source/spells2.h b/stone_soup/crawl-ref/source/spells2.h
deleted file mode 100644
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--- a/stone_soup/crawl-ref/source/spells2.h
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@@ -1,179 +0,0 @@
-/*
- * File: spells2.cc
- * Summary: Implementations of some additional spells.
- * Written by: Linley Henzell
- *
- * Modified for Crawl Reference by $Author$ on $Date$
- *
- * Change History (most recent first):
- *
- * <1> -/--/-- LRH Created
- */
-
-#ifndef SPELLS2_H
-#define SPELLS2_H
-
-
-// last updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: spell
- * *********************************************************************** */
-bool brand_weapon(int which_brand, int power);
-
-
-// last updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: ability - spell
- * *********************************************************************** */
-int animate_a_corpse(int axps, int ayps, int corps_beh, int corps_hit, int class_allowed);
-
-
-// last updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: ability - it_use3 - monstuff - mstuff2 - spell
- * *********************************************************************** */
-int animate_dead(int power, int corps_beh, int corps_hit, int actual);
-
-
-// last updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: spell
- * *********************************************************************** */
-char burn_freeze(int pow, char b_f);
-
-
-// last updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: spell
- * *********************************************************************** */
-int corpse_rot(int power);
-
-
-// last updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: it_use3 - spell
- * *********************************************************************** */
-int summon_elemental(int pow, int restricted_type, unsigned char unfriendly);
-
-
-// last updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: spell
- * *********************************************************************** */
-int vampiric_drain(int pow);
-
-
-// last updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: spell
- * *********************************************************************** */
-unsigned char detect_creatures( int pow );
-
-
-// last updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: spell
- * *********************************************************************** */
-unsigned char detect_items( int pow );
-
-
-// last updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: spell
- * *********************************************************************** */
-unsigned char detect_traps( int pow );
-
-
-// last updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: item_use - spell
- * *********************************************************************** */
-void cast_refrigeration(int pow);
-
-
-// last updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: item_use - spell
- * *********************************************************************** */
-void cast_toxic_radiance(void);
-
-
-// last updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: spell
- * *********************************************************************** */
-void cast_twisted(int power, int corps_beh, int corps_hit);
-
-
-// last updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: ability
- * *********************************************************************** */
-void drain_life(int pow);
-
-
-// last updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: ability - spell
- * *********************************************************************** */
-void holy_word(int pow, bool silent = false);
-
-
-// last updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: ability - food - it_use2 - spell
- * returns TRUE if a stat was restored.
- * *********************************************************************** */
-bool restore_stat(unsigned char which_stat, bool suppress_msg);
-
-
-// last updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: ability - spell
- * *********************************************************************** */
-void summon_ice_beast_etc(int pow, int ibc, bool divine_gift = false);
-
-
-// last updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: spell
- * *********************************************************************** */
-void summon_scorpions(int pow);
-
-
-// last updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: spell
- * *********************************************************************** */
-void summon_small_mammals(int pow);
-
-
-// last updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: ability - religion - spell
- * *********************************************************************** */
-bool summon_swarm( int pow, bool unfriendly, bool god_gift );
-
-
-// last updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: spell
- * *********************************************************************** */
-void summon_things(int pow);
-
-
-// last updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: spell
- * *********************************************************************** */
-void summon_undead(int pow);
-
-
-// last updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: ability - spell
- * *********************************************************************** */
-void turn_undead(int pow); // what should I use for pow?
-
-
-#endif