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-rw-r--r--stone_soup/crawl-ref/source/spells3.h142
1 files changed, 0 insertions, 142 deletions
diff --git a/stone_soup/crawl-ref/source/spells3.h b/stone_soup/crawl-ref/source/spells3.h
deleted file mode 100644
index 5b10dd3026..0000000000
--- a/stone_soup/crawl-ref/source/spells3.h
+++ /dev/null
@@ -1,142 +0,0 @@
-/*
- * File: spells3.cc
- * Summary: Implementations of some additional spells.
- * Written by: Linley Henzell
- *
- * Change History (most recent first):
- *
- * <1> -/--/-- LRH Created
- */
-
-
-#ifndef SPELLS3_H
-#define SPELLS3_H
-
-
-// updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: spells1 - spells3
- * *********************************************************************** */
-bool allow_control_teleport( bool silent = false );
-
-
-// updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: spell
- * *********************************************************************** */
-bool airstrike(int power);
-
-
-// updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: spell
- * *********************************************************************** */
-bool cast_bone_shards(int power);
-
-
-// updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: spell - spells1
- * *********************************************************************** */
-bool cast_death_channel(int power);
-
-
-// updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: spell
- * *********************************************************************** */
-void cast_poison_ammo(void);
-
-
-// updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: ability - spell
- * *********************************************************************** */
-void cast_selective_amnesia(bool force);
-
-
-// updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: ability - spell
- * *********************************************************************** */
-bool cast_smiting(int power);
-
-
-// updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: spell
- * *********************************************************************** */
-bool project_noise(void);
-
-
-// updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: religion - spell
- * *********************************************************************** */
-void dancing_weapon(int pow, bool force_hostile);
-
-
-// updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: item_use - spell
- * *********************************************************************** */
-bool detect_curse(bool suppress_msg);
-
-
-// updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: decks - spell
- * *********************************************************************** */
-bool entomb(void);
-
-
-// updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: spell
- * *********************************************************************** */
-void portal(void);
-
-
-// updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: ability - spell
- * *********************************************************************** */
-bool recall(char type_recalled);
-
-
-// updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: item_use - spell
- * *********************************************************************** */
-bool remove_curse(bool suppress_msg);
-
-
-// updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: spell
- * *********************************************************************** */
-void sublimation(int power);
-
-
-// updated Oct 2 -- bwr
-/* ***********************************************************************
- * called from: spell
- * *********************************************************************** */
-void simulacrum(int power);
-
-
-// updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: ability - beam - decks - fight - item_use - spell
- * *********************************************************************** */
-void you_teleport(void);
-
-
-// updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: ability - acr - decks - effects - fight - misc - spells
- * *********************************************************************** */
-void you_teleport2( bool allow_control, bool new_abyss_area = false );
-
-
-#endif