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diff --git a/trunk/docs/buglist.txt b/trunk/docs/buglist.txt new file mode 100644 index 0000000000..c9a33b3b8c --- /dev/null +++ b/trunk/docs/buglist.txt @@ -0,0 +1,423 @@ + Bugs Outstanding + + +Compiling + + +COMP01. [unknown - no date]: +makefile.sgi for IRIX does not work -- no clue why + +COMP02. [unknown - no date]: +DJGPP may puke up a lung on some of the very long functions if +compiled using certain options -- sometimes simply running make +again will work; sometimes changing the options will force compile + + + + +Critical Errors + + +CRIT01. [BCR - 10 Jan 2000]: weird crash bug: trying ctrl-numbers +(for control movement under Linux) from the top of the keyboard and +ctrl-4 apparently kills the program -- ran it in the debugger and +it said it got a SIGQUIT signal in libc_read + +CRIT02. [unknown - no date]: +skeletal warrior cast a spell and seg-faulted the game in the Abyss + +CRIT03. [unknown - no date]: +sometimes leaving the Abyss through an exit sends game into an +infinite loop -- hard to replicate, though + +CRIT04. [unknown - no date]: +using stairs/portals sometimes misplaces the player, either into +solid rock or onto bogus levels -- e.g., level 28 of the dungeon, +level -1 of a sub-dungeon + +CRIT06. [jmf - 31 mar 2000]: +Taking down stairs onto new level sometimes hangs the game. +Hard to replicate. + +CRIT07. [jmf - 31 mar 2000]: +Dungeons sometimes generated that feature off-the-edge corrodors. +Monsters or player moving too close causes segfault. + + +Platform Specific + + +PLAT01. [unknown - no date]: +Linux: various odd effects when playing in term -- may be +terminfo's fault + +PLAT02. [DLB - 12 Jan 2000]: +Playing under Linux, I am encountering an atrocious "garbaging" of +the screen in Wizmode -- the screen fails to update properly after +using the wizmode help function (&-?) ... has anyone else +encountered this. Also, keypad support is very spotty under Linux, +or at least mine ... + + [BCR - 12 Jan 2000]: + Yeah, Linux support is still far from perfect. I've never been able + to get shift or ctrl numpad keys to work in Linux, and have had + various display problems. The wizmode help actually uses the same + function as the regular help, so it should behave the same. + + [DLB - 20 Mar 2000]: + Still no support under Linux console for keypad when in 'X'-map + mode + +PLAT03. [BWR - 13 Jan 2000]: +The escape key no longer seems to be cancelling my actions (ie. +looking at spell lists, maps, etc.). This is a desired feature +because I typically don't trust space in roguelike games. (This is +under Solaris.) + + [DLB - 13 Jan 2000]: + I noticed this "feature" under Linux, as well ... guess I am not + the only one. + + [BWR - 18 Jan 2000]: + I've looked at the escape problem and the problem is that at some + point the keypad( stdscr, FALSE ) line turns into a TRUE. This ends + up cooking escapes (it has to pause for a bit to wait to see if its + an escape sequence and this screws up all the checks for escape). + I've moved this into the #ifndef SOLARIS block with the scrollok. + Everybody here uses roguelike keys except for those people who are + luck to get terminals that will output the actual numbers in one of + their modes, or have hacked their xmodmap to handle the keypad (to + do pretty much the same). + +PLAT04. [BWR - 20 Mar 2000]: +There's one other bug that we seem to have here (under Solaris). +Occasionally the game hangs when changing levels. At first it was +only happening to one person, so I thought it had something to do +with his environment (I know he's giving incorrect term types to +get colour, as well as doing some magic with xmodmap to get the +keypad to work on some terminals), but it did happen to me once so +I know its real. Nothing really special about the stairs I used, +they were regular dungeon (I've noticed his games have hanged in +sub-branches) and I had no monsters around me. This could be a +problem with either level generation (I was going to a new level) +or with the save level function. Don't have much time to look at +either... keep your eyes open for it, if it doesn't happen anywhere +else, its probably with the SOLARIS or SAVE_GAME_DIR code. + +PLAT05. [BCR - 9 Mar 2000]: +Its not a big deal, but 2 and 8 on the numpad still don't work with +ctrl for disarming traps. We should at least stick it in the +buglist. (This is under Windows NT.) + + [LRH - 13 Mar 2000]: + Re: the bug with ctrl-2 and -8 not working: IIRC The last time this + happened it was as a result of the keyin variable in which + keypresses entered in the main input loop are stored having been + set either signed or unsigned, I don't remember which (just that it + was the wrong one). The problem is that the values for ctrl-2/ 8 + are above 127, so when the variable declaration was changed they + either started or stopped wrapping. + Of course, it's a while since I've done any coding, so don't + believe everything I say. + + [BCR - 13 Mar 2000]: + I spent some time debugging today and it seems that the ctrl-8/2 + problem under NT is a library bug. The external getch() function + doesn't return when you hit those keys. This maybe be a DJGPP + thing. I have the borland compiler on this comp too, so if I get + some time I will try setting it up and seeing if the problem is the + same there as well... + + + + +Display + + +DISP01. [Graeme Dice <grdice@home.com> - 10 Jan 2000]: +(small, cosmetic) bug with the new, cool XP-left-for-skills +display: when one gains skills such that 3-4 digits of XP are +removed, the right parenthesis is not removed (^R fixes) + +DISP02. [unknown - no date]: +missing space when printing gold amounts? + +DISP03. [unknown - no date]: +hunger status not redrawn with level change -- happens when +engorged and I think also when full + + [BWR - no date] + should be fixed now + + [JDJ - no date] + still not fixed + +DISP04. [unknown - no date]: +check for screen length problems and fix them -- e.g., map +centering is still off base, line 12 (should this be shifted for +longer windows?) + +DISP05. [BWR - 18 Jan 2000]: +Speaking of the help screen, the help for the fast scroll on the +map screen is still wrong: the commands are +/- not +/& like it +implies. + +DISP06. [Tloma Desk - 7 Feb 2000]: +When gaining level during zapping some bolt towards the top of the +screen, part of bolt is drawn at the bottom of the screen. + +DISP07. [DLB - 17 Mar 2000]: +the key for list weapons is not displayed after issuing a '?' +command + +DISP08. [DLB - 18 Mar 2000]: +The spell "Detect creatures" should be "Detect Creatures" (both +words capitalized) when viewing list of spells known. + + + + +Items + + +ITEM01. [LRH - 12 Jan 2000]: +When you eat a poisonous corpse while poison resistant, it always +makes you ill (ie diseased) -- Should this be fixed? + + [BWR - 12 Jan 2000]: + Almost certainly. Doesn't make sense to punish players like this. + +ITEM02. [unknown - no date]: +"-5 stone" heavily enchanted to do *more* damage and costs 100 + +ITEM03. [unknown - no date]: +jewelry shop generated "+6", a missile weapon + +ITEM04. [unknown - no date]: +found "an amulet of Cekugob" (an unrandart) that should identify as +"the amulet of Cekugob" -- a 'V' check indicated none of its +powers, but at least some of them were being applied to my +character + +ITEM05. [unknown - no date]: +an item is cursed if its "iplus" value is "big enough" -- however, +"big enough" is >80 in some places, >130 in others, and perhaps +>120 in others (I'm not sure about the >120; I recall seeing it but +can't find it now). Right now I have an artifact ring that I can't +uncurse since the value used when uncursing is 130 and the value +used when sticking is 80 -- the uncursing code checks against 80 on +one hand and against 130 on the other + +ITEM06. [CDL - 18 Mar 2000]: +I had just had a level 7 Spriggan Venom Mage, with all of his 24 +HP, die from reading a scroll of immolation. The official cause of +death was listed as "killed by bad targetting". + + [DLB - 18 Mar 2000]: + Appears that item_use::read_scroll() for + SCR_IMMOLATION hands off a value of beam.thing_thrown as KILL_YOU + to bang::explosion() and is eventually handled by these lines: + + if ( beam[0].thing_thrown == KILL_YOU + || beam[0].thing_thrown == KILL_YOU_MISSILE ) + ouch(hurted, 0, KILLED_BY_TARGETTING); + else if (beam[0].flavour == BEAM_SPORE) // cdl + ouch(hurted, 0, KILLED_BY_SPORE); + else + ouch(hurted, beam[0].beam_source, KILLED_BY_BEAM); + + Problem is, there is no KILLED_BY_EXPLOSION, so unless someone + wants to add that case, KILLED_BY_BURNING (now used by "liquid + flames" in acr.cc only) would be the closest fit ... + Maybe a better long-term solution would be to add to the KILLER + enum cases for KILL_YOU_EXPLOSION and KILL_MON_EXPLOSION and work + from there ??? Right now KILL_YOU and KILL_MON serve double duty + for both direct (non-missile) and explosion kills -- separate them + out??? + +ITEM07. [Tloma Desk - 7 Feb 2000]: +Magical staves are identified by fighting with them. + +ITEM08. [Tloma Desk - 7 Feb 2000]: +Weapon descriptions are not complete - "It's ... enchanted to do +more damage." part is missing + +ITEM09. [<taran@hotmail.com> - 17 Mar 2000]: +Reading scroll of detect curse discovers artifact names. + +ITEM10. [CDL - 19 Mar 2000]: +My current character has a spell staff of destruction with these +spells: + + Spells Type Level + a - Throw Frost Ice/Conjuration 2 + b - Bolt of Cold Ice/Conjuration 5 + c - Lightning Bolt Air/Conjuration 6 + +I am unable to cast Throw Frost with it, but can cast the other two +spells. I can't figure out the problem, but when I added enough +print statements, the problem went away. :( +There's something odd going on here, as +dungeon::spellbook_template() gets called once with "spellbook" 13, +rather than with 53 (the above staff). + + + + +Monsters + + +MONS01. [unknown - no date]: +artefact weapons of Holy Wrath wielded by undead + +MONS02. [unknown - no date]: +monsters shout upon seeing a player who cannot see them + +MONS03. [BWR - 13 Jan 2000]: +Another thing that was noticed in this version. Polymorphing +Sigmund (or any other named monster) resulted in "a giant beetle" +changing its form. My guess is some confusion on which table is +being indexed. + +MONS04. [BWR - 27 Jan 2000]: +On the subject of summoning, a little thing (bug) that has been +noticed around here... summoned monsters that die overtop of +corpses, take the corpse with them. + +MONS05. [<taran@hotmail.com> - 17 Mar 2000]: +You can use Yedremewhatewer "enslave undead" invocation to enslave +shapeshifter acting as an undead. When it changes, the enslavement +stays. I am not certain if this is a bug or a feature. + + + + +Characters + + +PLYR01. [unknown - no date]: +currently possible to gain zero hp when gaining a level -- +safeguards should exist to prevent negative values, if not +guaranteeing at least 1 hp per level + +PLYR02. [BWR - 12 Feb 2000]: +calc_hp() and calc_ep() need to be called before you.hp is set so +that race-classes that start with 5 Fighting don't start with 18/19 +hps (see Ogre Fighters). + + + + +Inventory + + +INVN01. [unknown - no date]: +full inventory doesn't account for possible item stacking or for +picking up gold + + [DLB - 19 Mar 2000]: + When a player's pack is full, he/she is unable to pick up gold from + the ground. This, at least should be allowable, if not also item + stacking (see parent comment). + +INVN02. [unknown - no date]: +inventory count bug: inventory counter occasionally gets out of +sync (should either be moved or fixed) + + + + +Combat Related + + +COMB01. [unknown - no date]: +EV seems to get screwed up after transforms -- it seems to get at +the transform value when the player has no armour (calculated +correctly once armour is on) + + + + +Magic + + +MAGI01. [LRH - 12 Jan 2000]: +The burn_freeze function (which covers the spells burn, freeze, +crush and arc) doesn't set a friendly creature targetted by it to +hostile. It should. And I really should have gotten around to +implementing these spells for monsters, so that ghosts can use +them. + +MAGI02. [LRH - 13 Jan 2000]: +Summon Shadow Creatures is now Ice/Summoning -- this seems very +odd. + + [BWR - 13 Jan 2000]: + Same here. + +MAGI03. [CDL - 18 Mar 2000]: +This is in player.cc: + +if (you.sure_blade) +{ + if (you.confusing_touch > 15) + mpr( "You have a strong bond with your blade." ); + else if (you.confusing_touch > 5) + mpr( "You have a bond with your blade." ); + else + mpr( "Your bond with your blade is waning." ); +} + +The "confusing_touch"es in the body should probably be +"sure_blade"s. + + + + +Teleportation + + +TELE01. [unknown - no date]: +if you have teleport control you'll see a prompt that says: +"You may choose your destination (press '.' or delete to select)." +I somehow got into the habit of immediately blowing by this prompt +without ever reading it so I was always flailing around whenever I +tried to teleport. I've changed show_map() so that it accepts '\r' +as well as '.' (which should be much more intuitive) but I don't +see a check for the delete key in show_map() so I think the prompt +is wrong + +TELE02. [unknown - no date]: +teleport control is really wacky -- I'd expect to be able to use +the return key to select the square but it seems to key off one of +the keypad keys + + + + +Targeting + + +TARG01. [unknown - no date]: +targeting is off at times (possible rounding errors) + +TARG02. [unknown - no date]: +fired beams sometimes take the wrong route and can't hit targets in +LOS + + + + +Codebase + + +CODE01. [unknown - no date]: +in monsters enum, values 250 to 310 should be reserved for Uniques, +but 260 to 280 are occupied by other monsters -- should move them +if it won't mess anything else up (if moved, remember to alter +ouch.cc check for placing 'a' is put in front of the unique's name +in the scores) -- not really a bug. + +CODE02. [unknown - no date]: +from the code, it appears that dropping items takes zero time + |