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+/*
+ * File: dungeon.cc
+ * Summary: Functions used when building new levels.
+ * Written by: Linley Henzell
+ *
+ * Change History (most recent first):
+ *
+ * <1> -/--/-- LRH Created
+ */
+
+
+#ifndef DUNGEON_H
+#define DUNGEON_H
+
+#include "FixVec.h"
+#include "externs.h"
+
+#define MAKE_GOOD_ITEM 351
+
+void item_colour( item_def &item );
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: files
+ * *********************************************************************** */
+void builder(int level_number, char level_type);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: abyss - debug - dungeon - effects - religion - spells4
+ * *********************************************************************** */
+int items( int allow_uniques, int force_class, int force_type,
+ bool dont_place, int item_level, int item_race );
+
+// last updated 13mar2001 {gdl}
+/* ***********************************************************************
+ * called from: dungeon monplace
+ * *********************************************************************** */
+void give_item(int mid, int level_number);
+
+
+// last updated 13mar2001 {gdl}
+/* ***********************************************************************
+ * called from: dungeon monplace
+ * *********************************************************************** */
+void define_zombie(int mid, int ztype, int cs, int power);
+
+#endif