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+/*
+ * File: item_use.cc
+ * Summary: Functions for making use of inventory items.
+ * Written by: Linley Henzell
+ *
+ * Change History (most recent first):
+ *
+ * <2> 5/26/99 JDJ Exposed armour_prompt. takeoff_armour takes an index argument.
+ * <1> -/--/-- LRH Created
+ */
+
+
+#ifndef ITEM_USE_H
+#define ITEM_USE_H
+
+
+#include <string>
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr - item_use
+ * *********************************************************************** */
+bool armour_prompt(const std::string & mesg, int *index);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr - item_use - items
+ * *********************************************************************** */
+bool takeoff_armour(int index);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr
+ * *********************************************************************** */
+void drink(void);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr
+ * *********************************************************************** */
+void original_name(void);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr
+ * *********************************************************************** */
+void puton_ring(void);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr
+ * *********************************************************************** */
+void read_scroll(void);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr
+ * *********************************************************************** */
+void remove_ring(void);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr
+ * *********************************************************************** */
+int get_fire_item_index(void);
+void shoot_thing(void);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr
+ * *********************************************************************** */
+void throw_anything(void);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr
+ * *********************************************************************** */
+void wear_armour( void );
+
+// last updated 10Sept2001 {bwr}
+/* ***********************************************************************
+ * called from: acr
+ * *********************************************************************** */
+bool do_wear_armour( int item, bool quiet );
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr
+ * *********************************************************************** */
+void wield_weapon(bool auto_wield);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr
+ * *********************************************************************** */
+void zap_wand(void);
+
+
+// last updated 15jan2001 {gdl}
+/* ***********************************************************************
+ * called from: item_use food
+ * *********************************************************************** */
+void wield_effects(int item_wield_2, bool showMsgs);
+
+// last updated 10sept2001 {bwr}
+/* ***********************************************************************
+ * called from: delay.cc item_use.cc it_use2.cc
+ * *********************************************************************** */
+void use_randart( unsigned char item_wield_2 );
+
+#endif