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+/*
+ * File: ouch.cc
+ * Summary: Functions used when Bad Things happen to the player.
+ * Written by: Linley Henzell
+ *
+ * Change History (most recent first):
+ *
+ * <2> 9/29/99 BCR Added the DEATH_NAME_LENGTH define
+ * It determines how many characters of
+ * a long player name are printed in
+ * the score list.
+ * <1> -/--/-- LRH Created
+ */
+
+
+#ifndef OUCH_H
+#define OUCH_H
+
+
+#define DEATH_NAME_LENGTH 10
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: bang - beam - effects - spells
+ * *********************************************************************** */
+int check_your_resists(int hurted, int flavour);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: fight
+ * *********************************************************************** */
+void splash_with_acid(char acid_strength);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: fight
+ * *********************************************************************** */
+void weapon_acid(char acid_strength);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr - bang - beam - effects - fight - misc - spells -
+ * spells2
+ * *********************************************************************** */
+void scrolls_burn(char burn_strength, char target_class);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr - bang - beam - command - effects - fight - misc -
+ * ouch - output - religion - spells - spells2 - spells4
+ * *********************************************************************** */
+void ouch(int dam, int death_source, char death_type, const char *aux = NULL);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: decks - ouch
+ * *********************************************************************** */
+void lose_level(void);
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: decks - fight - item_use - ouch - religion - spells
+ * *********************************************************************** */
+void drain_exp(void);
+
+
+#endif