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Diffstat (limited to 'trunk/source/player.h')
-rw-r--r-- | trunk/source/player.h | 446 |
1 files changed, 446 insertions, 0 deletions
diff --git a/trunk/source/player.h b/trunk/source/player.h new file mode 100644 index 0000000000..fc99a8b1be --- /dev/null +++ b/trunk/source/player.h @@ -0,0 +1,446 @@ +/* + * File: player.cc + * Summary: Player related functions. + * Written by: Linley Henzell + * + * Change History (most recent first): + * + * <1> -/--/-- LRH Created + */ + + +#ifndef PLAYER_H +#define PLAYER_H + +#include "externs.h" + +bool player_in_branch( int branch ); +bool player_in_hell( void ); + +int player_equip( int slot, int sub_type ); +int player_equip_ego_type( int slot, int sub_type ); +int player_damage_type( void ); +int player_damage_brand( void ); + +bool player_is_shapechanged(void); + +/* *********************************************************************** + * called from: player - item_use + * *********************************************************************** */ +bool is_light_armour( const item_def &item ); + +/* *********************************************************************** + * called from: beam - fight - misc - newgame + * *********************************************************************** */ +bool player_light_armour(void); + + +/* *********************************************************************** + * called from: acr.cc - fight.cc - misc.cc - player.cc + * *********************************************************************** */ +bool player_in_water(void); +bool player_is_swimming(void); +bool player_is_levitating(void); + +/* *********************************************************************** + * called from: ability - chardump - fight - religion - spell - spells - + * spells0 - spells2 + * *********************************************************************** */ +bool player_under_penance(void); + + +/* *********************************************************************** + * called from: ability - acr - fight - food - it_use2 - item_use - items - + * misc - mutation - ouch + * *********************************************************************** */ +bool wearing_amulet(char which_am); + + +/* *********************************************************************** + * called from: acr - chardump - describe - newgame - view + * *********************************************************************** */ +char *species_name( int speci, int level, bool genus = false, bool adj = false, bool cap = true ); + + +/* *********************************************************************** + * called from: beam + * *********************************************************************** */ +bool you_resist_magic(int power); + + +/* *********************************************************************** + * called from: acr - decks - effects - it_use2 - it_use3 - item_use - + * items - output - shopping - spells1 - spells3 + * *********************************************************************** */ +int burden_change(void); + + +/* *********************************************************************** + * called from: items - misc + * *********************************************************************** */ +int carrying_capacity(void); + + +/* *********************************************************************** + * called from: acr + * *********************************************************************** */ +int check_stealth(void); + + +/* *********************************************************************** + * called from: bang - beam - chardump - fight - files - it_use2 - + * item_use - misc - output - spells - spells1 + * *********************************************************************** */ +int player_AC(void); + + +/* *********************************************************************** + * called from: spell + * *********************************************************************** */ +unsigned char player_energy(void); + + +/* *********************************************************************** + * called from: beam - chardump - fight - files - misc - output + * *********************************************************************** */ +int player_evasion(void); + + +#if 0 +/* *********************************************************************** + * called from: acr - spells1 + * *********************************************************************** */ +unsigned char player_fast_run(void); +#endif + +/* *********************************************************************** + * called from: acr - spells1 + * *********************************************************************** */ +int player_movement_speed(void); + + +/* *********************************************************************** + * called from: acr + * *********************************************************************** */ +int player_hunger_rate(void); + + +/* *********************************************************************** + * called from: debug - it_use3 - spells0 + * *********************************************************************** */ +int player_mag_abil(bool is_weighted); +int player_magical_power( void ); + +/* *********************************************************************** + * called from: fight - misc - ouch - spells + * *********************************************************************** */ +int player_prot_life(void); + + +/* *********************************************************************** + * called from: acr + * *********************************************************************** */ +int player_regen(void); + + +/* *********************************************************************** + * called from: fight - files - it_use2 - misc - ouch - spells - spells2 + * *********************************************************************** */ +int player_res_cold(void); + + +/* *********************************************************************** + * called from: fight - files - ouch + * *********************************************************************** */ +int player_res_electricity(void); + + +/* *********************************************************************** + * called from: acr - fight - misc - ouch - spells + * *********************************************************************** */ +int player_res_fire(void); + + +/* *********************************************************************** + * called from: beam - decks - fight - fod - it_use2 - misc - ouch - + * spells - spells2 + * *********************************************************************** */ +int player_res_poison(void); + +int player_res_magic(void); + +/* *********************************************************************** + * called from: beam - chardump - fight - misc - output + * *********************************************************************** */ +int player_shield_class(void); + + +/* *********************************************************************** + * called from: spell - spells0 + * *********************************************************************** */ +unsigned char player_spec_air(void); + + +/* *********************************************************************** + * called from: spell - spells0 + * *********************************************************************** */ +unsigned char player_spec_cold(void); + + +/* *********************************************************************** + * called from: spell - spells0 + * *********************************************************************** */ +unsigned char player_spec_conj(void); + + +/* *********************************************************************** + * called from: it_use3 - spell - spells0 + * *********************************************************************** */ +unsigned char player_spec_death(void); + + +/* *********************************************************************** + * called from: spell - spells0 + * *********************************************************************** */ +unsigned char player_spec_earth(void); + + +/* *********************************************************************** + * called from: spell - spells0 + * *********************************************************************** */ +unsigned char player_spec_ench(void); + + +/* *********************************************************************** + * called from: spell - spells0 + * *********************************************************************** */ +unsigned char player_spec_fire(void); + + +/* *********************************************************************** + * called from: spell - spells0 + * *********************************************************************** */ +unsigned char player_spec_holy(void); + + +/* *********************************************************************** + * called from: spell - spells0 + * *********************************************************************** */ +unsigned char player_spec_poison(void); + + +/* *********************************************************************** + * called from: spell - spells0 + * *********************************************************************** */ +unsigned char player_spec_summ(void); + + +/* *********************************************************************** + * called from: acr + * *********************************************************************** */ +int player_speed(void); + + +/* *********************************************************************** + * called from: chardump - spells + * *********************************************************************** */ +int player_spell_levels(void); + + +// last updated 18may2000 {dlb} +/* *********************************************************************** + * called from: effects + * *********************************************************************** */ +unsigned char player_sust_abil(void); + + +/* *********************************************************************** + * called from: acr + * *********************************************************************** */ +int player_teleport(void); + + +/* *********************************************************************** + * called from: ability - acr - items - misc - spells1 - spells3 + * *********************************************************************** */ +int scan_randarts(char which_property); + + +/* *********************************************************************** + * called from: fight - item_use + * *********************************************************************** */ +int slaying_bonus(char which_affected); + + +/* *********************************************************************** + * called from: beam - decks - direct - effects - fight - files - it_use2 - + * items - monstuff - mon-util - mstuff2 - spells1 - spells2 - + * spells3 + * *********************************************************************** */ +unsigned char player_see_invis(void); +bool player_monster_visible( struct monsters *mon ); + + +/* *********************************************************************** + * called from: acr - decks - it_use2 - ouch + * *********************************************************************** */ +unsigned long exp_needed(int lev); + + +/* *********************************************************************** + * called from: acr + * *********************************************************************** */ +void display_char_status(void); + + +/* *********************************************************************** + * called from: item_use - items - misc - spells - spells3 + * *********************************************************************** */ +void forget_map(unsigned char chance_forgotten); + + +// last updated 19may2000 {dlb} +/* *********************************************************************** + * called from: acr - fight + * *********************************************************************** */ +void gain_exp(unsigned int exp_gained); + + +// last updated 17dec2000 {gdl} +/* *********************************************************************** + * called from: acr - it_use2 - item_use - mutation - transfor - player - + * misc - stuff + * *********************************************************************** */ +void modify_stat(unsigned char which_stat, char amount, bool suppress_msg); + + +// last updated 19may2000 {dlb} +/* *********************************************************************** + * called from: decks - it_use2 - player + * *********************************************************************** */ +void level_change(void); + + +/* *********************************************************************** + * called from: skills + * *********************************************************************** */ +void redraw_skill(const char your_name[kNameLen], const char class_name[80]); + + +/* *********************************************************************** + * called from: ability - fight - item_use - mutation - newgame - spells0 - + * transfor + * *********************************************************************** */ +bool player_genus( unsigned char which_genus, + unsigned char species = SP_UNKNOWN ); + + +/* *********************************************************************** + * called from: ability - effects - fight - it_use3 - ouch - spell - + * spells - spells2 - spells3 - spells4 + * *********************************************************************** */ +void dec_hp(int hp_loss, bool fatal); + + +/* *********************************************************************** + * called from: ability - it_use3 - spell - spells3 + * *********************************************************************** */ +bool enough_hp (int minimum, bool suppress_msg); + + +/* *********************************************************************** + * called from: ability - it_use3 + * *********************************************************************** */ +bool enough_mp (int minimum, bool suppress_msg); + + +/* *********************************************************************** + * called from: ability - fight - it_use3 - monstuff - ouch - spell + * *********************************************************************** */ +void dec_mp(int mp_loss); + + +/* *********************************************************************** + * called from: ability - acr - fight - it_use2 - it_use3 - spells3 + * *********************************************************************** */ +void inc_mp(int mp_gain, bool max_too); + + +/* *********************************************************************** + * called from: acr - fight - food - spells1 - spells2 + * *********************************************************************** */ +void inc_hp(int hp_gain, bool max_too); + +void rot_hp( int hp_loss ); +void unrot_hp( int hp_recovered ); +int player_rotted( void ); +void rot_mp( int mp_loss ); + +void inc_max_hp( int hp_gain ); +void dec_max_hp( int hp_loss ); + +void inc_max_mp( int mp_gain ); +void dec_max_mp( int mp_loss ); + +/* *********************************************************************** + * called from: acr - misc - religion - skills2 - spells1 - transfor + * *********************************************************************** */ +void deflate_hp(int new_level, bool floor); + + +/* *********************************************************************** + * called from: acr - it_use2 - newgame - ouch - religion - spell - spells1 + * *********************************************************************** */ +void set_hp(int new_amount, bool max_too); + + +/* *********************************************************************** + * called from: it_use3 - newgame + * *********************************************************************** */ +void set_mp(int new_amount, bool max_too); + + +/* *********************************************************************** + * called from: newgame + * *********************************************************************** */ +int get_species_index_by_abbrev( const char *abbrev ); +int get_species_index_by_name( const char *name ); +const char *get_species_abbrev( int which_species ); + +int get_class_index_by_abbrev( const char *abbrev ); +int get_class_index_by_name( const char *name ); +const char *get_class_abbrev( int which_job ); +const char *get_class_name( int which_job ); + + +// last updated 19apr2001 {gdl} +/* *********************************************************************** + * called from: + * *********************************************************************** */ +void contaminate_player(int change, bool statusOnly = false); + +void poison_player( int amount, bool force = false ); +void reduce_poison_player( int amount ); + +void confuse_player( int amount, bool resistable = true ); +void reduce_confuse_player( int amount ); + +void slow_player( int amount ); +void dec_slow_player(); + +void haste_player( int amount ); +void dec_haste_player(); + +void disease_player( int amount ); +void dec_disease_player(); + +void rot_player( int amount ); + +// last updated 15sep2001 {bwr} +/* *********************************************************************** + * called from: + * *********************************************************************** */ +bool player_has_spell( int spell ); + + +#endif |