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+/*
+ * File: spells4.cc
+ * Summary: Yet More Spell Function Declarations
+ * Written by: Josh Fishman
+ *
+ * Change History (most recent first):
+ * <2> 12jul2000 jmf Fixed random (undocumented) damage
+ * <1> 07jan2000 jmf Created
+ */
+
+
+#ifndef SPELLS4_H
+#define SPELLS4_H
+
+#include "externs.h"
+
+const char *your_hand(bool plural);
+bool backlight_monsters(int x, int y, int pow, int garbage);
+int make_a_normal_cloud(int x, int y, int pow, int ctype);
+int disperse_monsters(int x, int y, int pow, int message);
+
+void cast_bend(int pow);
+void cast_condensation_shield(int pow);
+void cast_detect_secret_doors(int pow);
+void cast_discharge(int pow);
+void cast_evaporate(int pow);
+void cast_fulsome_distillation(int powc);
+void cast_forescry(int pow);
+void cast_fragmentation(int powc);
+void cast_twist(int powc);
+void cast_far_strike(int powc);
+void cast_swap(int powc);
+void cast_apportation(int powc);
+void cast_glamour(int pow);
+void cast_ignite_poison(int pow);
+void cast_intoxicate(int pow);
+void cast_mass_sleep(int pow);
+void cast_passwall(int pow);
+void cast_rotting(int pow);
+void cast_sandblast(int powc);
+void cast_see_invisible(int pow);
+
+void cast_shatter(int pow);
+void cast_silence(int pow);
+void cast_sticks_to_snakes(int pow);
+void cast_summon_butterflies(int pow);
+void cast_summon_dragon(int pow);
+void cast_conjure_ball_lightning(int pow);
+void cast_summon_large_mammal(int pow);
+void cast_tame_beasts(int pow);
+void cast_dispersal(int pow);
+void cast_snake_charm(int pow);
+void cast_stoneskin(int pow);
+
+void cast_shuggoth_seed(int powc);
+void make_shuggoth(int x, int y, int hp);
+
+void cast_semi_controlled_blink(int pow);
+
+
+#endif