Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | travis configurationtravis | Jesse Luehrs | 2014-08-17 | 5 | -1/+74 |
| | |||||
* | Fix DGL compilation. | Neil Moore | 2014-08-17 | 1 | -0/+1 |
| | |||||
* | Allow hangedman_elf_power_crystal to place. | Neil Moore | 2014-08-17 | 1 | -0/+1 |
| | |||||
* | Make multiple KMASK lines for the same glyph work (qw) | Neil Moore | 2014-08-17 | 2 | -1/+14 |
| | | | | | | | | | | | It turns out that the later mask was overriding the earlier one. Instead, combine the masks. Resolve conflicts (no_monster_gen versus !no_monster_gen for example) in favour of the later mask. In particular, this allows grunt_temple_overflow_order_and_chaos_1 to place again; it was broken by 0.16-a0-179-g90b15e8. Thanks to elliptic and gammafunk for helping find and debug the problem. | ||||
* | Undocument -seed (#8871) | Neil Moore | 2014-08-17 | 1 | -1/+0 |
| | | | | | It is intended for reproducible testing, not for generating a fixed dungeon as Brogue does. Users expect the latter. | ||||
* | don't warn when stumbling around near friendly plants (7333) | Jesse Luehrs | 2014-08-16 | 1 | -1/+3 |
| | |||||
* | makhleb's summons should also go hostile on excommunication (6124) | Jesse Luehrs | 2014-08-16 | 3 | -2/+9 |
| | |||||
* | Do not display "Spell assigned to 'a'." at game start | nagdon | 2014-08-16 | 1 | -1/+3 |
| | | | | | | | Now this is the first message for jobs with a pre-memorized spell (it is printed before "Welcome, [character name] the [race] [job]."). This message works well after the memorization messages, but is confusing and strange without them (and almost completely unneccessary). | ||||
* | Add player lua to get the base skill value (unmodified by draining etc). | elliptic | 2014-08-16 | 1 | -0/+8 |
| | |||||
* | Nerf D:2 angels (Person Dyslexic) | Nicholas Feinberg | 2014-08-15 | 1 | -0/+1 |
| | |||||
* | Update greatsling description | Nicholas Feinberg | 2014-08-15 | 1 | -3/+3 |
| | |||||
* | wait until the level is initialized to fixup skills (8568) | Jesse Luehrs | 2014-08-15 | 1 | -3/+3 |
| | | | | | | | gaining skills can cause sif's piety to increase, which may cause her to speak, but speech can sometimes depend on the map features that you're standing on, so we need to wait to do this fixup until the level is done initializing | ||||
* | allow 'p' on the prompt for sacrificable items | Jesse Luehrs | 2014-08-15 | 1 | -11/+28 |
| | |||||
* | Don't crash if a battlesphere or avatar expires inside a wall (#8448) | Eduardo Gonzalez | 2014-08-15 | 2 | -5/+8 |
| | | | | | All the other monsters that place clouds on death make a safety check that the cell isn't solid. Update these two summons to match. | ||||
* | remove clouds if solid features are shifted onto them (8549) | Jesse Luehrs | 2014-08-15 | 2 | -1/+10 |
| | |||||
* | Tutorial: Keep boots from turning into bardings. | Eino Keskitalo | 2014-08-15 | 1 | -1/+2 |
| | | | | Uses the "useful" ITEM tag, seems to work. | ||||
* | Tutorial: Few more stairs-taking tutorial message improvements. | Eino Keskitalo | 2014-08-15 | 1 | -4/+5 |
| | |||||
* | Tutorial: mouse instruction for waiting. | Eino Keskitalo | 2014-08-15 | 1 | -1/+2 |
| | |||||
* | Fire Storm (roctavian) and M.Gateway icons | ontoclasm | 2014-08-15 | 2 | -0/+0 |
| | |||||
* | Wake up! | Nicholas Feinberg | 2014-08-15 | 1 | -1/+1 |
| | |||||
* | Webtiles: Handle tiles that overlap the tile to the left (#8877). | Florian Diebold | 2014-08-15 | 3 | -3/+25 |
| | |||||
* | fix monster specs of random zombies and such (6070) | Jesse Luehrs | 2014-08-15 | 1 | -0/+9 |
| | | | | | for instance, "base draconian zombie" and "any simulacrum" would cause a crash | ||||
* | handle character properties in newer dump file formats | Jesse Luehrs | 2014-08-15 | 1 | -1/+3 |
| | |||||
* | generate randarts from chardumps | Jesse Luehrs | 2014-08-15 | 1 | -0/+189 |
| | | | | unrands aren't yet generated | ||||
* | identify items created from dump files | Jesse Luehrs | 2014-08-15 | 1 | -0/+4 |
| | |||||
* | refactor | Jesse Luehrs | 2014-08-15 | 1 | -50/+47 |
| | |||||
* | friendlier crash message | Jesse Luehrs | 2014-08-15 | 1 | -1/+7 |
| | |||||
* | remove some duplication | Jesse Luehrs | 2014-08-15 | 1 | -18/+24 |
| | |||||
* | also swap p and ^P (PleasingFungus) | Jesse Luehrs | 2014-08-15 | 2 | -4/+4 |
| | |||||
* | adjust a few more wizmode commands | Jesse Luehrs | 2014-08-15 | 2 | -31/+29 |
| | | | | | | | | | | Moving all commands off of ^M, <, and >, since those are menu keys, and so &?< wouldn't do the right thing, for instance. Also trying to move things off of control-key combinations in general where an easy non-control-key combination exists, for easier typing. Finally, moving level-specific wizmode commands (like Shoals tide speed or Lab shifting) onto control-key combinations, since they are less frequently used, to free up normal keys for other commands in the future. | ||||
* | reorganize wizmode command selection | Jesse Luehrs | 2014-08-15 | 1 | -99/+146 |
| | |||||
* | swap &m/&M | Jesse Luehrs | 2014-08-15 | 2 | -3/+3 |
| | |||||
* | display these values in non-debug wizmode too | Jesse Luehrs | 2014-08-15 | 1 | -5/+13 |
| | |||||
* | basic check to make sure it even looks like a dump file | Jesse Luehrs | 2014-08-15 | 1 | -0/+4 |
| | |||||
* | don't reinit skills until we see a valid skill line | Jesse Luehrs | 2014-08-15 | 2 | -7/+17 |
| | | | | | otherwise, we can end up with no skills at all, which causes assertion failures | ||||
* | stop using a static here | Jesse Luehrs | 2014-08-15 | 2 | -6/+5 |
| | |||||
* | split dump file loading out to a separate file (and class) | Jesse Luehrs | 2014-08-15 | 8 | -361/+440 |
| | |||||
* | Fix non-debug & webtiles compilation | Nicholas Feinberg | 2014-08-14 | 3 | -1/+3 |
| | |||||
* | Refactor. | Nicholas Feinberg | 2014-08-14 | 2 | -55/+54 |
| | |||||
* | note &= in the wizmode command list | Jesse Luehrs | 2014-08-14 | 1 | -0/+1 |
| | |||||
* | Creepy crawlies (roctavian, 8711) | ontoclasm | 2014-08-14 | 8 | -0/+0 |
| | |||||
* | Improve a comment. | Neil Moore | 2014-08-14 | 1 | -4/+4 |
| | |||||
* | Document unwind_var. | Neil Moore | 2014-08-14 | 1 | -3/+20 |
| | |||||
* | Don't pretend bread is useful to felid liches (#8875) | Neil Moore | 2014-08-14 | 1 | -1/+11 |
| | | | | | Rather than assuming all food is long-term useful for the temporarily undead, instead check what would happen if we weren't a lich. | ||||
* | no reason to be passing this in here | Jesse Luehrs | 2014-08-14 | 1 | -5/+3 |
| | |||||
* | A better 3XBow tile | ontoclasm | 2014-08-14 | 1 | -0/+0 |
| | |||||
* | corpses are inedible for non-vamps if the chunks are inedible (5040) | Jesse Luehrs | 2014-08-14 | 1 | -4/+17 |
| | |||||
* | "Maras are frozen" -> "The Maras are frozen" (5054) | Jesse Luehrs | 2014-08-14 | 8 | -9/+18 |
| | |||||
* | Make magic mapping reliably reveal the entire map | Nicholas Feinberg | 2014-08-13 | 1 | -1/+1 |
| | | | | | | | | | | | | | The 'patchy holes' in the map generally didn't hide anything important, especially since in the most common cases when they were relevant (portal vault entrances), you could generally look at the surrounding tiles to guess where the entrance was. The primary effect, in practice, was occasionally fucking with autotravel. Making *non*-patchy holes in the map would be an interesting variant, but harder to implement; this is a simple improvement to make in the meanwhile. | ||||
* | Unbrace (wiz-you.cc) | reaverb | 2014-08-13 | 1 | -2/+0 |
| |