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* travis configurationtravisJesse Luehrs2014-08-175-1/+74
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* Fix DGL compilation.Neil Moore2014-08-171-0/+1
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* Allow hangedman_elf_power_crystal to place.Neil Moore2014-08-171-0/+1
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* Make multiple KMASK lines for the same glyph work (qw)Neil Moore2014-08-172-1/+14
| | | | | | | | | | | It turns out that the later mask was overriding the earlier one. Instead, combine the masks. Resolve conflicts (no_monster_gen versus !no_monster_gen for example) in favour of the later mask. In particular, this allows grunt_temple_overflow_order_and_chaos_1 to place again; it was broken by 0.16-a0-179-g90b15e8. Thanks to elliptic and gammafunk for helping find and debug the problem.
* Undocument -seed (#8871)Neil Moore2014-08-171-1/+0
| | | | | It is intended for reproducible testing, not for generating a fixed dungeon as Brogue does. Users expect the latter.
* don't warn when stumbling around near friendly plants (7333)Jesse Luehrs2014-08-161-1/+3
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* makhleb's summons should also go hostile on excommunication (6124)Jesse Luehrs2014-08-163-2/+9
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* Do not display "Spell assigned to 'a'." at game startnagdon2014-08-161-1/+3
| | | | | | | Now this is the first message for jobs with a pre-memorized spell (it is printed before "Welcome, [character name] the [race] [job]."). This message works well after the memorization messages, but is confusing and strange without them (and almost completely unneccessary).
* Add player lua to get the base skill value (unmodified by draining etc).elliptic2014-08-161-0/+8
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* Nerf D:2 angels (Person Dyslexic)Nicholas Feinberg2014-08-151-0/+1
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* Update greatsling descriptionNicholas Feinberg2014-08-151-3/+3
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* wait until the level is initialized to fixup skills (8568)Jesse Luehrs2014-08-151-3/+3
| | | | | | | gaining skills can cause sif's piety to increase, which may cause her to speak, but speech can sometimes depend on the map features that you're standing on, so we need to wait to do this fixup until the level is done initializing
* allow 'p' on the prompt for sacrificable itemsJesse Luehrs2014-08-151-11/+28
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* Don't crash if a battlesphere or avatar expires inside a wall (#8448)Eduardo Gonzalez2014-08-152-5/+8
| | | | | All the other monsters that place clouds on death make a safety check that the cell isn't solid. Update these two summons to match.
* remove clouds if solid features are shifted onto them (8549)Jesse Luehrs2014-08-152-1/+10
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* Tutorial: Keep boots from turning into bardings.Eino Keskitalo2014-08-151-1/+2
| | | | Uses the "useful" ITEM tag, seems to work.
* Tutorial: Few more stairs-taking tutorial message improvements.Eino Keskitalo2014-08-151-4/+5
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* Tutorial: mouse instruction for waiting.Eino Keskitalo2014-08-151-1/+2
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* Fire Storm (roctavian) and M.Gateway iconsontoclasm2014-08-152-0/+0
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* Wake up!Nicholas Feinberg2014-08-151-1/+1
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* Webtiles: Handle tiles that overlap the tile to the left (#8877).Florian Diebold2014-08-153-3/+25
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* fix monster specs of random zombies and such (6070)Jesse Luehrs2014-08-151-0/+9
| | | | | for instance, "base draconian zombie" and "any simulacrum" would cause a crash
* handle character properties in newer dump file formatsJesse Luehrs2014-08-151-1/+3
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* generate randarts from chardumpsJesse Luehrs2014-08-151-0/+189
| | | | unrands aren't yet generated
* identify items created from dump filesJesse Luehrs2014-08-151-0/+4
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* refactorJesse Luehrs2014-08-151-50/+47
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* friendlier crash messageJesse Luehrs2014-08-151-1/+7
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* remove some duplicationJesse Luehrs2014-08-151-18/+24
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* also swap p and ^P (PleasingFungus)Jesse Luehrs2014-08-152-4/+4
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* adjust a few more wizmode commandsJesse Luehrs2014-08-152-31/+29
| | | | | | | | | | Moving all commands off of ^M, <, and >, since those are menu keys, and so &?< wouldn't do the right thing, for instance. Also trying to move things off of control-key combinations in general where an easy non-control-key combination exists, for easier typing. Finally, moving level-specific wizmode commands (like Shoals tide speed or Lab shifting) onto control-key combinations, since they are less frequently used, to free up normal keys for other commands in the future.
* reorganize wizmode command selectionJesse Luehrs2014-08-151-99/+146
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* swap &m/&MJesse Luehrs2014-08-152-3/+3
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* display these values in non-debug wizmode tooJesse Luehrs2014-08-151-5/+13
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* basic check to make sure it even looks like a dump fileJesse Luehrs2014-08-151-0/+4
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* don't reinit skills until we see a valid skill lineJesse Luehrs2014-08-152-7/+17
| | | | | otherwise, we can end up with no skills at all, which causes assertion failures
* stop using a static hereJesse Luehrs2014-08-152-6/+5
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* split dump file loading out to a separate file (and class)Jesse Luehrs2014-08-158-361/+440
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* Fix non-debug & webtiles compilationNicholas Feinberg2014-08-143-1/+3
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* Refactor.Nicholas Feinberg2014-08-142-55/+54
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* note &= in the wizmode command listJesse Luehrs2014-08-141-0/+1
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* Creepy crawlies (roctavian, 8711)ontoclasm2014-08-148-0/+0
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* Improve a comment.Neil Moore2014-08-141-4/+4
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* Document unwind_var.Neil Moore2014-08-141-3/+20
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* Don't pretend bread is useful to felid liches (#8875)Neil Moore2014-08-141-1/+11
| | | | | Rather than assuming all food is long-term useful for the temporarily undead, instead check what would happen if we weren't a lich.
* no reason to be passing this in hereJesse Luehrs2014-08-141-5/+3
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* A better 3XBow tileontoclasm2014-08-141-0/+0
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* corpses are inedible for non-vamps if the chunks are inedible (5040)Jesse Luehrs2014-08-141-4/+17
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* "Maras are frozen" -> "The Maras are frozen" (5054)Jesse Luehrs2014-08-148-9/+18
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* Make magic mapping reliably reveal the entire mapNicholas Feinberg2014-08-131-1/+1
| | | | | | | | | | | | | The 'patchy holes' in the map generally didn't hide anything important, especially since in the most common cases when they were relevant (portal vault entrances), you could generally look at the surrounding tiles to guess where the entrance was. The primary effect, in practice, was occasionally fucking with autotravel. Making *non*-patchy holes in the map would be an interesting variant, but harder to implement; this is a simple improvement to make in the meanwhile.
* Unbrace (wiz-you.cc)reaverb2014-08-131-2/+0
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