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* | more lair tweakingJesse Luehrs2010-01-101-64/+63
* | Remove accidentally committed test weight on glass_crypt.Jude Brown2010-01-111-1/+0
* | Set the glass_crypt liches free when you get to the loot.Jude Brown2010-01-111-0/+20
* | Make haloes interact sanely with gloom.Jude Brown2010-01-111-0/+4
* | typo fixJesse Luehrs2010-01-101-1/+1
* | tweak the parameters a bit moreJesse Luehrs2010-01-101-2/+2
* | parameterize add_plant_clumpsJesse Luehrs2010-01-101-5/+8
* | parameterize ruin_levelJesse Luehrs2010-01-101-52/+68
* | try to avoid crashes due to reallocation betterJesse Luehrs2010-01-101-2/+3
* | remove free standing doorsJesse Luehrs2010-01-101-0/+17
* | allow bushes to be placed as well, at low chanceJesse Luehrs2010-01-101-4/+7
* | better plant clumping algorithmJesse Luehrs2010-01-101-9/+53
* | give doors a smaller chance to be removedJesse Luehrs2010-01-101-4/+7
* | Don't prompt the user in growth if they can't use the abilityCharles Otto2010-01-101-8/+13
* | Remove the piety cost for growth, reduce piety loss for allies dyingCharles Otto2010-01-102-12/+16
* | Give plants created by growth an hp bonusCharles Otto2010-01-101-3/+13
* | Redo the Fedhas' growth UICharles Otto2010-01-101-16/+86
* | Reorder demons by glyph in dc-mon.txt.Johanna Ploog2010-01-102-6/+9
* | ruin lair levels after doors are placedJesse Luehrs2010-01-101-6/+6
* | Don't give Thieves crossbow skills (by).Jude Brown2010-01-101-1/+1
* | New type of cloud: thick gloom.Jude Brown2010-01-109-2/+70
* | place clumps of plants/fungi in lair levels tooJesse Luehrs2010-01-101-0/+25
* | actually place the plants in the place that the wall was removed fromJesse Luehrs2010-01-101-1/+4
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* All other demons are immune to silence (greensnark, ogaz).Jude Brown2010-01-101-2/+2
* Make Fedhas' shoot through plants more lenientCharles Otto2010-01-093-35/+48
* Limit memorisation screen to at most 52 spells per page.Johanna Ploog2010-01-101-1/+9
* Restrict sunlight's plant creatingCharles Otto2010-01-091-2/+4
* Make Fedhas' sunlight always use MP and train invocationsCharles Otto2010-01-091-6/+1
* Restore player kill attribution for Fedhas' sunlightCharles Otto2010-01-091-0/+15
* implement 'ruined level' idea for lair layoutsJesse Luehrs2010-01-091-3/+50
* Fix 0000374: All subtypes equal to Geryon's treated as unsafe sacrifice.Johanna Ploog2010-01-101-2/+3
* fix exclude.cc compileJesse Luehrs2010-01-091-0/+2
* Combine identical exclusion annotation descriptions.Johanna Ploog2010-01-101-2/+44
* Also list cloud type for fog generator exclusion annotations.Johanna Ploog2010-01-104-30/+52
* Don't annotate fog generator exclusions as monster-triggered.Johanna Ploog2010-01-101-4/+9
* Add a message when an autoexclusion is placed because of a monster.Johanna Ploog2010-01-091-0/+7
* Don't display chunk/corpse brands for herbivores.Johanna Ploog2010-01-092-0/+8
* Change Lugonu's ^ screen to say "corrupted" rather than "blessed".Johanna Ploog2010-01-091-2/+2
* Remove obsolete commands to delete save pieces in make clean to fix cdo clean...Darshan Shaligram2010-01-091-1/+1
* Adding some unused floor tiles from Denzi.Enne Walker2010-01-094-0/+0
* Don't let monsters wield stacks of throwing weapons (fixes NetHackish message...Darshan Shaligram2010-01-092-5/+14
* Change stair placement on Shoal:$ so it no longer groups all stairs together.Darshan Shaligram2010-01-093-84/+114
* Add an icon for contaminated chunks/corpses.Johanna Ploog2010-01-094-0/+12
* Rename corpse.png -> chunk.png, corpse_rotten.png -> chunk_rotten.pngJohanna Ploog2010-01-093-4/+4
* Tiles: Add icons for poisonous/mutagenic/... chunks or corpses.Johanna Ploog2010-01-099-10/+92
* Script to generate a level and dump the map to dump-<place>.map for inspection.Darshan Shaligram2010-01-091-0/+19
* Don't autokill with berserkitis (Twinge).Jude Brown2010-01-091-0/+4
* Add Twinge to CREDITSStefan O'Rear2010-01-081-7/+7
* Tweak monster experience gains to better fit actual monster difficulty.Jared Tinney (Twinge)2010-01-091-44/+44
* Fix monster-cast Fireball causing suicide.Cryp71c2010-01-091-1/+1