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* Various documentation tweaks. Among others, replace all references toj-p-e-g2009-03-121-3/+3
| | | | | | | | "class" with "job", and "race" with "species" because that comes much closer to what they actually are. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9425 c06c8d41-db1a-0410-9941-cceddc491573
* * Don't count chunks as "useless" (even if inedible) if the player knowsj-p-e-g2009-03-094-10/+9
| | | | | | | | | Sublimation of Blood or Simulacrum. * Fix missing message flush when memorising spells. (This should probably be handled globally in prompt_invent_item().) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9398 c06c8d41-db1a-0410-9941-cceddc491573
* FR 2533562: Move the CRAWL_PIZZA / -pizza options into the init filenlanza2009-02-271-0/+2
| | | | | | | so that they're more easily accessible in hosted games. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9250 c06c8d41-db1a-0410-9941-cceddc491573
* * Add tiles for Eustachio and Roxanne. This leaves Sonja, Azrael,j-p-e-g2009-02-261-1/+3
| | | | | | | | | | Nergalle, and Saint Roka, for none of which I've got a clear image I can reconcile with the depiction of the base monster. :p * Add quiver backwards key to keybind.txt. (Some other newer commands may still be missing, I don't know.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9226 c06c8d41-db1a-0410-9941-cceddc491573
* Since simulacra have changed color in what will be 0.5, add entries for dolorous2009-02-251-0/+4
| | | | | | | them in 034_monster_glyphs.txt. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9205 c06c8d41-db1a-0410-9941-cceddc491573
* * Tweak spell number of randart books some more.j-p-e-g2009-02-211-1/+2
| | | | | | | | | | | | * Loosen restrictions on spell levels of unknown spells for normal books, so there are more matches even for untrained schools. * Add a new option dump_book_spells that, if set to true (default), will dump the spells even for non-randart book. Useful if you don't know the books' contents by heart and want to know spells at your disposal without checking some spoilers. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9143 c06c8d41-db1a-0410-9941-cceddc491573
* Halving the time before tooltips appear.ennewalker2009-02-171-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9109 c06c8d41-db1a-0410-9941-cceddc491573
* Added options easy_eat_gourmand and easy_eat_contaminated.zelgadis2009-01-261-0/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8769 c06c8d41-db1a-0410-9941-cceddc491573
* * Move eating logic from lua to C again, so as to handle more than j-p-e-g2009-01-251-17/+16
| | | | | | | | boolean responses (eat, skip, cancel). * Remove the now deprecated eat.lua. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8746 c06c8d41-db1a-0410-9941-cceddc491573
* Make verbose_monster_pane default to true, and for TSO-ites colour monster panezelgadis2009-01-151-1/+1
| | | | | | | entries magenta if attacking that monster would be unchivalric. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8458 c06c8d41-db1a-0410-9941-cceddc491573
* [2495836] Show names for friendly uniques during arena mode. Also, add a ↵ennewalker2009-01-101-0/+2
| | | | | | tile_tag_pref option. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8383 c06c8d41-db1a-0410-9941-cceddc491573
* Greatly improve eating interface, as suggested in FRs 1923273 and 2018733.j-p-e-g2009-01-061-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When you now press 'e' the following takes place: 1) If you can eat chunks, the game builds a list out of all chunks on the floor and in your inventory, sorted by age [1], and prompts you to eat them [2]. 2) If none are found, or you decline all of them you get prompted for non-chunk food items on the floor. 3) Prompt for non-chunk food in your inventory. 4) Open up the food menu of your inventory. Because of the way lua works, there's currently a problem that in the early stages (1-3) "q" (now also accepts Escape) will cause to skip ahead to the next stage rather than leaving the process entirely, which is of course less than optimal. I also added two new options [1] prefer_safe_chunks (defaults to true) which will offer clean chunks before contaminated ones, even if the latter happens to be older [2] easy_eat_chunks (defaults to false) which causes the prompting to be skipped for safe (i.e. clean) chunks, so you will automatically eat the oldest chunk that applies. This is ignored for undead characters. I also got rid of the outdated safechnk.lua and chnkdata.lua seeing how chunk effects are no longer spoily information. Added a new wizmode command: Ctrl-H, which allows you to set your character's hunger state. (Hopefully this will make Vampire testing easier.) Also fix 2488374: "Controlled Flight being named upon levitation even if its type is already known. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8282 c06c8d41-db1a-0410-9941-cceddc491573
* Setting temporary tiles for new uniques (and adding a real tile for Prince ↵ennewalker2009-01-051-1/+1
| | | | | | Ribbit.) Also, auto-excluding Roxanne. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8222 c06c8d41-db1a-0410-9941-cceddc491573
* Added option "verbose_monster_pane", which when set to true makes the monsterzelgadis2009-01-031-0/+2
| | | | | | | | | | pane give more detailed information than just "resting" or "distracted". I probably put the option in the wrong section in options_guide.txt and init.txt, but I couldn't figure out the right section for it. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8158 c06c8d41-db1a-0410-9941-cceddc491573
* Sync up "disappears in a puff of smoke" regex with summoned_poof_msg()zelgadis2008-12-311-1/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8045 c06c8d41-db1a-0410-9941-cceddc491573
* Add standard colour variables for message highlighting: $danger, $warning,zelgadis2008-12-313-25/+39
| | | | | | | $boring and $item_dmg. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8044 c06c8d41-db1a-0410-9941-cceddc491573
* drop_filter can now match against the same keywords as menu_colour, minus thezelgadis2008-12-311-0/+2
| | | | | | | | | | | | | | identification status and chunk/corpse information. drop_filter now defaults to useless_item You can prevent an init file variable from being changed by turning it into a constant. Clear variables and aliases when resetting the game options. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8043 c06c8d41-db1a-0410-9941-cceddc491573
* * Fix charge/enchantment description leaking information aboutj-p-e-g2008-12-301-1/+1
| | | | | | | | | | | | | | | | unidentified items. * Add two new inscriptions: {fully charged} and {tried on item} * Add freshness to default sort_menus (sorting chunks by age) One question: Is it guaranteed that artefacts (of any type) will have different descriptions than ego items? If so, we should probably display the "This is an ancient artefact. It cannot be modified by any means. It may have hidden properties" text for unidentified ones. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8030 c06c8d41-db1a-0410-9941-cceddc491573
* Fix 2471146: equipment being melded due to mutations.j-p-e-g2008-12-281-0/+1
| | | | | | | | | | | | | | | | | | | | | Fix 2426301: melding not working properly for Merfolk transformation. Colour melded equipment darkgrey on the % screen. Disallow Merfolk slipping out of their boots if doing so would kill the player due to stat loss. (Falling into water when flying will still kill them.) When this is the case, deep water is regarded as unsafe for travel. TODO: Ending a transformation should likewise be impossible if doing so would cause stat loss due to unmelding of items. Add a stat_colour option to highlight the stats when they're below a given threshold. By default, lightred at 1, red at 2-3. You could argue for setting the default to 7 but that would mean colouring almost all stats for each beginning character. (FR 2022232) Tidy up the stat colouring methods. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8004 c06c8d41-db1a-0410-9941-cceddc491573
* The stash_filter option can now accept strings (full item names, notzelgadis2008-12-271-2/+11
| | | | | | | regexes). init.txt filters out the useless scrolls and jewelry. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7989 c06c8d41-db1a-0410-9941-cceddc491573
* Comment fixes.dolorous2008-12-241-2/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7960 c06c8d41-db1a-0410-9941-cceddc491573
* Adding auto-sizing for font, map, and window sizes. Windows should fit on ↵ennewalker2008-12-201-37/+5
| | | | | | the screen by default now. The options are still somewhat of a mess, but I don't think that they'll need to be modified by most people. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7889 c06c8d41-db1a-0410-9941-cceddc491573
* * Nerf harpies a bit: they are now slower and have no bite attack j-p-e-g2008-12-111-2/+3
| | | | | | | | (which didn't make sense anyway). * Also list player god in the saved game selection menu. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7808 c06c8d41-db1a-0410-9941-cceddc491573
* Add sort_menus=inv:true:equipped to init.txt, making all worn geardploog2008-12-071-4/+5
| | | | | | | | appear on top of the listings for PTWR commands. Fixes 2013121. If this works well, we should make this a true default in initfille.cc. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7774 c06c8d41-db1a-0410-9941-cceddc491573
* Apply white colouring for artefacts and lightgreen colouring for equippeddploog2008-12-051-2/+2
| | | | | | | | | | | | | | items to the inventory only. (But keep lightred colourng for cursed items everywhere.) This gives artefact wielded weapons their natural colour on the main screen and lets the Mace of Variability switch colours again, fixing 2381462. For some reason, the line menu = inventory:white:*.artefact.* colours artefacts in pickup listings white. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7747 c06c8d41-db1a-0410-9941-cceddc491573
* Changed interrupted butchering behaviour as per Johanna'szelgadis2008-12-021-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | suggestions/observations: 1) Get rid of option swap_when_safe and its behaviour. 2) If auto-swap butchery is interrupted by teleportation or chagning levels (banishment) then auto-swap back if there's no monsters nearby. 2b) Do the same if butchery is interrupted and then later a large position change happens. 3) If auto-swap butchery is interrupted by something like poison damage, if the butchery is resumed and finished then swap back. 4) If auto-swap butchery is interrupted by a monster, then if the new option prompt_for_swap is set the game will ask if you wish to swap back from your butchering tool. 4b) Do the same if butchery is interrupted and then later a large position change lands you near some hostile monsters. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7717 c06c8d41-db1a-0410-9941-cceddc491573
* Slightly improved inventory colouring.dploog2008-11-241-2/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7573 c06c8d41-db1a-0410-9941-cceddc491573
* Implement FR 1894211: All transformations will now cause your equipmentj-p-e-g2008-10-261-0/+3
| | | | | | | | | | | | | | | | | | to meld into your body than rather than being removed, so that when untransforming you don't have to put everything on again. * Wielded stuff cannot be melded, and does not yet use the autoswap function. * As before, the low-level transformation spells refuse to work with cursed equipment. * The messages are unnecessarily spammy if you change forms while already transformed (first everything is re-equipped, then unequipped again). Conversely, on simply untransforming the lack of messages might be confusing. * Might be buggy, feedback welcome! git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7300 c06c8d41-db1a-0410-9941-cceddc491573
* * Fix some bugs for the autoexclusion I forgot to commit last weekend.j-p-e-g2008-10-111-1/+2
| | | | | | | | * Mermaids now call nearby aquatic monsters (i.e. other merfolk and fish). * A few more songs for the Singing Sword. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7216 c06c8d41-db1a-0410-9941-cceddc491573
* Add an auto_exclude option that will automatically set a travelj-p-e-g2008-10-031-0/+1
| | | | | | | | | | | | | | | | | | | exclusion if any monster on this list is encountered during exploration and it's either asleep or stationary. This also works during manual exploration to cover cases where only the first monster is announced and stops autoexplore but there are more monsters in the room that would fit the criteria, such as in the oklob vaults. (Players who insist on exploring manually will have to simply leave this option empty.) Once you kill the monster (or someone else does it for you, as long as you are there to watch it) or it wakes up with you in sight, this exclusion automatically is removed again. By default the setting is: auto_exclude = oklob plant,silver statue,orange crystal statue git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7109 c06c8d41-db1a-0410-9941-cceddc491573
* Adding a tile_repeat_key option (on by default) that determines whether to ↵ennewalker2008-09-271-0/+2
| | | | | | repeat key input when a key is held down. (Also, some doc update from the previous submission.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7036 c06c8d41-db1a-0410-9941-cceddc491573
* * Note items bought in shops along with their pricej-p-e-g2008-08-061-0/+1
| | | | | | | | | | | * Note donations made to Zin * Add option autoinscribe_randarts that, if true, autoinscribes artefacts of its own whenever some new properties become known, be it by using it or identifying. Also applies to shops. This is still unfinished and buggy. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6785 c06c8d41-db1a-0410-9941-cceddc491573
* Improved Tile screen layout. Small screens get the message window overlaid ↵ennewalker2008-08-051-4/+40
| | | | | | on the dungeon. Even smaller screens get the graphics shrunk (and thus slightly blurry.) Added full screen options and several predefined layouts for older and newer Eee PC resolutions. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6774 c06c8d41-db1a-0410-9941-cceddc491573
* FR 2026227: Make $ list current gold.j-p-e-g2008-08-012-1/+2
| | | | | | | | FR 2027307: Use menu colours for shops, with an option to turn it off to get the striped menu again. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6750 c06c8d41-db1a-0410-9941-cceddc491573
* Fix 2026078: Quiver not updated after item slot adjustment.j-p-e-g2008-07-251-2/+3
| | | | | | | | | Fix 2027292: potion_effect() adapting to vampire hunger for non-potion effects. Fix 2026910: Make !invisibility/resistance/speed use MSGCH_DURATION. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6679 c06c8d41-db1a-0410-9941-cceddc491573
* Moving more settings to the Tiles options file. Fixing a mouse-related ↵ennewalker2008-07-241-0/+6
| | | | | | crash that Johanna mentioned. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6657 c06c8d41-db1a-0410-9941-cceddc491573
* More configurable fonts for Tiles.ennewalker2008-07-241-1/+13
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6654 c06c8d41-db1a-0410-9941-cceddc491573
* RIP stash_tracking option, always set to all now.dshaligram2008-07-231-1/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6649 c06c8d41-db1a-0410-9941-cceddc491573
* Do "keypress -> command_type" via keybindings. Solves bug 2018200,zelgadis2008-07-172-52/+18
| | | | | | | | | | | | | | | | where you couldn't do macros with the old 3.4 keymap since the 3.4 keys were done via macros and macros can't recursively invoke macros. Has the little snag that it doesn't exactly reproduce the 3.4 "fire ammo" command since 3.4 automatically goes to the inventory list but 4.0 doesn't. TODO: * Get levelmap commands to use keybindings instead of hardcoded mappings. * Let function keys and alt keys be bound to commands. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6587 c06c8d41-db1a-0410-9941-cceddc491573
* Fix bad potions not counting as useless and thus being auto-picked up.j-p-e-g2008-07-151-4/+4
| | | | | | | | | | Fix bad message when using 'W' with no armour and crash when attempting to enchant armour with no enchantable armour in inventory. Tweak '{' to only prompt if at least one of autoinscription or clearing an existing inscription apply. (FR 2017541) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6567 c06c8d41-db1a-0410-9941-cceddc491573
* Another bug fix to the colouring.dploog2008-07-151-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6556 c06c8d41-db1a-0410-9941-cceddc491573
* Fix dangling inscription for coagulated blood.j-p-e-g2008-07-152-9/+18
| | | | | | | | Properly use settings to decide whether to pick up useless or inedible stuff rather than forcing autopickup to be forbidden. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6554 c06c8d41-db1a-0410-9941-cceddc491573
* Inventory colouring (Markus).dploog2008-07-152-1/+4
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6553 c06c8d41-db1a-0410-9941-cceddc491573
* Apply Yelve Yakut's patch to improve the shop interface. Selecting stuffj-p-e-g2008-07-141-1/+0
| | | | | | | | | | | | | | | | | | | | | | | now works like the drop or pickup menu (or like a cart in any shop in RL, if you will) in that you can add or remove stuff, and the game will even tell you how much you have left and what else you can afford. Very cool stuff! Known bugs: * Since you now buy a lot of stuff at the same time and there's a shortage of space in the shopping interface I've merged all bought items into one line (using comma_separated_line). This has the unintended side effect that you can no longer note which items you bought because this message can be longer than a single line. Rather than printing each bought item on a single line, I'd rather add a NOTE_BOUGHT case that is optional and also tracks what you paid for said item. * If you buy several packages of the same item type, the output doesn't yet merge them, so you'll get "You bought 1 potion of heal wounds, 1 potion of healing, and 1 potion of heal wounds." git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6545 c06c8d41-db1a-0410-9941-cceddc491573
* Fix README.txt not being readable from the in-game help.j-p-e-g2008-07-111-4/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6504 c06c8d41-db1a-0410-9941-cceddc491573
* Some more tweaks to starting equipment and skills.j-p-e-g2008-07-111-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6498 c06c8d41-db1a-0410-9941-cceddc491573
* Add missing amulet types to autopickup_exceptions.txt (BR 2013462)j-p-e-g2008-07-111-2/+2
| | | | | | | | Add short descriptions of Makhleb's powers. Fix wrong colouring of single level resistances. (BR 2015107) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6493 c06c8d41-db1a-0410-9941-cceddc491573
* Document new orcish idol color.dolorous2008-07-101-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6480 c06c8d41-db1a-0410-9941-cceddc491573
* Save macro.txt and wininit.txt in the settings folder, both using thej-p-e-g2008-07-081-0/+1
| | | | | | | macro_dir option. We might want to rename said option. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6447 c06c8d41-db1a-0410-9941-cceddc491573
* Another clean up, and add some new weapon speech.j-p-e-g2008-07-071-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6439 c06c8d41-db1a-0410-9941-cceddc491573