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* Document how to override (vi) keys with CMD_NO_CMD_DEFAULT.Johanna Ploog2010-01-162-1/+5
| | | | | no_vi_command_keys.txt doesn't handle targeting or movement on the level map. Should it?
* Add a keybindings document for overriding the vi keys.Johanna Ploog2010-01-161-0/+28
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* Dvorak keybindings for use with vi keys.Eino Keskitalo2010-01-152-3/+115
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Make merged slime creatures light green, acid blobs light cyan.Adam Borowski2010-01-131-1/+6
| | | | | | You can override that, both the colour and the glyph. The code is exceedingly hairy (the check is tripled!), thanks to glyphs sometimes stored as character:colour, sometimes as type:colour.
* New minimap colour option for peaceful monsters, by default same as friendly.Johanna Ploog2010-01-071-20/+21
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* Change scorpion to yellow (N78291), 052 glyph settings (jpeg).Jude Brown2009-12-301-0/+31
| | | | | | | | | | | | | Yellow scorpions work better with brown giant cockroaches, now that they are on the same glyph, and they represent large threats than cockroaches; they also are no longer visually similar to wolf spiders, who are a completely different type of threat. This commit also includes a new settings file based on the 034_monster_glyphs.txt file, instead using the recent changes since 0.5.2: this includes the demon tier and colour changes, as well as the recent insect changes. Hopefully I've formatted it correctly, as I haven't worked out how to test it yet. :-)
* Include all monsters containing the word "statue" in the autoexclude list.Johanna Ploog2009-12-261-2/+1
| | | | | This is better than listing all the names used for vault modified statue names. Granite statues are no monsters, so that isn't an issue, either.
* Don't let "You are standing in the rain" interrupt resting.Johanna Ploog2009-12-131-0/+1
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* Don't autopickup known amulets of guardian spirit, but do rings whose power ↵Adam Borowski2009-12-111-4/+2
| | | | | | stacks. The only way to have amulet type identified is to already have one.
* Reduce minimum message window height to 5.Robert Vollmert2009-12-031-0/+1
| | | | | | | | | | This is FR 2814313. This required adding a new option msg_min_height defaulting to 6 to keep the same default layout. I don't believe anything requires a message window of more than 5 lines (acquirement is fine with that).
* Optionally display message window at top of terminal.Robert Vollmert2009-11-291-0/+1
| | | | | | | | | | | | Set messages_at_top=true to use. This is not quite aesthetically pleasing since character name and title which form a kind of heading for the screen are now in the middle. It might be better to display them in an extra line across the top. Also, the layout should really be moved out to lua and made completely user configurable.
* Add an option to draw the player cursor manually.Robert Vollmert2009-11-281-0/+1
| | | | | | | | | | | | | Set use_fake_player_cursor = true to use this. This allows defaulting the cursor to off, which means less cursor blinking say when travelling. This patch also moves the cursor control closer to where it's used, so that the cursor is only turned on for actual input prompts. I've definitely missed some prompts here: almost anything that prompts for a single character and reads it using getch() will not have a cursor with use_fake_player_cursor set at the moment.
* Default delay_message_clear to true (dpeg).Robert Vollmert2009-11-241-2/+2
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* Remove options target_oos and target_los_first.Robert Vollmert2009-11-241-2/+0
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* Remove option target_zero_exp.Robert Vollmert2009-11-241-1/+0
| | | | | | The same effect can now be achieved by overriding ch_target_monster. If anyone wants this, I'm happy to provide lua code.
* explore_stop: greedy_pickup_smart, pickup_ignoreMatthew Cline2009-11-191-0/+2
| | | | | | | | | | | | | | | | | | | * Added the explore_stop option "greedy_pickup_smart", which is like greedy_pickup, but only stops for thrown items and items different than any in your inventory (and for fruit if you worship Fedhas). * Added the option explore_stop_pickup_ignore. Any items matching any of the regexes in the list will *not* cause "explore_stop = greedy_pickup" (or greedy_pickup_smart) to stop auto-explore. * "explore_stop = greedy_pickup" no longer stops when picking up gold. * "explore_stop = greedy_pickup" (or greedy_pickup_smart) now stops auto-explore after auto-pickup has happened, rather than right before it happens. * Removed obsolete ES_PICKUP.
* Fix CRLF line ends in the config files.Adam Borowski2009-11-152-471/+471
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* Hell-hog -> hell hog changes in docs and settings.Eino Keskitalo2009-11-061-2/+2
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Let Feawn worshipers travel/run through plants they can pass through.Charles Otto2009-11-051-408/+409
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* Give evil_items a higher priority in menu_coloursCharles Otto2009-11-011-62/+62
| | | | | | Move the line for evil_items higher up in menu_colours.txt so that artefact weapons with evil brands, the lantern of shadows, haste items etc. get colored as evil for the appropriate gods.
* New option explore_delay, which lets you make the delay between auto-exploreMatthew Cline2009-10-131-0/+1
| | | | | | moves be different than the delay between the moves of other types of travel. By default (explore_delay == -1) the auto-explore delay is the same as travel_delay, preserving the old behaviour.
* Option doc fixes (Maciej Lapinski).David Ploog2009-10-051-4/+2
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* Apply caotto's patches in [2868303]: Put toadstool spawning/dyingDavid Lawrence Ramsey2009-09-281-0/+2
| | | | | messages in runrest_ignore, and mark evil items in the player's inventory as disliked by Feawn.
* Add a check for whether a monster with water habitat can reach thej-p-e-g2009-09-171-7/+0
| | | | | | | | | player and only consider such monster unsafe if there is a path. Replace the old runrest_ignore_monster checks for aquatic monsters with this one, which has the side effect of being nicer to Merfolk. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10701 c06c8d41-db1a-0410-9941-cceddc491573
* Add the most recent version of Adam's kraken patch into trunk.j-p-e-g2009-09-171-1/+6
| | | | | | | | | Might still need some tweaks but overall looks great! And... we need more tiles (kraken head + tentacles). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10691 c06c8d41-db1a-0410-9941-cceddc491573
* In init.txt, on as default: force_more_message = You fall through a shaftevktalo2009-08-211-0/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10588 c06c8d41-db1a-0410-9941-cceddc491573
* Tweak the doll edit screen some more.j-p-e-g2009-08-201-0/+4
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10583 c06c8d41-db1a-0410-9941-cceddc491573
* Reimplementing playing with dolls ('-' command). Keys are mostly the same ↵ennewalker2009-08-181-14/+10
| | | | | | | | | | | | | | as the 0.4 version and are documented. Dolls are no longer limited in what features they can force, so your character can always look like a flaming centaur with wings if that's how you want to present yourself. This shouldn't cause any major breakage with save games or dolls.txt files, although expect some weirdness. Sorry. Also, fixed a bug where barding wasn't appearing on nagas or centaurs. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10568 c06c8d41-db1a-0410-9941-cceddc491573
* Fix typo.j-p-e-g2009-07-261-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10422 c06c8d41-db1a-0410-9941-cceddc491573
* Experimentally mark the Alt key as unpressed everytime we get aj-p-e-g2009-07-261-1/+1
| | | | | | | CMD_NO_CMD result with Tiles in case it's the result of the Alt-Tab bug. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10421 c06c8d41-db1a-0410-9941-cceddc491573
* Forward-port some applicable parts of 0.5 r10419 to trunk.dolorous2009-07-261-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10420 c06c8d41-db1a-0410-9941-cceddc491573
* Change part of the z/Z handling:j-p-e-g2009-07-181-0/+1
| | | | | | | | * added option darken_beyond_range (defaults to true) * Z doesn't show the spell list anymore git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10278 c06c8d41-db1a-0410-9941-cceddc491573
* Use MOUSE_MODE_MORE during the ring swap prompt, so mouse clicks arej-p-e-g2009-07-051-1/+1
| | | | | | | ignored instead of taking zero turn actions or crashing the game. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10102 c06c8d41-db1a-0410-9941-cceddc491573
* * Fix centaur/naga tiles not being displayed correctly in the characterj-p-e-g2009-07-031-7/+7
| | | | | | | | | | | | | | | | | selection menu. * Add dolls_data to player_save_info struct, to make it easier to read in per-character doll information once we get around to that. Including the tiledef files in externs.h is probably overkill, though, so we might want to move player_save_info into another header file. * Fix Xom's repel stair effect moving shops. * Fix decks granting permanent summons at low power (and only at low power). * Make default settings of the brand options consistent between init.txt and initfile.cc. * Update FAQ. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10086 c06c8d41-db1a-0410-9941-cceddc491573
* Applying Eino's patches renaming snakes and eels.j-p-e-g2009-06-281-2/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10069 c06c8d41-db1a-0410-9941-cceddc491573
* Apply my previous commit to trunk.j-p-e-g2009-06-241-0/+4
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10029 c06c8d41-db1a-0410-9941-cceddc491573
* Apply commits r10013 and 10014 to trunk.j-p-e-g2009-06-211-25/+28
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10015 c06c8d41-db1a-0410-9941-cceddc491573
* Apply my tile doll fixes to trunk.j-p-e-g2009-06-201-2/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10011 c06c8d41-db1a-0410-9941-cceddc491573
* Another step on the way to player doll customization. Including somej-p-e-g2009-06-181-0/+12
| | | | | | | | predefined doll settings in dolls.txt, so players can actually use this. TODO: Save choice back into file. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9999 c06c8d41-db1a-0410-9941-cceddc491573
* Apply my recent commits to trunk.j-p-e-g2009-06-141-14/+13
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9978 c06c8d41-db1a-0410-9941-cceddc491573
* Since fixed artefacts are going to be folded into unrandarts, and unrandartszelgadis2009-06-081-1/+1
| | | | | | | | | | | have already become almost identical to randarts, change "randart" to "artefact" everywhere except for things that deal exclusively with randarts. Artefact related files will be renamed later. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9921 c06c8d41-db1a-0410-9941-cceddc491573
* Add an option that controls whether the tiles build displays tiles inj-p-e-g2009-05-231-0/+3
| | | | | | | | | | menus or not. (Defaults to true.) Tiled menus may seem like a great feature (and I love them) but they can also be a bit confusing/distracting (though much less so now than they used to be), and I respect that. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9799 c06c8d41-db1a-0410-9941-cceddc491573
* * Tweak Xom's ideas about what makes a funny or boring death.j-p-e-g2009-04-221-4/+5
| | | | | | | | | * Add another option (*sigh*) covering whether W=T and P=R. (Defaults to false.) * Various spacing and comment fixes. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9675 c06c8d41-db1a-0410-9941-cceddc491573
* Fixing typo in init.txt.ennewalker2009-04-191-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9661 c06c8d41-db1a-0410-9941-cceddc491573
* * Properly print (non-spoily) resists descriptions for ghosts/pandemoniumj-p-e-g2009-04-191-3/+4
| | | | | | | | | | | | lords, using mons_class_resists (currently only poison) instead of mons_resists(). * Add option note_xom_effects (defaults to true) that causes note-taking for all Xom effects, hopefully spoiler free. * Autoinscribe hides from unique monsters' corpses with the monster name, as suggested on rgrm. Currently only applies to Snorg and Tiamat. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9652 c06c8d41-db1a-0410-9941-cceddc491573
* * Fix Xom's piety wrapping around from 0 -> 255.j-p-e-g2009-04-182-7/+2
| | | | | | | | | | | | | | | | * Fix Xom piety 100 (initial state) favouring bad effects. * Limit tension bonus for good effects to 199. * Add penalty for tension 0, so bad effects become more likely without tension. * Revert order of Xom's amusement to actually match the amusement gain. (Was getting "roars with laughter" for gain of 2, etc.) * Add damage shaving to Deep Dwarf ghosts. * Add 'o' to pickup list commands -> stop prompting, start autoexplore. * Default menu_colour_item_class to true in initfile.cc. * Allow autopickup of chunks in Lich form. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9634 c06c8d41-db1a-0410-9941-cceddc491573
* Add a sample wand entry for init.txt, since we need one for artificers.dolorous2009-04-171-1/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9604 c06c8d41-db1a-0410-9941-cceddc491573
* * Tweak FAQ and change log some more.j-p-e-g2009-04-051-1/+1
| | | | | | | | | | * Default use_fake_cursor to true since it appears to be a common enough problem that we regularly get bug reports about the cursor disappearing in X mode. * Add altars to the list of features displayed in V. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9585 c06c8d41-db1a-0410-9941-cceddc491573
* * Allow viewing of card descriptions from Triple Draw and Stack Deck.j-p-e-g2009-03-231-2/+1
| | | | | | | | | | * Sort items in 'V' screen according to pickup menu sort order. * Name Xom's randart book gifts more randomly. * Colour items seen by 'x' with message colour tags and same for pickup messages. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9541 c06c8d41-db1a-0410-9941-cceddc491573
* * Fix 2687930: Shorten the spell menu more, and don't call update_title() j-p-e-g2009-03-161-3/+3
| | | | | | | | at '?' as apparently all it does is hide the first spell line. * Uncomment the autoinscription of weapons of distortion in init.txt. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9511 c06c8d41-db1a-0410-9941-cceddc491573