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* Fix broken Corruption wall-break effectsdshaligram2009-08-011-1/+1
* Backport r10360/1 for a number of bug fixes.j-p-e-g2009-07-201-2/+2
* Apply trunk r10318 to 0.5.dolorous2009-07-191-5/+5
* Add whitespace fixes.dolorous2009-07-191-1/+1
* * Fix non-prompting when firing through allies.j-p-e-g2009-04-201-9/+11
* Add minor cosmetic fixes.dolorous2009-02-241-4/+0
* Change elemental type colour enum to use ETC_ prefix instead of EC_haranp2009-02-171-2/+2
* Various cleanups, mostly having to do with coord_def().haranp2009-02-151-1/+1
* Remove a great many cases where mgrd is accessed directly in favourharanp2009-02-131-2/+3
* Call mons_clear_trapping_net() in monsters::moveto(), so it shouldn'tharanp2009-02-121-3/+3
* Store level generation information in env.properties, so that it can bezelgadis2009-01-301-0/+5
* [2496621] Fixing view recentering on abyss shifts. Shifts now preserve any s...ennewalker2009-01-211-1/+1
* Fix bug #2517795: debug_item_scan() errors when the Abyss shifts.zelgadis2009-01-191-0/+1
* Adding REVISION() macro to all source files.ennewalker2009-01-041-0/+2
* Add more minor cosmetic fixes.dolorous2009-01-031-2/+3
* Fix arena not placing water monsters correctly, remove monster habitat specia...dshaligram2009-01-021-1/+1
* Add arena mode, activated on the command-line by 'crawl -arena "monster v mon...dshaligram2008-12-311-1/+1
* * Tweak Snorg's tile to increase the difference to the plain troll.j-p-e-g2008-11-281-1/+1
* More steps toward ziggurats.dshaligram2008-11-231-3/+1
* Reworked traps: much much cleaner now. There might be bugs, though.haranp2008-10-011-1/+4
* Fix 2134492: mgrd not being updated in area_shift(). My bad.haranp2008-09-291-0/+4
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-5/+0
* Tiles mcache improvements. Monsters out of sight are now shown with their la...ennewalker2008-09-061-2/+2
* RLTiles complete code rewrite: now much more robust and functional.ennewalker2008-08-231-4/+4
* Fix trunk dgamelaunch compile (Napkin).dshaligram2008-08-011-1/+1
* Massive overhaul to move towards coord_def().haranp2008-07-301-8/+3
* RIP stash_tracking option, always set to all now.dshaligram2008-07-231-6/+9
* More cleanups and fixes.haranp2008-07-231-201/+165
* Massive change from using x and y to using coord_defs(). Not quite tested,haranp2008-07-221-36/+26
* Large tiles-related changes. Platform-specific rendering removed and replace...ennewalker2008-07-151-10/+7
* Fix 2014303: Vampire hunger propertiesj-p-e-g2008-07-091-1/+0
* Fix 2008976: Unlinked items after area_shift()j-p-e-g2008-07-081-5/+20
* Another clean up, and add some new weapon speech.j-p-e-g2008-07-071-1/+1
* Fix 2011722: Reallow targetting beams such that you may be hit. (There'sj-p-e-g2008-07-061-14/+12
* Add a function x_chance_in_y(x,y) to replace the variousj-p-e-g2008-07-061-1/+1
* Disallow vampires from draining summoned creatures to be consistent withj-p-e-g2008-07-041-7/+9
* Fix bug introduced in r6347 (oops): igrd wasn't being cleaned when moving.haranp2008-07-021-6/+2
* Oops, wasn't properly shifting sanctuary center when doing an Abysszelgadis2008-07-021-4/+8
* Many code cleanups, mostly involving using stack_iterator andharanp2008-07-021-43/+14
* When doing an Abyss area shift try to preserve Sanctuary, unless thezelgadis2008-07-021-0/+33
* For Tiles, use some of the other wall types in the Abyss as well to makej-p-e-g2008-07-011-11/+23
* Implement the rest of the starting set changes. I sure hope I got all ofj-p-e-g2008-07-011-2/+2
* Add yet more miscellaneous minor fixes.dolorous2008-06-301-4/+4
* Enable Chaos Knights of Lugonu starting out in the Abyss.j-p-e-g2008-06-301-22/+52
* Improve performance by only checking whether there are lava or deepj-p-e-g2008-06-121-1/+1
* Clean-up (renaming static methods and comments) in a number of files.j-p-e-g2008-06-101-61/+63
* Enable environmental effects (like lava generating black smoke) in the Abysszelgadis2008-06-091-0/+3
* Preserve the floor properties around the player when doing an Abysszelgadis2008-06-081-0/+16
* Enable pathfinding for patrolling monsters who lost their patrol point.j-p-e-g2008-06-071-1/+1
* Create random blood spatter in the Abyss and Pandemonium (FR 1986241).j-p-e-g2008-06-071-27/+31