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* Rename acr.cc to main.cc.Robert Vollmert2009-11-151-4454/+0
* Merge Johnny Shelley's arcane marksman patchStefan O'Rear2009-11-151-9/+25
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| * Remove the Divinations school.Adam Borowski2009-11-151-2/+2
| * Change the prompt for entering abyss/pan (dpeg)Charles Otto2009-11-141-2/+2
| * Add a prompt when entering pan/the abyss via a portal.Charles Otto2009-11-141-0/+22
| * Add new monster blink variants to spell_type.Robert Vollmert2009-11-141-1/+1
| * Remove #include <conio.h> from all over the place. Convert COLORS to an enum.Adam Borowski2009-11-141-6/+0
* | Warper Overhaul - Renamed to Arcane Marksmanjohnny shelley2009-11-141-1/+1
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* Bounds check for non-confused player movement.Jude Brown2009-11-141-0/+5
* Replace observe_cell by you.see_cell.Robert Vollmert2009-11-131-1/+1
* New monster spell: Sleep. Give sleep to Aizul.Jude Brown2009-11-131-1/+1
* New door Lua marker propertiesMatthew Cline2009-11-121-11/+41
* An improved attempt at zapping monsters in starting LOS.Robert Vollmert2009-11-121-2/+3
* Revert "Rewrite zap_los_monsters using monster_iter."Robert Vollmert2009-11-121-4/+0
* Rewrite zap_los_monsters using monster_iter.Robert Vollmert2009-11-121-0/+4
* Add more env.pgrid initialization.Robert Vollmert2009-11-121-0/+1
* Rename SPELL_BACKLIGHT -> SPELL_CORONA, and relevant ZAP/BEAM/DUR.Jude Brown2009-11-121-1/+1
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-2/+2
* Convert another 45 monster loops to monster_iterator.Robert Vollmert2009-11-111-3/+3
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Remove option draw_it from viewwindow.Robert Vollmert2009-11-091-4/+4
* Replace mons_wont_attack with monsters::wont_attack.Vsevolod Kozlov2009-11-091-1/+1
* Can't enter Hell from outside the dungeonMatthew Cline2009-11-091-0/+12
* Rename FeawnCharles Otto2009-11-081-3/+3
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-4/+5
* Remove unused SPELL_DISRUPT and ZAP_DISRUPTION.Vsevolod Kozlov2009-11-081-1/+1
* Replace player_shield with player::shield.Vsevolod Kozlov2009-11-071-1/+1
* Forgot to include some include filesMatthew Cline2009-11-061-0/+1
* Split up debug.ccMatthew Cline2009-11-061-0/+6
* Make messages consistent between opening and closing doors.David Lawrence Ramsey2009-11-061-4/+1
* Use coord_defs in one more place.David Lawrence Ramsey2009-11-061-4/+1
* Use coord_defs in a few more places.David Lawrence Ramsey2009-11-061-13/+6
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-1/+1
* Move checks for the berserk state into actor::berserk().David Lawrence Ramsey2009-11-061-5/+5
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-1/+1
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-2/+2
* Full set of (monster) summon elemental spells (Mu).Jude Brown2009-11-061-1/+1
* Add actor::petrified, which replaces mons_is_petrified.Vsevolod Kozlov2009-11-061-3/+3
* Error for non-monster spells in monster specsMatthew Cline2009-11-051-0/+2
* Add haste other as a monster spellCharles Otto2009-11-061-1/+1
* Unify mesmerisation code.Robert Vollmert2009-11-051-19/+7
* Replace mons_is_caught with monsters::caught.Vsevolod Kozlov2009-11-051-1/+1
* Replace uses of player_is_airborne with you.airborne.Vsevolod Kozlov2009-11-051-2/+2
* Combine player_knows_spell, player_has_spell into player::has_spell.Vsevolod Kozlov2009-11-051-1/+1
* New monster spell: Summon Eyeballs.Jude Brown2009-11-051-1/+1
* Let Feawn worshipers travel/run through plants they can pass through.Charles Otto2009-11-051-3/+3
* Make tests compile with DEBUG_TESTS.Matthew Cline2009-11-041-0/+4
* Run tests of brand validness on "./crawl -test".Adam Borowski2009-11-041-0/+1
* Split up view.cc.Robert Vollmert2009-11-041-0/+3
* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-3/+3