| Commit message (Collapse) | Author | Age | Files | Lines |
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8398 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8397 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8392 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8388 c06c8d41-db1a-0410-9941-cceddc491573
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I had to comment out the line set_random_mon_list in icecave.des because
that gave an error "Too many arguments" and I couldn't find any example
where it was already used.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8356 c06c8d41-db1a-0410-9941-cceddc491573
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items first.
Removed arena tag "move_spawners", replaced it with "move_summons", which moves
summons to a random location as soon as they're placed.
Added tag "summon_throttle:", which if set prevents summons from being placed
if the summoner has N or more allies.
Make arena monsters ignore test spawners, since spawners are only
pseudo-monsters placed in order to summons real monsters (plus attacking them
is a waste of time since they're unkillable).
Tell the arena when a corpse is placed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8349 c06c8d41-db1a-0410-9941-cceddc491573
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During arena mode don't reserve any of mitm[] when creating new items, and when
mitm[] fills up call arena_cull_items() instead of _cull_items(), since in
arena mode we can cull via how boring/interesting the items are rather than
having to consider game balance and fairness to the player.
Allow the arena to veto monster placement, rather than culling them immediately
after they're placed.
New arena tags:
* "no_bands" prevents band members from being placed.
* "move_spawners" teleports test spawners every turn to spread their
summons randomly over the arena.
* "ban_glyphs:" lists a set of text glyphs of types of monsters which
shouldn't be allowed in the arena.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8300 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8272 c06c8d41-db1a-0410-9941-cceddc491573
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making self-initiated explosions happen directly in
melee_attack::mons_self_destructs() and by calling arena_monster_died() after
the spore has exploded instead of before.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8268 c06c8d41-db1a-0410-9941-cceddc491573
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checking.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8267 c06c8d41-db1a-0410-9941-cceddc491573
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turn. Unless one of the monster involved was a giant spore or ball lightning,
in which case if the explosion caused the death of the final monster then the
exploder is considered to be the winner (with "giant spore v giant spore" the
first to explode is the winner).
Figure out if a fight is still ongoing by doing book-keeping on how many
members of each faction is alive, rather than sweeping through menv[] after
every turn looking for living monsters.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8263 c06c8d41-db1a-0410-9941-cceddc491573
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randomize the colour of their potions and scrolls so as to not leak any info to
the player.
During arena mode don't display the pluses, curse status or glowing/runed/etc
status of items.
Don't learn-through-observation the identities of potions/wands/etc during
arena mode.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8257 c06c8d41-db1a-0410-9941-cceddc491573
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with mons_friendly_real() and monst_wont_attack_real() having the old behaviour
of ignoring arena mode. Remove all special casing of
"mons_friendly(mon) && !crawl_state.arena", instead using mons_friendly_real()
and mons_wont_attack_real() in the monster code which distinguishes friend from
foe. Might be a bit buggy.
Make Zot traps affect all monsters in arena mode, and never the player.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8255 c06c8d41-db1a-0410-9941-cceddc491573
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soon as they're placed, allowing them to drop items and corpses and protecting
them from abjuration and timing out. (Still doesn't let summoned monster be
created with throwing nets, though)
The arena tag "no_chain_summons" strips summoning spells from summoned monsters
(even in conjunction with "real_summons"), while not stripping such spells from
the original arena monsters. (Though for some reason it doesn't prevent
summoned Lom Lobon from summoning ball lightning)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8243 c06c8d41-db1a-0410-9941-cceddc491573
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team from getting the first move advantage on all rounds.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8241 c06c8d41-db1a-0410-9941-cceddc491573
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place-appropraite monsters.
Tags like "no_immobile" now apply to random_uniques
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8227 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8217 c06c8d41-db1a-0410-9941-cceddc491573
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"TALK: " and sound messages with "SOUND: ".
The arena tag "names" can be used to give random names to all non-unique
monsters.
The arena tag "random_uniques" can be used to make Shadow Creatures summon
uniques instead of non-unqiues.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8216 c06c8d41-db1a-0410-9941-cceddc491573
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that the "random" monster spec produces the right monsters.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8197 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8184 c06c8d41-db1a-0410-9941-cceddc491573
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vaults are now handled by _build_vaults.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8169 c06c8d41-db1a-0410-9941-cceddc491573
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pick_random_monster() to try something else, rather than by culling them after
they're placed.
By default the arena prevents zero xp monsters from being randomly placed. To
allow them to be placed use the spec tag "allow_zero_xp".
Removed the arena spec tag "alert", since it's no longer needed.
Added the arena spec tag "cycle_random", which if set causes
pick_random_monster() to cycle through all the monsters valid for the level_id
chosen as the arena's place. Produces a greater variety of monsters when
using test spawners.
If arena mode is dumping message to the output file then prefix error messages
with "ERROR: " and diagnostic messages with "DIAG: "
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8165 c06c8d41-db1a-0410-9941-cceddc491573
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the arena spec) that when unset, uses the real game's monster AI, and when set, forces monsters to attack.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8160 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8140 c06c8d41-db1a-0410-9941-cceddc491573
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special-casing for "generation" time. Also fix arena "friendlies" not picking up items.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8130 c06c8d41-db1a-0410-9941-cceddc491573
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arena_delay.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8129 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8123 c06c8d41-db1a-0410-9941-cceddc491573
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center of displayed grid (vgrdc can be different from glosc() if view_lock=no). Also fix monster behaviour to seek instead of wander in the arena.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8119 c06c8d41-db1a-0410-9941-cceddc491573
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monsters are summoned via the Shadow Creatures spell.
The no_immobile tag can be used to cause summoned immobile monsters to be
immediately culled after they're summoned.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8111 c06c8d41-db1a-0410-9941-cceddc491573
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visual issues (error tiles) because env.show gets updated weirdly in arena mode.
Tangentially related to fixing this, also cleaning up logic in view.cc to use grid2show, adding a number of asserts for tiles-related problems, adding error tiles for all textures, and fixing some incorrect logic about centering on the player instead of vgrdc.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8104 c06c8d41-db1a-0410-9941-cceddc491573
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each others presence, even if they aren't in LOS of each other.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8078 c06c8d41-db1a-0410-9941-cceddc491573
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ouch() asserts if called while in arena mode.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8077 c06c8d41-db1a-0410-9941-cceddc491573
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* arena_dump_msgs, which if true will dump all mpr()'d messages into
arena.result
* arena_dump_msgs_all, which will cause arena_dump_msgs to dump all messages,
not just ones considered "dump worthy"
* arena_list_eq, which if true will cause all items the monsters came
equipped with to be dumped to arena.result
Also, made arena_delay option settable, so you can do "arena_delay = 0" to make
the simulation zip by.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8071 c06c8d41-db1a-0410-9941-cceddc491573
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and the other "rat (B)".
Put the monster spec in the arena.result file before the win/loss record.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8070 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8060 c06c8d41-db1a-0410-9941-cceddc491573
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monster"' (eg: crawl -arena "Sigmund v Jessica") to let monsters fight each other undisturbed by the player. Good to examine monster AI and monster behaviour when the player is AWOL.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8059 c06c8d41-db1a-0410-9941-cceddc491573
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