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* Merge trunk back into 0.2 for 0.2.2.dshaligram2007-04-051-1/+19
* Merged in crawl.akrasiac.org patches (simple messaging, milestones). These takedshaligram2007-03-251-1/+16
* Improve deflect missiles vs blockable missiles. We'll need to rework monsterdshaligram2007-03-231-1/+1
* Cleaned up clouds and threw out the foo_MON values from the cloud enum. Thedshaligram2007-03-221-45/+24
* Cleaned up monster enchantments. Instead of the old enum abuse (ENCH_ABJ_I, II,dshaligram2007-03-211-127/+64
* Added wizmode command to simulate monster vs player combat (&^F).dshaligram2007-03-211-5/+5
* Demonspawn control demon power was ridiculously overpowered, fixed (Juha).dshaligram2007-03-191-1/+4
* Adjusted monster beam to-hit numbers.dshaligram2007-03-181-1/+1
* Tweaked unique code to eliminate the confusing arithmetic on MONS enum values.dshaligram2007-03-161-5/+0
* [1678085] Fixed efreet message sequence (Erik).dshaligram2007-03-111-9/+9
* Make shields more likely to block missiles, a little less likely to block meleedshaligram2007-03-101-11/+8
* Kill hard tabs.dshaligram2007-03-061-1/+1
* Revert Makhleb to the old behaviour of accepting collateral kills.dshaligram2007-03-051-2/+0
* Apply new evasion correctly for beam dodging.dshaligram2007-03-051-2/+1
* Pass beam killer info to mons_check_pool.dshaligram2007-02-251-1/+1
* Better handling of confused monsters - they can finally accidentally hit otherdshaligram2007-02-251-16/+1
* Monster attack refactoring. Likely to be buggy.dshaligram2007-02-241-7/+9
* Handle monster paralysis as an enchantment instead of the old speed manglingdshaligram2007-02-101-56/+73
* [1632567] Greedy explore now tries to do the Right Thing with mimics.dshaligram2007-02-051-1/+1
* Beam-cycling in direction().haranp2007-01-271-3/+11
* Charmed monsters should not run away from you.haranp2007-01-231-0/+3
* Increased max missile ranges to 12 since the new beaming code tends to pickharanp2007-01-091-2/+3
* Damaging a monster with a draining beam is now considered necromaticharanp2007-01-071-0/+3
* Made Deflect Missiles half as good as it used to be for beams, and madeharanp2007-01-071-11/+8
* [1627743] Indicate when a monster's paralysed (mons_is_paralysed may needdshaligram2007-01-061-10/+15
* Fixed Abyss banishment crash.dshaligram2007-01-021-3/+1
* Toned down TSO's Cleansing Flame. It is still very strong, may need more tuning.dshaligram2006-12-311-1/+1
* Monster resistances and susceptibilities were being applied twice for beams,dshaligram2006-12-311-1/+1
* Fix TSO getting annoyed when cleansing flame hits a Daeva.dshaligram2006-12-311-15/+15
* Implemented 1617200: Changed armour skill training. Once the original EVharanp2006-12-251-3/+3
* Disable cursor during beam animations and shopping.dshaligram2006-12-171-0/+1
* Fixed 1616868: fear was useless because every alert was resetting seekharanp2006-12-171-1/+1
* Tweaked beam to-hit calculation.dshaligram2006-12-101-3/+14
* Miscellaneous minor fixes and cleanups (such as using player_can_smell()haranp2006-12-031-8/+4
* [1601595] Lava smokes, swamp shallow water tends to mist.dshaligram2006-11-241-2/+7
* [1601588] Allow hellfire and bolts of magma to melt wax as well.dshaligram2006-11-231-17/+67
* [1601588] Bolts of fire melt wax. Note that fireballs are considered insuffic...dshaligram2006-11-231-4/+29
* Merged stone_soup r15:451 into trunk.dshaligram2006-11-221-796/+902
* Clean up a mistake in the SVN import.nlanza2006-08-131-0/+4213