| Commit message (Collapse) | Author | Age | Files | Lines |
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and update the changelog.
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inside walls, and LRD not working at low levels.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10768 c06c8d41-db1a-0410-9941-cceddc491573
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* display for silenced grids
* mummy monsters drinking potions
* stationary monsters floundering in shallow water
* replacing post-explosion more() with delay(150)
* fixing debug armour acquirement statistics
* DS Troggies don't get Channeling anymore
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10522 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10385 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10362 c06c8d41-db1a-0410-9941-cceddc491573
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Backport AltGr fix for Tiles.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10359 c06c8d41-db1a-0410-9941-cceddc491573
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Also update change log.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10256 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10248 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10242 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10240 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10234 c06c8d41-db1a-0410-9941-cceddc491573
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power/hp gain or blessings of followers. (Fixes 2818253.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10189 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10139 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10097 c06c8d41-db1a-0410-9941-cceddc491573
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libfreetype there's loads of leakage that I can't do anything about.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9983 c06c8d41-db1a-0410-9941-cceddc491573
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on to hit a wall was giving a "blocked line of fire" warning message.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9975 c06c8d41-db1a-0410-9941-cceddc491573
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There doesn't seem to be any good reason for it, so now tracers treat
self-destructors exactly the same as any other monster.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9971 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9899 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9851 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9846 c06c8d41-db1a-0410-9941-cceddc491573
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* When hovering the cursor/cross-hair over a visible monster which has
a blocked line of fire, describe the monster as having a blocked
line of fire.
* If a player tracer beam is fired at a visble monster or square which has
a blocked line of fire, warn the player about it and allow the player
to cancel.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9845 c06c8d41-db1a-0410-9941-cceddc491573
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unidentified scrolls of immolation counting as attacking friends.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9793 c06c8d41-db1a-0410-9941-cceddc491573
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at the player, just as we do with Lugonu's "Banish" ability.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9778 c06c8d41-db1a-0410-9941-cceddc491573
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(autopickup off), -1 (autopickup turned off automatically). Only in the
latter case does killing an invisible monster turn autopickup (back) on.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9691 c06c8d41-db1a-0410-9941-cceddc491573
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* Don't autopickup chunks if starving.
(Yes, I died because of that. Xom was very much amused...)
* Some spacing fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9668 c06c8d41-db1a-0410-9941-cceddc491573
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* Fix wording of stair slide chaos effect.
* Add new stimulation triggers for Xom (monsters being polymorphed,
accidentally hasted/healed, or going berserk) which has the side
effect of keeping Xom's interest up if you actually use the chaos
branded weapon he gifted you.
* Greatly reduce stimulation possible from deliberately quaffing bad
potions.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9596 c06c8d41-db1a-0410-9941-cceddc491573
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type.
* Allow quivering of wielded missiles (stones for Sandblast etc.) and
wielded weapons of returning if your throwing skill is > 0.
* Add stairs/gates/shops to the 'V' command, mostly for the convenience
of the easy travel feature.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9574 c06c8d41-db1a-0410-9941-cceddc491573
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* tweak values for tension and amusement
* Xom only laughs about "funny" deaths
* gift_timeout rerolling after a bad act depends on its severity
* replace the blink effect with position swapping
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9561 c06c8d41-db1a-0410-9941-cceddc491573
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* In xom_acts, if Xom was bored (and now did something bad) reroll interest.
* Greatly decrease amusement derived from the player entering a new
level. (However, entering a new level via escape hatch or shaft is
REALLY amusing, more so the deeper the shaft.)
* Xom may be amused if you are caught in a net and there are hostile
monsters around.
* Fix draconian tiles not showing up correctly for Detect Creatures.
* Improve card descriptions output for Triple Draw/Stack Five.
* In inventory, add '&' hotkey for useless (== inedible) chunks.
Still needs documentation.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9557 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9555 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9528 c06c8d41-db1a-0410-9941-cceddc491573
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* Fix Xom being amused about rotten corpses being butchered. (As opposed
to clean corpses becoming rotten while butchered, which is how it was
originally intended.)
* Xom no longer is amused if you deliberately hit yourself with a
missile/wand/spell in safe surroundings. (Identifying wands that way
or zapping /random effects is still considered amusing.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9519 c06c8d41-db1a-0410-9941-cceddc491573
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it stuck in the wall.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9512 c06c8d41-db1a-0410-9941-cceddc491573
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Make Roxanne immune to disintegration (like ice statues).
Move rock worms a bit lower in the dungeon and increase their damage (a
tiny bit).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9428 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9407 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9346 c06c8d41-db1a-0410-9941-cceddc491573
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test,
once without.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9345 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9314 c06c8d41-db1a-0410-9941-cceddc491573
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name, to avoid getting "killed with a hellfire" death messages.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9232 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9231 c06c8d41-db1a-0410-9941-cceddc491573
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player_monster_visible() in monsters::name() and do_mon_str_replacements(),
so that noninvisible monsters which shout when out of sight are handled
correctly. This isn't really the bug that's there, but it needed to
be done sometime.
Note that this is a change: if a monster is too far away to see
and you want to get its name, you'll have to set force_vis. I hope
this doesn't break anything.
Also, make the mgrd-out-of-sync message trigger outside of
DEBUG_DIAGNOSTICS.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9195 c06c8d41-db1a-0410-9941-cceddc491573
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some cases, regardless of god.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9145 c06c8d41-db1a-0410-9941-cceddc491573
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prefix, which was conflicting with the Abyssal entry cause enum.
Fixes [2605869].
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9110 c06c8d41-db1a-0410-9941-cceddc491573
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of monster_at().
The hope is to eventually remove mgrd completely (in favour of scanning
through the monster list, or a different datastructure which gets updated
automatically when monsters move), and thus fix all the mgrd-out-of-sync
bugs in one fell swoop.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9056 c06c8d41-db1a-0410-9941-cceddc491573
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stopped by AC and when at least some of it bypasses AC but it is
completely stopped by resistance.
Fix bug where determine_damage() was ignoring AC.
Fix negative energy always being known even if it hits something
you can't see.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9027 c06c8d41-db1a-0410-9941-cceddc491573
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making ZAP_DEBUGGING_RAY no longer an obvious_effect. It might be more
correct to restore obvious_effect on a tracer, or at least a player_tracer,
but bug 2515082 [and r8500] makes me cautious.
Fix healing being too generously identified.
Fix wand of healing not working on enemies if you happen to worship Ely.
Fixes [2580106].
Also some dead code elimination.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8982 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8952 c06c8d41-db1a-0410-9941-cceddc491573
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changes during the attack and the monster is about to die, so that
you don't get Okawaru piety for killing an ally just before you
receive the penance. Fixes [2436051].
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8925 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8913 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8908 c06c8d41-db1a-0410-9941-cceddc491573
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