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* Add miscellaneous minor fixes.dolorous2008-12-311-5/+5
* * Fix charge/enchantment description leaking information aboutj-p-e-g2008-12-301-4/+5
* Save a few more things in tracers.haranp2008-12-301-0/+4
* Fixed monster fire storm crashes (in_explosion_phase), fixed explosions affec...dshaligram2008-12-291-21/+27
* Implement divination miscasts for orange statues, fix silver and orange statu...dshaligram2008-12-291-3/+22
* Apply a patch by castamir to fix a multitude of typos.j-p-e-g2008-12-281-2/+2
* Oops, don't automatically set aimed_at_feet, since the caller might be doingzelgadis2008-12-281-1/+4
* Set aimed_at_feet to true if source == target. Fixed monsters resisting whenzelgadis2008-12-281-0/+1
* If a beam has range == -1 then set it to LOS_RADIUS and, in debug builds,zelgadis2008-12-271-13/+39
* Give all BEAM_POTION_* beams a minimum explosion size of 1.zelgadis2008-12-271-0/+2
* Tracers shouldn't affect walls.zelgadis2008-12-261-2/+6
* Fix explosions not affecting the right grids and exploding inside walls.zelgadis2008-12-261-4/+14
* Don't let chaos beam bounce off of one wall immediately into an adjacent wall;zelgadis2008-12-261-38/+56
* Complete rewrite of the beam code, making it considerably saner.haranp2008-12-251-2263/+1842
* Add whitespace fixes.dolorous2008-12-221-2/+2
* bolt::agent() could crash if beam_source was negative (the beam was caused by azelgadis2008-12-211-1/+1
* Added "The Stairs" card (not yet in any deck), eventually to be the card whichzelgadis2008-12-191-34/+34
* FR #2424917: holy monsters should drop non-summoned items when they die ratherzelgadis2008-12-151-0/+16
* Oops, beams can sometimes have an empty name when fired.zelgadis2008-12-141-4/+6
* Dragons and draconians now give a breath message of "breathes @beam@ atzelgadis2008-12-141-9/+159
* Fix [2383845]: Monsters that avoid death from a beam should not be dolorous2008-12-091-1/+3
* Chaos beams now bounce off walls at a completely random angle.zelgadis2008-12-081-4/+72
* Added BEAM_CHAOS and changed chaos launchers/ammo to use that. Currently onlyzelgadis2008-12-081-40/+83
* Changed interrupted butchering behaviour as per Johanna'szelgadis2008-12-021-3/+0
* Oops, wasn't setting beam.item_pos and beam.item_index when a beam itemzelgadis2008-12-011-1/+18
* Added shields of reflection, though they're not randomly generated and have nozelgadis2008-12-011-63/+260
* In mons_adjust_flavoured(), check for hellfire with BEAM_HELLFIRE, notzelgadis2008-12-011-5/+48
* * Fixed a few issues with transformations.j-p-e-g2008-11-281-6/+6
* Speed up explosion() by reducing the amount of useless recursion thatzelgadis2008-11-281-20/+21
* Explosion weren't propagating along diagonal tunnels (like those made byzelgadis2008-11-271-10/+6
* Giant spores and lightning balls exploding is now handled immediately insidezelgadis2008-11-271-8/+16
* Make cleansing flame properly explode again.dolorous2008-11-261-1/+1
* Comment fixes.dolorous2008-11-231-3/+3
* Add one more sticky flame comsistency fix.dolorous2008-11-231-1/+1
* Add yet more minor cosmetic fixes.dolorous2008-11-171-12/+13
* Add a few more poison-related cleanups.dolorous2008-11-161-4/+5
* FR 2046572: Don't anger allies by teleporting them. (Maybe enslaved monsters j-p-e-g2008-11-131-7/+10
* Add more player duration cleanups, and fix ouch() napalm death sources.dolorous2008-11-121-17/+17
* So many files? That's probably some debugging messages included,j-p-e-g2008-11-091-2/+4
* Add more minor cosmetic fixes.dolorous2008-11-081-1/+4
* Change floor_property (blood, sanctuary) to flags, and add two newj-p-e-g2008-11-071-2/+2
* Clean up sticky flame handling.dolorous2008-11-071-16/+17
* Add more minor cosmetic fixes.dolorous2008-11-071-3/+3
* Fix inverted logic.dolorous2008-11-071-1/+1
* Add minor cosmetic fix.dolorous2008-11-071-1/+1
* More comment fixes.dolorous2008-11-071-3/+1
* Add miscellaneous cosmetic fixes.dolorous2008-11-071-1/+0
* Add poison-related cleanups.dolorous2008-11-071-19/+18
* Simplify.dolorous2008-11-031-1/+1
* Clean up conduct handling a bit.dolorous2008-11-031-1/+2