| Commit message (Collapse) | Author | Age | Files | Lines |
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electric eels on D:2, and could produce lava snakes, I figure, which is a little nasty. (greensnark)
Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
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Previously, it was possible to prevent the book from
being burned by throwing an item on top.
The timing of incineration has been a little unreliable in
in my tests, but I believe (hope) this is not related to the
change.
Burning all books except just one so players can't throw
away a junk book to get at a new one.
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Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
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Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
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Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
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They do 32 damage in one hit. This is basically instant death,
especially if you round a corner and don't see it in time.
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Sanity check the item being destroyed; give the player a single turn
before destroying the item.
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Reduced difficulty. Added new Trog vault (Jude). Sorted overflow vaults
alphabetically by god name.
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Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
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Move overflow altars to their own section and order by god. Added headings for the gods with no overflow altars. Add some!
Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
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Remove WEIGHTs and PLACEs for Fedhas and Cheibriados temples now that
they can also appear in the main temple.
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Specialized single-altar overflow temples which also have the tag
"uniq_altar_GODNAME" can be placed randomly even if that altar has been
chosen at new-game time to be an overflow temple on a specific level,
and if it's randomly placed before being generated specifically then it
will only be placed once, rather than also being placed a second time at
the location chosen at new-game time.
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For overflow temples with a single altar, look for a map tagged with
"temple_overflow_GODNAME" and use that if available.
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Removed the shrine portal vault. Used some of the maps for altar.des.
Update Credits.
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In most places Feawn is now referred to as "Fedhas," its long name
(used in the religion screen) is "Fedhas Madash"
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Include a Xom-themed Chaos Kobolds vault with kobolds with chaos
weapons, and maybe even an orange crystal statue! Also introduce further
randomness to the vault.
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and only one Place: vault is placed per level.
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Using WEIGHTs and PLACEs to make sure the god is present by D:8 the
latest. This is temporary until the Temple system has been updated.
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temporary until the Temple system has been updated to cater for more than
the 12 apostles.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10747 c06c8d41-db1a-0410-9941-cceddc491573
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mentioned in BR#2833297.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10508 c06c8d41-db1a-0410-9941-cceddc491573
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feature a fountain. (This can probably be done in a less blunt way.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10474 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10111 c06c8d41-db1a-0410-9941-cceddc491573
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tiles. Most vaults with COLOUR tags now also use FTILE/RTILE.
FLOORCOL, ROCKCOL, FLOORTILE, and ROCKTILE have been renamed to LFLOORCOL, LROCKCOL, LFLOORTILE, and LROCKTILE to emphasize the fact that they are a per-level setting (similar to LFLAGS) and to disambiguate them from COLOUR/FTILE/RTILE.
This change also fixes green water not appearing green outside of the sewers and vaults (like the ice cave) not getting their default tiles set appropriately due to a recent change.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8615 c06c8d41-db1a-0410-9941-cceddc491573
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used as a generation weight (i.e. WEIGHT is what the old CHANCE used to be).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7501 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7292 c06c8d41-db1a-0410-9941-cceddc491573
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