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* Some new Lua wrappers for dungeon building and ranges.Jude Brown2010-01-121-1/+9
* Add -script option to Crawl to run a Lua script. Scripts are similar to tests...Darshan Shaligram2010-01-092-2/+57
* Crawl now checks for the availability of branch ending vaults before starting...Darshan Shaligram2010-01-071-0/+17
* Add test case to generate branch ends and verify that runes and orb exist.Darshan Shaligram2010-01-072-2/+13
* Fix Shoal:$ generation bugs: stairs could be surrounded by deep water, hut en...Darshan Shaligram2010-01-053-5/+68
* Inventory and stash iterators for lua.Jude Brown2009-12-281-0/+72
* Customisable clouds!Jude Brown2009-12-281-3/+18
* Fix util.append (due).Darshan Shaligram2009-12-251-11/+5
* Let message_at_spot accept props; function_at_spot.Jude Brown2009-12-041-2/+12
* Monster-flavour LOS, adjacent, rectangle and circle iterators.Jude Brown2009-11-291-22/+102
* New Lua iterators: point_iterator, slave_iterator, tweaks.Jude Brown2009-11-291-8/+79
* Subvaults.Enne Walker2009-11-281-0/+36
* Fix include center being broken.Jude Brown2009-11-271-3/+3
* New Lua library: feat.Jude Brown2009-11-271-1/+1
* Fix wiz-mode Ziggurats not being properly initialised [BR2903984]Jude Brown2009-11-261-3/+8
* Debugging functions to call from &^TMatthew Cline2009-11-241-0/+29
* Fix crawl.process_keys(), add crawl.redraw_stats()Matthew Cline2009-11-241-12/+0
* Allow reactivation of lua marker.Robert Vollmert2009-11-241-1/+2
* Iteration-related functions: stack_search and stack_destroy.Jude Brown2009-11-221-0/+63
* Some clean up of Lua iterator code.Jude Brown2009-11-211-31/+22
* New Lua iterator: circle_iterator. Fix LOS/adjactent iterator.Jude Brown2009-11-211-6/+61
* Add "wall_hit" to possible DgnTriggerer types.Jude Brown2009-11-201-1/+9
* dat/clua/iter.lua: iterators for Lua.Jude Brown2009-11-191-0/+176
* Fixing ziggurats missing fill_area function.Enne Walker2009-11-171-5/+5
* A few typos.Adam Borowski2009-11-161-1/+1
* Don't remove marker while it's being activatedMatthew Cline2009-11-131-1/+13
* dungeon.lua: dgn_set_persistent_var()Matthew Cline2009-11-131-0/+4
* MonPropsMarker: set hash properties on monstersMatthew Cline2009-11-132-0/+51
* lm_trig.lua: monster_dies can look for "any"Matthew Cline2009-11-131-3/+3
* lm_trig.lua: monster_dies fix, slaved marker fixMatthew Cline2009-11-111-2/+2
* lm_trig.lua: "listen_to_slaves" not for globalsMatthew Cline2009-11-081-3/+13
* item_pickup_change_flags: "auto" item nameMatthew Cline2009-11-082-7/+25
* lm_trig.lua: Forgot to remove master listenerMatthew Cline2009-11-081-1/+4
* lm_trig.lua: Master markers can listen to slavesMatthew Cline2009-11-081-6/+50
* Remove lm_func.lua and FunctionMachines.Jude Brown2009-11-072-178/+0
* "Tloc energy" -> "Translocational energy".Jude Brown2009-11-071-1/+1
* Make TriggerableFunction's data parameter always a table.Jude Brown2009-11-071-4/+4
* Add check to stop tw_machine from firing constantly.Jude Brown2009-11-071-1/+1
* lm_fog.lua: now a Triggerable subclassMatthew Cline2009-11-071-110/+101
* lm_trig.lua: turn and enter event, listenersMatthew Cline2009-11-071-9/+194
* Rename purple smoke to clouds of translocational energyStefan O'Rear2009-11-061-1/+1
* lm_trig.lua: do_trigger(): simplifyMatthew Cline2009-11-041-20/+4
* Slave/master handling in the Triggerable classMatthew Cline2009-11-043-18/+121
* Chained FogMachine convenience function, documentation, minor corrections.Bookofjude2009-11-033-3/+14
* Ziggurats can now be added to the shopping list.Matthew Cline2009-11-021-0/+64
* Use lm_trig.lua instead of lm_func. lua for msgsMatthew Cline2009-11-012-10/+66
* lm_trig.lua: Handle player_move, player_losMatthew Cline2009-11-011-0/+17
* lm_trig.lua: event() uses method dispatchMatthew Cline2009-11-011-39/+50
* Lua distance bindings, Volcano tweaks, FogMachine message tweaks.Jude Brown2009-11-012-11/+33
* loadmaps.lua auto-loads .des files in dat.Darshan Shaligram2009-11-011-23/+2