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* Unnerf Dowan.Jude Brown2010-01-071-1/+1
| | | | | | | | | | | | | | The previous incarnation basically made it a necessity to kill Duvessa first, otherwise she would go berserk and easily kill the player; this is both spoiler-ridden and unbalanced. Instead of making Dowan run away in fear, he'll be temporarily hasted, and receive an upgrade of spells. Fireball will replace both of his conjurations, and Corona and Haste Other are replaced by Blink and Haste respectively. Fireball tracers currently don't seem to work properly, meaning that Dowan can kill himself with his own Fireball. This is undesirable.
* Merge branch 'master' into ioodAdam Borowski2009-12-301-0/+27
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| * Merge branch 'master' into wizlabJude Brown2009-12-253-0/+84
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| * \ Merge branch 'master' into wizlabJude Brown2009-12-175-28/+134
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| * \ \ Merge branch 'master' into wizlabJude Brown2009-12-111-3/+9
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| * \ \ \ Merge branch 'master' into wizlabJude Brown2009-12-102-78/+112
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| * \ \ \ \ Merge branch 'master' into wizlabJude Brown2009-12-082-6/+3
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| * | | | | | Remove "Preservation" and "Conservation" from randart names.Jude Brown2009-12-061-4/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is extremely misleading. These can be applied too armour types that do not have this brand (the leather armour of Conservation, etc) and confuse people.
| * | | | | | Speech and speech keys for Mu's Cigotuvi lab.Jude Brown2009-12-061-0/+27
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* | | | | | | Set the visible name to just "Orb of Destruction", "IOOD" is too long.Adam Borowski2009-12-271-1/+1
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* | | | | | | Merge branch 'master' into ioodAdam Borowski2009-12-273-0/+84
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| * | | | | | New (rakshasa) unique: Mara, Lord of Ilusions.Jude Brown2009-12-243-0/+84
| | |_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This re-uses several ideas from the Emerald Eye FR, and implements the spell "Mislead": this grants the "Misled" status effect to the player, and causes on-level monsters to appear (glyph, name and tile) to be other monsters. Only their appearance is changed. Healing potions and rain remove this status effect. Mara also has a beefed-up version of the Rakshasa clone spell: it instead creates an "exact" clone (slightly altered spells list, and non-unique status for his clones). Only two will ever be created at once. Finally, he has the spell "Summon Player Ghost". This spell creates a ghost of the player (though marked as a summon, meaning that it (shouldn't) register a milestone, though it will be treated as a self-ghost kill) that is hostile. Only one of these should be existant at any one point in time. I'm pretty sure that I haven't broken anything, but would definitely appreciate someone sanity-checking this commit. Known minor issue: Kirke's summon ugly things being cast while having the Misled status causes them to show up with no glyph.
* / | | | | IOOD as a monster spell.Adam Borowski2009-12-201-0/+8
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* | | | | A couple more SHT messages (Zauren). MOAR!Adam Borowski2009-12-161-0/+4
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* | | | | Give a thematic message when Summon Horrible Things drains int. (Eronarn)Adam Borowski2009-12-161-0/+11
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* | | | | Restrict Xom's banishment effect to xp > 8, or xp > 5 if bored.Johanna Ploog2009-12-141-0/+11
| | | | | | | | | | | | | | | | | | | | Also, allow Xom to sometimes revert a banishment right after exacting it.
* | | | | Prevent Maurice from stealing something when confused.Johanna Ploog2009-12-141-0/+15
| | | | | | | | | | | | | | | | | | | | Also add some appropriate messages for this case.
* | | | | Add a section of differences to other roguelikes to the FAQ.Johanna Ploog2009-12-131-28/+61
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* | | | | Add Matthew's speech for guardian serpents.David Ploog2009-12-111-0/+4
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* | | | | Generic fallbacks for non-humanoid wizards casting.Adam Borowski2009-12-111-2/+18
| | | | | | | | | | | | | | | | | | | | Also fixes @objective@ in spell messages.
* | | | | Rename guardian nagas to guardian serpents.Adam Borowski2009-12-111-0/+12
| |_|_|/ |/| | | | | | | | | | | The tile is left untouched for now.
* | | | Pre-emptively adjust Aizul. (dpeg)Jude Brown2009-12-101-3/+9
| |_|/ |/| | | | | | | | | | | In preparation for the guardian naga -> guardian serpent change. A compromise of sorts.
* | | Make Xom sometimes (< 5% chance) revive the player after death.Johanna Ploog2009-12-091-1/+26
| | | | | | | | | | | | | | | | | | The chance of this happening depends strongly on tension and mood, as well as type of death. I also tried the normal protection from harm but I figure it's more interesting this way. :D
* | | Add typo and wording fixes.David Lawrence Ramsey2009-12-081-3/+3
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* | | Allow a few uniques to show up in Lair or Slime.David Ploog2009-12-081-77/+86
| |/ |/| | | | | For some of the adventurer type uniques. Also added a bit of unique speech.
* | Also disallow randart names "of Protection" to avoid confusion with the ego.Johanna Ploog2009-12-072-6/+3
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* | Remove "Preservation" and "Conservation" from randart names.Jude Brown2009-12-061-4/+0
|/ | | | | | This is extremely misleading. These can be applied too armour types that do not have this brand (the leather armour of Conservation, etc) and confuse people.
* A temple of Zin, with a spammy preacher angel.Adam Borowski2009-12-041-0/+33
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* Change flavour for Dowan/Duvessa banishment.Jude Brown2009-11-301-0/+18
| | | | | Also provide checks for whether or not the monsters can speak or not: they may have been polymorphed.
* Tweak wording.David Lawrence Ramsey2009-11-291-1/+1
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* dragons can now have non-targeted spells, occasionallyJesse Luehrs2009-11-211-1/+1
| | | | for instance, polymorphed monsters keep their spellbooks now
* Fix typo in Gastronok speech. (Neil)David Ploog2009-11-181-1/+1
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* Bug #2896412: Breath broken after polymorphMatthew Cline2009-11-151-7/+27
| | | | | | | | | | | | If a wizard or priest is polymorphed into a monster without hands, then when it casts a spell preserved across the polymorph (rather than any innate ability or spell) then to avoid getting weird messages (like "Harold breaths UNSEEN BEAM at you") the first lookup key for dat/database/monspell.txt is "polymorphed wizard" or "polymorphed priest." NOTE: There should probably be a greater variety of messages depending on shpae, like "quadruped wizard" and "blob wizard".
* Group spell msgs for uniques togetherMatthew Cline2009-11-151-27/+30
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* Worshippers of Xom will find Crazy Yiuf to be rather enlightening!Alex MacDonald2009-11-161-0/+30
| | | | Signed-off-by: David Ploog <dploog@users.sourceforge.net>
* Utilise monster->props["speech_key"] for Dowan and Duvessa.Jude Brown2009-11-151-0/+26
| | | | Their speech is now different when one of them dies.
* Remove the Divinations school.Adam Borowski2009-11-151-38/+0
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* Give Roxanne "blink other closer".Robert Vollmert2009-11-141-1/+1
| | | | Roxanne is currently the only user of this spell.
* Remove Michael. (dpeg, pointless)Jude Brown2009-11-141-36/+0
| | | | With 30 kills to 5696 deaths, Michael just isn't unique enough.
* Fixedart: shield of the gong. Wakes up everyone in a large radius on being ↵Adam Borowski2009-11-131-0/+19
| | | | | | | struck. The exact resists are not yet filled in, we'd need to interrogate zelgadis who provided the idea.
* Further tweaks to Dowan/Duvessa death effects.Jude Brown2009-11-121-0/+12
| | | | | | | | | | | | | | | | New MF_GOING_BERSERK flag: monsters with this flag will go berserk the next turn after they see you. Remove sight limitations from Dowan/Duvessa death effects. Flavour messages will now always occur, as will Dowan's fear effect, even if you cannot see him. Duvessa's berserk effect is only triggered if you are in her line of sight upon Dowan's death. If you are not, she's given the MF_GOING_BERSERK flag, and will go berserk when she next sees you. Reasoning is that they have some magical ability to sense the other's death.
* Move monster speech calculations to monspeak.cc. Make Yiuf chattier.Jude Brown2009-11-111-1/+1
| | | | | | | | | Crazy Yiuf now speaks with more regularity than normal; this is a special case, and could probably be converted to a flag (M_CHATTY) or something similar for other uniques. The monster-speaking chance code seems to make more sense being in monspeak.cc, so moved it there under maybe_mons_speaks.
* Tweak Dowan/Duvessa death effects + invisibility (jpeg).Jude Brown2009-11-111-0/+12
| | | | | | | | | | | Should now work even if one (the one being killed) or the other (the living twin) or bother are invisible. Add a new subset of flavour message to cope with this ("It weeps, then rights herself and shakes her weapon" doesn't work with invisible). Still needs to be tweaked, as Dowan will flee/Duvessa will go berserk if one of them is stabbed. Also, flavour messages may need to be adjusted to take into consideration trap deaths.
* New Norris description and speech. (dpeg, ##crawl-dev)Eino Keskitalo2009-11-101-17/+43
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Dowan and Duvessa "death" effects: berserk and fear.Jude Brown2009-11-101-0/+15
| | | | | | Dowan now flees (ENCH_FEAR) when Duvessa is killed nearby (in your line of sight, while Dowan is in your line of sight). Likewise, Duvessa goes into a berserk rage. Flavour mesages for both situations provided!
* Give Crazy Yiuf sane speech for when he's confused.Jude Brown2009-11-101-0/+25
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* Make Crazy Yiuf an actual unique, combining aspects of the Mad Roy FR.Jude Brown2009-11-101-0/+325
| | | | | | | Yiuf still only appears in his cottage (generated from D:2-7), still generates with a quarterstaff of chaos and a cloak, but is now randomly coloured at the start of the game, and has randomised speech. You leg down broken song!
* Fix typo in one of Pikel's messages. This also fixes [2894853].David Lawrence Ramsey2009-11-091-1/+1
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* Split up level_design.txt into smaller files.David Ploog2009-11-081-1/+1
| | | | | Namely introduction.txt, syntax.txt, advanced.txt all inside of docs/develop/levels.
* New unique: Pikel, the big kobold slaver.Jude Brown2009-11-081-0/+57
| | | | | | | | | | | | Appears from D:4 through D:9, and comes with a band of human slaves. They will turn neutral (and be pacified, granting 1/2 EXP) if you destroy Pikel before destroying them. Pikel generates with a whip (either flaming or pain), and a black robe. The "pikel_band_neutralise()" function is quite hacky and assumes that all MONS_HUMANS with MF_BAND_MEMBER are part of Pikel's band. This should be changed as soon as there is a better way of tracking who is in what band.