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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2009-12-09 21:31:02 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2009-12-09 21:31:02 +0100
commitb8f3c183df87ee55833ab561fa12ed324da5a913 (patch)
tree2be4120a6fc0053dc049ba066e68b1ebfe701a01 /crawl-ref/source/dat/database
parentf4efe0a7c1422dede865ea5f9d8e2d96978b2f9f (diff)
downloadcrawl-ref-b8f3c183df87ee55833ab561fa12ed324da5a913.tar.gz
crawl-ref-b8f3c183df87ee55833ab561fa12ed324da5a913.zip
Make Xom sometimes (< 5% chance) revive the player after death.
The chance of this happening depends strongly on tension and mood, as well as type of death. I also tried the normal protection from harm but I figure it's more interesting this way. :D
Diffstat (limited to 'crawl-ref/source/dat/database')
-rw-r--r--crawl-ref/source/dat/database/godspeak.txt27
1 files changed, 26 insertions, 1 deletions
diff --git a/crawl-ref/source/dat/database/godspeak.txt b/crawl-ref/source/dat/database/godspeak.txt
index c5045dda27..29b8d734a3 100644
--- a/crawl-ref/source/dat/database/godspeak.txt
+++ b/crawl-ref/source/dat/database/godspeak.txt
@@ -419,6 +419,31 @@ Xom pokes at a nearby @staircase@.
Xom alters the dungeon around you.
%%%%
+Xom life saving general
+
+"What? Wait, NO!"
+
+"Hey, things were just getting interesting!"
+
+"NOOOOOOO, not my @xom_plaything@!"
+
+"Not here, not now."
+
+Xom is feeling generous.
+%%%%
+Xom life saving actor
+
+w:20
+@Xom life saving general@
+
+"Hey, that's my @xom_plaything@!"
+
+"Oh no, you don't!"
+
+"That's my @xom_plaything@, go get your own one!"
+
+"Leave my @xom_plaything@ alone!"
+%%%%
Xom boring death
Xom yawns loudly!
@@ -429,7 +454,7 @@ Xom yawns loudly!
"I guess I need a new plaything now."
-"Hmm? Did I miss something?"
+"Huh? Did I miss anything?"
%%%%
# Xom laughing
# (Currently only used post-game in response to "You die...")