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path: root/crawl-ref/source/dat/descript/features.txt
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* Move Ely's white altar description back into alphabetic order.Johanna Ploog2010-01-111-4/+4
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* Add a perfunctory shaft description.Johanna Ploog2010-01-111-0/+4
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* tiles: how to close door with mouseMatthew Cline2009-11-191-1/+6
| | | | | For tiles build, the open door description now notes how to close the door using the mouse.
* Update the long descriptions for swapped Zin's and Ely's altars.Adam Borowski2009-11-111-4/+4
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* Rename FeawnCharles Otto2009-11-081-1/+1
| | | | | In most places Feawn is now referred to as "Fedhas," its long name (used in the religion screen) is "Fedhas Madash"
* Rename Chronos to Cheibriados. (Jude Brown)David Ploog2009-10-231-1/+1
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* Feature desc for altars of Chronos.Adam Borowski2009-10-211-0/+4
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* Description and a quote for trees.Adam Borowski2009-10-121-12/+4
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* Add descriptions for trove and bailey.dploog2009-09-221-0/+16
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10773 c06c8d41-db1a-0410-9941-cceddc491573
* Apply Markus Maier's patch to add missing descriptions to several features, j-p-e-g2009-09-121-11/+92
| | | | | | | most importantly altars. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10662 c06c8d41-db1a-0410-9941-cceddc491573
* Detected secret doors are now treated as a distinct new door type, soj-p-e-g2009-07-111-0/+5
| | | | | | | | | | | | that stupid monsters will continue to ignore them as long as they've never been opened. Shifts wall and door types of existing save files. Also apply patch by one the "nobodies" to make bloody tiles show up again. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10167 c06c8d41-db1a-0410-9941-cceddc491573
* Add formatting fixes.dolorous2009-07-051-72/+23
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10104 c06c8d41-db1a-0410-9941-cceddc491573
* Add whitespace fixes.dolorous2009-03-131-13/+13
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9433 c06c8d41-db1a-0410-9941-cceddc491573
* Fix use of the serial comma.dolorous2009-02-121-3/+3
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9050 c06c8d41-db1a-0410-9941-cceddc491573
* Reformat Pandemonium entrance description to properly display in a 80zelgadis2009-01-261-4/+4
| | | | | | | column wide text console. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8785 c06c8d41-db1a-0410-9941-cceddc491573
* Formatting fix for Abyss entrance description.zelgadis2009-01-261-3/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8783 c06c8d41-db1a-0410-9941-cceddc491573
* Grammar fix for slime covered wall.zelgadis2008-12-311-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8056 c06c8d41-db1a-0410-9941-cceddc491573
* Describe the rock walls of the Slime Pit as "slime covered rock wall".zelgadis2008-12-301-0/+4
| | | | | | | | | | | | Describe the stone walls making up the vaults in Slime:6 as slime-free rune carved rocks walls, with the runes mentioning "the royal jelly". Make the metal and crystal walls of Vault:8 be described as "heavily etched", with the long description saying that they're covered with etched murals depecting exactly what is done to theives. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8026 c06c8d41-db1a-0410-9941-cceddc491573
* The entry gates to portal vaults can now set their long feature description viazelgadis2008-12-281-28/+0
| | | | | | | | | | | | | | | | | | the desc_long property of the Lua marker. The lets the portal vault code be enitrely self contained, rather than having to have a portion of the description in dat/descript/features.txt. Also, in theory each different entry vault could have its own version of the description, or it could even programatically vary after the entry vault had been generated (since it can be a function in addition to a string). Also, since the gate's short feature description is no longer needed as a key into the features database, the short description doesn't need to be the same for each entry vault. The way I put the descriptions into the .des files is a bit clunky, but when I tried to use the Lua multi-line string quote ([[string]]) each line displayed by Crawl was indented one space. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8001 c06c8d41-db1a-0410-9941-cceddc491573
* Actually replace sold out shops with the new feature DNGN_ABANDONED_SHOP.j-p-e-g2008-12-071-0/+2
| | | | | | | | | This makes comparisons much easier and also avoids giving away information about far away shops being opened/closed. (This was only an issue if a shop only held blood potions that rotted away, but still.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7775 c06c8d41-db1a-0410-9941-cceddc491573
* Indicate that the new portal vaults are timed.dploog2008-12-071-4/+7
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7770 c06c8d41-db1a-0410-9941-cceddc491573
* Improved miniature tomb description (slinkies).dploog2008-12-031-2/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7728 c06c8d41-db1a-0410-9941-cceddc491573
* Made Ice Cave and Minitomb portal vaults timed. (Thanks to slinkies.)dploog2008-12-031-4/+6
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7725 c06c8d41-db1a-0410-9941-cceddc491573
* Added miniature tomb portal vault (Zaba).dploog2008-11-291-0/+4
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7681 c06c8d41-db1a-0410-9941-cceddc491573
* Ice Cave feature description, dstorigin and dstovermap.dploog2008-11-241-0/+5
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7597 c06c8d41-db1a-0410-9941-cceddc491573
* Add a description to sewers (David) and replace the "melded" tile withj-p-e-g2008-11-241-3/+11
| | | | | | | | | a grayish overlay, as suggested by Enne. The yellow background is now free to be used by something else (main weapon, maybe, if that can be derived somehow). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7587 c06c8d41-db1a-0410-9941-cceddc491573
* Each new type of portal vault should get its own des file.dploog2008-11-181-0/+8
| | | | | | | Renamed portal.des to sewer.des. Added description. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7483 c06c8d41-db1a-0410-9941-cceddc491573
* Describe gates to Pan as one-way gates, as for the Abyss.dshaligram2008-08-251-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6864 c06c8d41-db1a-0410-9941-cceddc491573
* * Move all quotes into quotes.txt and a database of their own.j-p-e-g2008-08-041-45/+0
| | | | | | | | | | * Adapt Matthew's code to use quotes if there's enough space left. * Skip the general description of player ghosts that only repeats the specific description but with less information. * Don't refer to ghosts as "xyz's ghost the player ghost" git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6766 c06c8d41-db1a-0410-9941-cceddc491573
* Improve Nemelex descriptions (Haran).dploog2008-07-021-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6341 c06c8d41-db1a-0410-9941-cceddc491573
* Improve spelling of descriptions (thanks to 2008677).dploog2008-07-021-5/+32
| | | | | | | | | Made the description of royal jelly (the item) the same as that for the monster. Note that the descriptions for the bazaars (flickering or not) are evasive: I was unable to access them in /?f. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6332 c06c8d41-db1a-0410-9941-cceddc491573
* Remove more unneeded blank lines.dolorous2008-06-011-47/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5407 c06c8d41-db1a-0410-9941-cceddc491573
* Clarify who Beogh is in the orcish idol description.dolorous2008-05-081-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4922 c06c8d41-db1a-0410-9941-cceddc491573
* Some spacing changes, and replacing most of the (to me) unreadable symbols.j-p-e-g2008-04-211-24/+23
| | | | | | | | | (The one I didn't change is the 'รถ' in the golem quote; I guess we could change it to 'oe' but as it's a proper name it somehow seemed wrong to do so.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4441 c06c8d41-db1a-0410-9941-cceddc491573
* Add a description for bazaars (the same one is used twice, sorry)j-p-e-g2008-04-141-0/+29
| | | | | | | and a quote for labyrinths. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4231 c06c8d41-db1a-0410-9941-cceddc491573
* Remove some stray text that shouldn't have been checked in.peterb122008-04-031-1/+19
| | | | | | | | | | | | | | | | | | New descriptions: Cacodemon Dispater Tiamat Geryon bumblebee ghoul human player ghost program bug A gateway to Hell A granite statute git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4060 c06c8d41-db1a-0410-9941-cceddc491573
* Son of yet still some more descriptions II: Electric Boogaloopeterb122008-04-021-0/+7
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4039 c06c8d41-db1a-0410-9941-cceddc491573
* Fix database lookup for features, and add fountain of blood, as well as pj-p-e-g2008-03-271-2/+7
| | | | | | | | | | | | | | | | | | otion of coagulated blood to items. Also copy the more interesting branch stair descriptions into branches.txt. Most of them still have the generic "Describe branch here", and I lack the imagination to change that. Ideally, the branch entries should get distinct descriptions closer to describing the atmosphere, e.g. "Putrid smell fills your nostrils." (Tomb), "A moss-covered staircase. From below you can hear squeaking noises, and odd deep croaks." (Lair), or "The sound of clanging weapons reaches your ears." (Blades), with the branch descriptions pulled up after that when describing the staircases in-game. (Or maybe vice versa.) Hmm, did I say I was lacking imagination? :p git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3897 c06c8d41-db1a-0410-9941-cceddc491573
* Added note on metal walls grounding. In case the line is too whimsy,dploog2008-03-141-1/+2
| | | | | | | just change it. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3637 c06c8d41-db1a-0410-9941-cceddc491573
* [FR 1909388] Command key changesj-p-e-g2008-03-091-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | new key command old key ------- ------- ------- z cast spell Z Z zap wand z c chop up D, Dissect C close door c O open door o o auto-explore Ctrl-O Ctrl-O Dungeon overview O v evoke E E show experience C t shout ! ! annotate level Ctrl-I Also changed the entire tutorial to match the new settings, and modified several references in the game. Other changes: * Another tutorial cleanup, so you now can really change the channel colour and have it work. * A belated mon_glyph colour swap: giant newt (was lightgreen, now green) and giant lizard (was green, now lightgreen). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3553 c06c8d41-db1a-0410-9941-cceddc491573
* Shaft traps (trap doors) [1792195] and level annotation [1769009]zelgadis2007-10-051-0/+3
| | | | | | | | | | added, with the shaft traps changed as per comments on SF; shafts aren't randomly generated yet, so this doesn't change gameplay. Changed DNGN_TRAP_III to DNGN_TRAP_NATURAL, of which trap type the shaft traps are the only current member. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2328 c06c8d41-db1a-0410-9941-cceddc491573
* Fix wording for translucent rock walls (1798932).j-p-e-g2007-09-261-2/+1
| | | | | | | | | | Change freshness calculation for chunk sorting: all chunks now sorted oldest to freshest, listing rotten last for non-Saprovores. Small comment fixes. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2221 c06c8d41-db1a-0410-9941-cceddc491573
* Introduces three new wall types, translucent versions of the normalzelgadis2007-09-191-1/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | rock wall, stone wall and permanent rock wall. These are for use in vaults, and are never randomly generated. Magically translucent versions of the normal wall types are used, rather than glass, so we don't have to figure out how glass would react to things like digging and Shatter, but can re-use the code for the normal wall types. I've tried to fix all the places where the old code assumes that any square which is visible to the player has no walls between it and the player, but I've probably missed lots; this will require a lot of play testing before its ready for non-developers. viewwindow() now has two calls to losight(), the second one determining what squares would be visible if all translucent walls were made transparent, so that there's a quick way to see if there's any translucent walls between the player and a square. This second call to losight() doesn't cause any noticeable slowdown for me, but it might on an older system. Other than viewwindow() making a second call to losight(), there shouldn't be any changes to game-play or game-logic if there aren't any translucent walls around. The wizard blinking command (&b) has been changed so that it ignores all normal restrictions except for needing to see the target square and not landing on monsters; if the player lands on a wall square it's changed to floor. Wizard blinking also doesn't increase magical contamination. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2145 c06c8d41-db1a-0410-9941-cceddc491573
* Added description to Slime Pit entry. (David)j-p-e-g2007-09-021-0/+4
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2046 c06c8d41-db1a-0410-9941-cceddc491573
* [1773753] Split and sort the description db input file (zelgadis).dshaligram2007-08-151-0/+278
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2003 c06c8d41-db1a-0410-9941-cceddc491573