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* Massively expand tile functionality in vault definitions.Jude Brown2009-12-091-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | This commit creates a new specifier for vaults: "TILE". Used much in the same way as COLOUR, it can apply any specific tile to a feature. Example syntax is specified in the syntax file, but copied here for clarity: TILE: x = wall_flesh Identical to FTILE and RTILE in syntax, but closer to COLOUR in functionality. Instead of replacing the floor or relevant rock tiles, this can be used to replace the tile used for any specific feature. This can be used in combination with FTILE and RTILE to change the appearance of features. It can only be used with previously specified tiles, however. Like COLOUR and FTILE, this should be used sparingly and to good effect. Please, feel free to update vaults to use this! We want to ensure that tiles players get the same experience as ASCII players do. This is only the first stage in a push for greater flexibiltiy through tiles, but hopefully it'll have a good impact.
* Revert "Convert dgn.set_border_fill_type to BORDER."Jude Brown2009-11-301-1/+1
| | | | | | | This reverts commit 941444076c26e5e5149c6368a4261d60842fe3ec. After consultation with Enne, this doesn't really fix the issue, and is therefore superfluous.
* Convert dgn.set_border_fill_type to BORDER.Jude Brown2009-11-301-1/+1
| | | | | | | | | | The Lua prelude of maps isn't executed early enough now. Using 'BORDER' sets map->border_fill_type as soon as the map is read, rather than after it is placed. This commit increases the value of MAP_CACHE_VERSION. Can be reverted if it causes issues or is unwanted.
* Subvaults.Enne Walker2009-11-281-1/+1
| | | | | | | | Vaults can now include other vaults as a part of their definition. These subvaults are currently included by tag only and replace glyphs in their parent vault. See documentation for more details. Vault:8 has been modified to use subvaults.
* Add patrolling as a tag to vim hilighting.Eino Keskitalo2009-10-311-1/+1
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* FR 1837856: note vaults generated in dumpMatthew Cline2009-10-261-1/+1
| | | | | | | | | | Include new dump section "vaults", which for game-end dumps (or any wizard-mode dumps) will include a list (by place) of all the vaults generated in the game. The savefile now includes a player-associated CrawlHashTable (you.props), which can be used for storing player information which doesn't need to be accessed efficiently.
* Updated levdes.vim for KPROP. NO_RTELE_INTO property.Jude Brown2009-10-221-1/+1
| | | | | | NO_RTELE_INTO restricts random teleport from choosing a specific grid square marked with this. This does not stop controlled teleport onto specific grid squares; controlled teleport is completely unrestricted. Updated documentation for new property. Do not apply to branch ends/Orb chamber yet, please!
* ... and vim-unhighlight the Orb as well.Adam Borowski2009-10-141-4/+1
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* Forther update vim stuff (unhighlight R and P) (Zaba).Adam Borowski2009-10-141-2/+2
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* Update vim highlights (Zaba).Adam Borowski2009-10-141-1/+4
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* Adding FTILE/RTILE vault commands for setting per-glyph floor and rock ↵ennewalker2009-01-201-1/+1
| | | | | | | | | | | tiles. Most vaults with COLOUR tags now also use FTILE/RTILE. FLOORCOL, ROCKCOL, FLOORTILE, and ROCKTILE have been renamed to LFLOORCOL, LROCKCOL, LFLOORTILE, and LROCKTILE to emphasize the fact that they are a per-level setting (similar to LFLAGS) and to disambiguate them from COLOUR/FTILE/RTILE. This change also fixes green water not appearing green outside of the sewers and vaults (like the ice cave) not getting their default tiles set appropriately due to a recent change. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8615 c06c8d41-db1a-0410-9941-cceddc491573
* Bug #2025033: To prevent a vault's rock walls from being changed to match thezelgadis2009-01-011-1/+1
| | | | | | | | walls of the rest of the level in the Vaults, the Crypt and in Dis you can use the tag no_wall_fixup git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8073 c06c8d41-db1a-0410-9941-cceddc491573
* Better levdes syntax highlighting for dark backgrounds (sorear).dshaligram2008-02-241-18/+41
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3458 c06c8d41-db1a-0410-9941-cceddc491573
* Vault fixes + applied bobbens' levdes.vim water-colour patch.dshaligram2007-10-291-3/+5
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2665 c06c8d41-db1a-0410-9941-cceddc491573
* Trowel card now picks vaults tagged "trowel_portal".dshaligram2007-10-261-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2600 c06c8d41-db1a-0410-9941-cceddc491573
* Lots more keywords, plus hiliting for numbers, ranges, weights andzelgadis2007-10-041-3/+23
| | | | | | | slashes. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2321 c06c8d41-db1a-0410-9941-cceddc491573
* Bumped piety cost for brothers-in-arms and greater healing.dshaligram2007-09-271-1/+1
| | | | | | | Added COLOUR: directive to maps to allow custom colouring of features by glyph, and tweaked the strawberry fields variants to use it. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2227 c06c8d41-db1a-0410-9941-cceddc491573
* Superior minivault handling. Minivaults without floor padding are finallydshaligram2007-07-091-2/+2
| | | | | | | | | supported (see mines4_lemuel for an example). Set default depth to D:a-b in all .des files. Random vaults that want to live in a non-main-dungeon branch must explicitly specify this in a DEPTH: line. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1823 c06c8d41-db1a-0410-9941-cceddc491573
* Added NSUBST.dshaligram2007-07-011-3/+7
| | | | | | | Should not highlight unvisited stairs in the Vestibule, since travel cache doesn't track visited-ness of Vestibule stairs. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1706 c06c8d41-db1a-0410-9941-cceddc491573
* Level updates collated by David.dshaligram2007-07-011-1/+1
| | | | | | | | Fixed DEPTH: not being read correctly, added more map validation. Increased attack speed of ice statues. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1704 c06c8d41-db1a-0410-9941-cceddc491573
* [1742338] Fixed Hell portals not being revealed correctly when the horn isdshaligram2007-06-301-1/+1
| | | | | | sounded. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1701 c06c8d41-db1a-0410-9941-cceddc491573
* Partial syntax highlighting for embedded Lua in .des files.dshaligram2007-06-281-1/+23
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1677 c06c8d41-db1a-0410-9941-cceddc491573
* Added instructions on using the Vim .des syntax highlighter.dshaligram2007-03-261-0/+7
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1101 c06c8d41-db1a-0410-9941-cceddc491573
* Added KFEAT:, KITEM: and KMONS: map directives to allow placing specificdshaligram2007-03-121-1/+1
| | | | | | | monsters, terrain (named altars, traps, shops) and items all on the same square. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1028 c06c8d41-db1a-0410-9941-cceddc491573
* SYMBOL: is now obsolete in maps, replaced by SUBST:dshaligram2007-02-201-10/+24
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@956 c06c8d41-db1a-0410-9941-cceddc491573
* Added David's new Antaeus level.dshaligram2007-02-081-1/+1
| | | | | | | Dungeon builder was asking for vault-collision checks on minivaults, which could hang the game, fixed. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@938 c06c8d41-db1a-0410-9941-cceddc491573
* Fixed bug where Pandemonium demonlords did not get their rightful runesdshaligram2006-12-081-1/+1
| | | | | | | | | (Cerebov and company) - bug was introduced circa 0.1.3. [1610237] Vaults can request specific items using ITEM: declarations and the item selectors defghijk. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@596 c06c8d41-db1a-0410-9941-cceddc491573
* *Breaks save compatibility* - changed monster flags to long, added "god" ↵dshaligram2006-12-071-2/+2
| | | | | | | | | | | field for future fun. dungeon.cc cleanup and rework to support floating vaults. Updated levcomp to support the float orientation. coord_def now has a constructor. USE_RIVERS and USE_NEW_UNRANDS are no longer conditional. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@585 c06c8d41-db1a-0410-9941-cceddc491573
* Tweaked damage numbers on bows and longbows so they're better differentiated.dshaligram2006-11-301-0/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@532 c06c8d41-db1a-0410-9941-cceddc491573
* Added Rubinstein and Lemuel to CREDITS.dshaligram2006-11-231-16/+19
| | | | | | | | Added tty colours to levdes syntax highlight script. Set shallowest depth for farm_and_country to 16. distclean now depends on clean for Windows makefile.mgw. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@477 c06c8d41-db1a-0410-9941-cceddc491573
* Merged stone_soup r15:451 into trunk.dshaligram2006-11-221-0/+75
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@452 c06c8d41-db1a-0410-9941-cceddc491573