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path: root/crawl-ref/source/dat/shoals.des
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* Remove floor surrounded by deep water in Ilsuiw's hut.Darshan Shaligram2010-01-081-2/+1
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* Guarantee a small guard around the shoal rune.Darshan Shaligram2010-01-011-3/+10
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* Reduce monster count in Shoal huts.Darshan Shaligram2009-12-311-5/+6
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* Readjust Ilsuiw's minivault.Darshan Shaligram2009-12-301-9/+10
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* Remove shoal decoy huts. The rune huts are now also used as decoys, with the ↵Darshan Shaligram2009-12-301-22/+6
| | | | rune replaced by |
* Add a Shoal:$ Ilsuiw minivault to (almost) guarantee her showing up on ↵Darshan Shaligram2009-12-301-0/+20
| | | | Shoal:$ if she hasn't already appeared.
* Give Shoals huts a guard of shoals monsters, remove plants from Shoals ↵Darshan Shaligram2009-12-301-10/+10
| | | | random gen - the terrain builder will place lots of plants as scenery anyway.
* Remove floor at corners of shoal huts.Darshan Shaligram2009-12-271-4/+4
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* FR 1837856: note vaults generated in dumpMatthew Cline2009-10-261-2/+2
| | | | | | | | | | Include new dump section "vaults", which for game-end dumps (or any wizard-mode dumps) will include a list (by place) of all the vaults generated in the game. The savefile now includes a player-associated CrawlHashTable (you.props), which can be used for storing player information which doesn't need to be accessed efficiently.
* A vault: yaktaur_hedge, test for monsters shooting through bushes.Adam Borowski2009-10-121-0/+13
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* Yank Shoals vaults to a separate file.Adam Borowski2009-10-121-0/+259