| Commit message (Collapse) | Author | Age | Files | Lines |
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From a quick glance over statistics, this seems to introduce another
three or so monsters per generation of the map.
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This ending reproduces the look and feel of the "old" Swamp: this
specifically includes weird corridors through passages of water,
randomly placed rock walls, and randomly placed deep and shallow water.
It is considerably larger than most other ending vaults in order to
continue this theme. The map has a similar number of hydrae and other
threat to the original swamp and swamp_alternate maps.
As a bonus, this map contains the Lernaean hydra! It's tucked away in a
corner. Blame greensnark for this. It can be removed if it proves too
much of a killer.
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Pools of deep water surrounded by trees. Occasionally, these have
patrolling monsters (specifically, swamp drakes). Sizes vary, all are
luniq.
Swamp pools may require slightly more randomisation than they currently
have, but we'll see how they go. On average, you get one or so per every
second level or so; occasionally you'll get one per Swamp level, but I
think this is okay. Weights, etc, can be adjusted.
Swamp entry follows through on the theme of the random pool surrounded
by trees.
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This basically converts all instances of rock to trees. It looks quite
good, and I've kept the stone as thematically, this works in the branch.
This commit also increases the chance of an azure jelly in the Ice
ending, instead of an equal chance of an azure jelly or an ice dragon.
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Having to scroll through all of the Lair vaults to find the branch ends
for Swamp and Slime, etc, is proving to be quite annoying. The new files
are now quite short, but hopefully we'll end up with new vaults to
add to these branches!
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