summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/dat/uniques.des
Commit message (Collapse)AuthorAgeFilesLines
* Tweak Aizul's spells and placement slightly.Jude Brown2010-01-151-1/+1
| | | | | | | Now found 14-20, and has Blink Other as an escape spell instead of a standard enchantment. I've also replaced one of the Poison Arrows with Venom Bolt instead. Hopefully these changes should help to allay fears that he's too powerful at his assigned depth.
* Change Mara's depth (greensnark)Jude Brown2010-01-061-1/+1
| | | | | | He's not much of a threat at 22+. Made his depth slightly less than Margery's, as he does not come with a band of hell knights, and he is slightly less buff than her.
* Broaden Agnes' range.Adam Borowski2009-12-261-1/+1
|
* Tweak Mara's depth and stats.Jude Brown2009-12-261-1/+1
| | | | | | | | | | | | After watching some people fight against him on CDO, I've reduced his magic resistance as HD adjusts this considerably (giving him an MR of around 260) to around 210. His HP and HD remain the same, but I've also reduced AC and EV back to those of a normal Rakshasa. (10 and 14 respectively). I've also increased his depth to 22-27 and tweaked the EXP modifier slightly (though this may be too much and require adjusting back down in future).
* Actually let Mara generate (same area as Margery).Jude Brown2009-12-241-0/+4
|
* Move Nessos a bit earlier.Robert Vollmert2009-12-181-1/+1
| | | | | He's reasonably interesting, but seems a little out of his depth from the last 10 encounters on c.d.o that I've watched.
* Pre-emptively adjust Aizul. (dpeg)Jude Brown2009-12-101-1/+1
| | | | | In preparation for the guardian naga -> guardian serpent change. A compromise of sorts.
* Allow a few uniques to show up in Lair or Slime.David Ploog2009-12-081-9/+8
| | | | For some of the adventurer type uniques. Also added a bit of unique speech.
* Greatly simplified unique vault syntax. (Darshan)David Ploog2009-12-081-329/+109
|
* Sort the dungeon uniques alphabetically.David Ploog2009-12-071-162/+165
|
* Uniques's weights.David Ploog2009-12-071-69/+79
| | | | | Make default weight for uniques 10 (again). Use dummy uniques with different weights for Slime, Lair and rest.
* Ribbit spawns with blink frogs when spawning in Lair (dpeg).Jude Brown2009-12-071-4/+13
|
* Revert Yiuf changes.Jude Brown2009-11-291-13/+11
|
* Hacked uniq_crazy_yiuf_cottage a bit.Jude Brown2009-11-291-11/+13
| | | | | | | | | | It was regularly splitting levels up. Despite the fact that it no longer clobbers stairs, it's still placed after the connectivity confirmation, so it can still split the level. I've added paths through it and entry points, so hopefully this should solve the issue. May need to be reverted if it doesn't fix the issue, or causes other problems.
* Reduce weight for general overflow temple (Adam).David Ploog2009-11-241-1/+1
|
* Increase dummy vault WEIGHT to 200. (due)Eino Keskitalo2009-11-231-1/+1
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Adjust Aizul's range: 16-25, Snake:2-5, instead of 20-27.Jude Brown2009-11-231-1/+1
|
* Very rarely, make Maud appear in Lair or Slime.David Ploog2009-11-191-10/+73
|
* Stop uniques from spawning in Slime.Jude Brown2009-11-191-42/+42
| | | | | | This was hacked so that Dissolution could spawn in Slime; the change to the new system meant that other uniques could also spawn there, as they weren't explicitly prevented. Fix that.
* Revert "Move Nessos shallower: now appears 11-16, rather than 14-16, 17-19."Robert Vollmert2009-11-141-1/+1
| | | | | | Nessos now has "blink range", which is probably buff enough. This reverts commit a1a2ba77be1cde5e0020e3a5c05ab1f46d10a5a2.
* Remove Michael. (dpeg, pointless)Jude Brown2009-11-141-8/+0
| | | | With 30 kills to 5696 deaths, Michael just isn't unique enough.
* Clean up double !Lairs.Eino Keskitalo2009-11-141-10/+9
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Move Nessos shallower: now appears 11-16, rather than 14-16, 17-19.Jude Brown2009-11-141-1/+1
|
* Make Purgy both earlier (DEPTH: 3-4) and rarer (WEIGHT: 1) in the dungeon. ↵Eino Keskitalo2009-11-141-1/+2
| | | | | | He should be more associated with the Sewers. Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Allow uniques in Tomb again.Jude Brown2009-11-131-30/+30
| | | | An oversight on my part.
* Give Gastronok elephant slug stats, instead of giant slug stats.Jude Brown2009-11-121-3/+13
| | | | Adjust his placement to be more weighted towards Lair.
* Make Crazy Yiuf an actual unique, combining aspects of the Mad Roy FR.Jude Brown2009-11-101-0/+22
| | | | | | | Yiuf still only appears in his cottage (generated from D:2-7), still generates with a quarterstaff of chaos and a cloak, but is now randomly coloured at the start of the game, and has randomised speech. You leg down broken song!
* Tweakes to uniques.des: Lair, add Gastronok, fix Grum.Jude Brown2009-11-091-161/+40
| | | | | | | | | | | | Lair:8 can be relatively as deep as 20, and as low as 8, so mark any unique spawning between these levels as !Lair. Unfortunately, default-depth doesn't stack with DEPTH, so it is not possible to use this to automatically exclude Lair as a possible branch. Also fix Grum's entry, which somehow got merged with Gastronok's, the latters being deleted. Finally, remove old code from the end of the file, as it is unneeded.
* Fix compilation error, put note in unique.des about fixed-place uniques.Jude Brown2009-11-091-1/+2
|
* uniques.des: line-length formattingMatthew Cline2009-11-081-5/+5
|
* Finally move unique monster placement to Lua.Jude Brown2009-11-091-0/+602
See dat/uniques.des for more information and a quick run down on how things work. Unique placement now should be roughly similar to unique placement before; weights may need to be adjusted, but initial statistics seem to be very, very similar.