| Commit message (Collapse) | Author | Age | Files | Lines |
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Now found 14-20, and has Blink Other as an escape spell instead of a
standard enchantment. I've also replaced one of the Poison Arrows with
Venom Bolt instead. Hopefully these changes should help to allay fears
that he's too powerful at his assigned depth.
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He's not much of a threat at 22+. Made his depth slightly less than
Margery's, as he does not come with a band of hell knights, and he is
slightly less buff than her.
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After watching some people fight against him on CDO, I've reduced his
magic resistance as HD adjusts this considerably (giving him an MR of
around 260) to around 210. His HP and HD remain the same, but I've also
reduced AC and EV back to those of a normal Rakshasa. (10 and 14
respectively).
I've also increased his depth to 22-27 and tweaked the EXP modifier
slightly (though this may be too much and require adjusting back down in
future).
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He's reasonably interesting, but seems a little out of his
depth from the last 10 encounters on c.d.o that I've watched.
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In preparation for the guardian naga -> guardian serpent change. A
compromise of sorts.
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For some of the adventurer type uniques. Also added a bit of unique speech.
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Make default weight for uniques 10 (again).
Use dummy uniques with different weights for Slime, Lair and rest.
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It was regularly splitting levels up. Despite the fact that it no longer
clobbers stairs, it's still placed after the connectivity confirmation,
so it can still split the level. I've added paths through it and entry
points, so hopefully this should solve the issue.
May need to be reverted if it doesn't fix the issue, or causes other
problems.
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Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
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This was hacked so that Dissolution could spawn in Slime; the change to
the new system meant that other uniques could also spawn there, as they
weren't explicitly prevented. Fix that.
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Nessos now has "blink range", which is probably buff enough.
This reverts commit a1a2ba77be1cde5e0020e3a5c05ab1f46d10a5a2.
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With 30 kills to 5696 deaths, Michael just isn't unique enough.
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Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
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He should be more associated with the Sewers.
Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
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An oversight on my part.
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Adjust his placement to be more weighted towards Lair.
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Yiuf still only appears in his cottage (generated from D:2-7), still
generates with a quarterstaff of chaos and a cloak, but is now randomly
coloured at the start of the game, and has randomised speech. You leg
down broken song!
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Lair:8 can be relatively as deep as 20, and as low as 8, so mark any
unique spawning between these levels as !Lair. Unfortunately,
default-depth doesn't stack with DEPTH, so it is not possible to use
this to automatically exclude Lair as a possible branch.
Also fix Grum's entry, which somehow got merged with Gastronok's, the
latters being deleted.
Finally, remove old code from the end of the file, as it is unneeded.
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See dat/uniques.des for more information and a quick run down on how
things work. Unique placement now should be roughly similar to unique
placement before; weights may need to be adjusted, but initial
statistics seem to be very, very similar.
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