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path: root/crawl-ref/source/dat/vaults.des
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* Fixed source to build on Linux. Should still build on Mac OS, but this isdshaligram2007-04-201-2/+2
* Temple entry vaults and more vaults and minivaults (Lemuel).dshaligram2007-04-141-0/+112
* Added ice statues.dshaligram2007-04-091-39/+4
* Updated build instructions for DOS, Windows, Linux.dshaligram2007-04-051-481/+606
* Added new minivault (David).dshaligram2007-03-281-0/+26
* Added a mention of option alises to crawl_options.txt.dshaligram2007-03-281-0/+2
* Updated levels (David).dshaligram2007-03-281-15/+21
* More vaults (Erik) and Snake:5 level (David).dshaligram2007-03-271-0/+53
* Allow SHUFFLE: and SUBST: to be mixed freely; they will be applied in order ofdshaligram2007-03-271-4/+4
* Added dummy minivault for shallow depths.dshaligram2007-03-191-1/+12
* Added explicit exit point to vault.dshaligram2007-03-191-1/+1
* Minitomb was not being connected to the rest of the level, fixed.dshaligram2007-03-191-0/+1
* New vaults and minivaults (Erik and David).dshaligram2007-03-121-0/+143
* Added KFEAT:, KITEM: and KMONS: map directives to allow placing specificdshaligram2007-03-121-3/+59
* Added dummy vault to prevent too much repetition of the early-game vaults (wedshaligram2007-03-081-0/+21
* Moved RatsNest vault to D:4-8 (Erik). We still need some sort of dummy vault todshaligram2007-03-081-4/+5
* Updated Elf:7 levels (David).dshaligram2007-03-051-1/+96
* SYMBOL: is now obsolete in maps, replaced by SUBST:dshaligram2007-02-201-13/+41
* Updated entry vaults (David).dshaligram2007-02-191-1361/+2435
* Updated .des files (David).dshaligram2007-02-131-61/+83
* [1638394] Added support for portal vaults.dshaligram2007-02-071-1/+1
* Dungeon builder now guarantees a path between { and one of )]}> on D:1, exceptdshaligram2007-02-051-0/+2
* Don't allow very long entry vaults to be rotated, because they cut off parts ofdshaligram2007-02-051-0/+1
* Allow vaults to ask for a monster to be generated awake (generate_awake tag).dshaligram2007-01-291-3/+3
* More entry vaults from David.dshaligram2007-01-251-0/+176
* More entry vaults (Lemuel).dshaligram2007-01-251-0/+94
* Updated entry vaults (David).dshaligram2007-01-181-9/+134
* Removed ogre and orc priest from concentric rings entry.dshaligram2007-01-181-9/+6
* Remove obstructive plants in water+fire themed entries.dshaligram2007-01-181-12/+12
* Deleting unsuitable entries.dshaligram2007-01-181-72/+1
* Allow "nothing" to be used in MONS: declarations.dshaligram2007-01-181-12/+10
* New entry vaults and regular vaults (Lemuel). The regular vaults are probablydshaligram2007-01-181-39/+207
* Matt Titus' entry levels.dshaligram2007-01-131-0/+202
* Updated header documentation (Erik).dshaligram2007-01-121-50/+117
* New entry vaults from Lemuel.dshaligram2007-01-121-0/+116
* Vault fixes.dshaligram2007-01-111-3/+2
* More entry vaults (Erik).dshaligram2007-01-101-0/+373
* Even more entry vaults (David).dshaligram2007-01-101-0/+306
* Updated entry vaults (Erik).dshaligram2007-01-101-13/+12
* More entry vaults (Erik).dshaligram2007-01-101-27/+475
* Updated entry vaults (Erik).dshaligram2007-01-101-61/+59
* Added ~ for maps to request a trap that's in-depth for the current level.dshaligram2007-01-081-42/+33
* More entry vaults (David).dshaligram2007-01-081-4/+457
* More entry vaults (David).dshaligram2007-01-081-0/+137
* Erik's entry vaults.dshaligram2007-01-081-0/+283
* More level designs (David rocks!)dshaligram2006-12-291-7/+36
* Updated david_entry_002 (David).dshaligram2006-12-211-6/+6
* Two more entry vaults (David).dshaligram2006-12-181-0/+61
* Added David's new entry vaults.dshaligram2006-12-151-16/+208
* Added Lemuel's entry vaults.dshaligram2006-12-081-0/+138