summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/dat/vaults.des
Commit message (Collapse)AuthorAgeFilesLines
* Tweak a vault (Mu).Jude Brown2010-01-081-1/+1
|
* Tweak vault8_construction monsters (Mu).Jude Brown2010-01-031-1/+1
| | | | | A swap in the SUBST lines was causing monsters in the "construction" area to never actually be assigned.
* Ensure that Vault:8 has a loot rich quadrant.David Ploog2009-12-281-7/+9
|
* Three new Vault:8 subvaults (Neil).David Ploog2009-12-271-16/+171
| | | | Guarantee exactly one Vault:8 subvault rich in loot.
* Use explicit upward escape hatches on Hive:2, Vaults:8 and Vestibule.Eino Keskitalo2009-12-161-2/+2
| | | | | | The used to have downward stairs and be converted to upward escape hatches. Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Remove extraneous safety code from maps.Jude Brown2009-12-101-7/+0
| | | | | you.teleport_to now does most of this in-house, as well as displacement. The moving of monsters at the location is now no longer necessary.
* Add new Vault:8 subvaults (Neil).David Ploog2009-12-091-2/+158
|
* Don't assume a square is safe if there are a monster there.Jude Brown2009-12-031-2/+5
| | | | Could be a lava snake, swamp worm, etc.
* Convert the_teleporter (and related Ice Cave) to you.teleport_to.Jude Brown2009-12-031-6/+1
|
* Change mapgrd and mapbld funcs to be 0-indexed.Enne Walker2009-11-291-4/+4
| | | | | | | | | All the other dgn and map functions in Crawl are 0-indexed, so this makes everything more consistent. I've changed all the uses in the master branch, but if you're using these functions in another branch (dpeg and due), then you'll need to adjust all your coordinates to match.
* Change confusing vaults.des comment.Enne Walker2009-11-281-1/+1
|
* Subvaults.Enne Walker2009-11-281-98/+361
| | | | | | | | Vaults can now include other vaults as a part of their definition. These subvaults are currently included by tag only and replace glyphs in their parent vault. See documentation for more details. Vault:8 has been modified to use subvaults.
* Fix bug in the Teleporter (Eronarn)Jude Brown2009-11-271-1/+1
|
* Remove Michael. (dpeg, pointless)Jude Brown2009-11-141-3/+3
| | | | With 30 kills to 5696 deaths, Michael just isn't unique enough.
* Convert the_teleporter to use TriggerableFunction.Jude Brown2009-11-071-7/+17
|
* Rename purple smoke to clouds of translocational energyStefan O'Rear2009-11-061-1/+1
|
* Un-hyphenate ogre-mage, for consistency with other mage types.David Lawrence Ramsey2009-11-061-1/+1
|
* New Vaults vault: the Teleporter.Jude Brown2009-11-051-0/+58
| | | | | | | | Fight your way through the monsters, and then get to the (hidden) loot chamber. The walls are unbreakable (even with shatter), although the player could, theoretically, randomly or controlled teleport in. However, the room has no internal entrances or exits, so it shouldn't show up on magic mapping.
* FR 1837856: note vaults generated in dumpMatthew Cline2009-10-261-2/+2
| | | | | | | | | | Include new dump section "vaults", which for game-end dumps (or any wizard-mode dumps) will include a list (by place) of all the vaults generated in the game. The savefile now includes a player-associated CrawlHashTable (you.props), which can be used for storing player information which doesn't need to be accessed efficiently.
* Adding FTILE/RTILE vault commands for setting per-glyph floor and rock ↵ennewalker2009-01-201-0/+1
| | | | | | | | | | | tiles. Most vaults with COLOUR tags now also use FTILE/RTILE. FLOORCOL, ROCKCOL, FLOORTILE, and ROCKTILE have been renamed to LFLOORCOL, LROCKCOL, LFLOORTILE, and LROCKTILE to emphasize the fact that they are a per-level setting (similar to LFLAGS) and to disambiguate them from COLOUR/FTILE/RTILE. This change also fixes green water not appearing green outside of the sewers and vaults (like the ice cave) not getting their default tiles set appropriately due to a recent change. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8615 c06c8d41-db1a-0410-9941-cceddc491573
* Apply Eino's patches 2495756 and 2496205. Thanks!j-p-e-g2009-01-101-2/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8378 c06c8d41-db1a-0410-9941-cceddc491573
* Apply Eino's patches 2494428, 2494591 and 2494703. Thanks!j-p-e-g2009-01-091-4/+94
| | | | | | | | | I had to comment out the line set_random_mon_list in icecave.des because that gave an error "Too many arguments" and I couldn't find any example where it was already used. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8356 c06c8d41-db1a-0410-9941-cceddc491573
* Describe the rock walls of the Slime Pit as "slime covered rock wall".zelgadis2008-12-301-0/+14
| | | | | | | | | | | | Describe the stone walls making up the vaults in Slime:6 as slime-free rune carved rocks walls, with the runes mentioning "the royal jelly". Make the metal and crystal walls of Vault:8 be described as "heavily etched", with the long description saying that they're covered with etched murals depecting exactly what is done to theives. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8026 c06c8d41-db1a-0410-9941-cceddc491573
* General vault improvement (Eino):dploog2008-12-111-115/+97
| | | | | | | | | | | * remove obsolete mention of padding ORIENT:east etc vaults in level_design.txt * remove some of such paddings from vaults * some other general cleanup of vault files * slight changes to some vaults * two new vaults (gargoyle_guard in float.des, rats_and_rats_again in mini.des) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7811 c06c8d41-db1a-0410-9941-cceddc491573
* Separate CHANCE and WEIGHT. CHANCE is a probability, WEIGHT is a raw number ↵dshaligram2008-11-191-1/+1
| | | | | | used as a generation weight (i.e. WEIGHT is what the old CHANCE used to be). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7501 c06c8d41-db1a-0410-9941-cceddc491573
* Applying Darshan's new linebreak \ command across the board.dploog2008-10-201-21/+23
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7292 c06c8d41-db1a-0410-9941-cceddc491573
* Vault:8 fix (sorear).dploog2008-03-161-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3679 c06c8d41-db1a-0410-9941-cceddc491573
* Map and help cleanup (dpeg).dshaligram2008-02-021-12/+17
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3384 c06c8d41-db1a-0410-9941-cceddc491573
* After a short consultation with David I'm reasonably surej-p-e-g2007-12-271-19/+15
| | | | | | | these changes are correct. (More *.des updates.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3118 c06c8d41-db1a-0410-9941-cceddc491573
* Fixed maps broken by KFEAT changes in trunk.dshaligram2007-12-161-0/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3076 c06c8d41-db1a-0410-9941-cceddc491573
* Changed vaults (dploog).j-p-e-g2007-10-281-1/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2639 c06c8d41-db1a-0410-9941-cceddc491573
* Updated Vault:8 map for new Kfoo behaviour.dshaligram2007-10-061-0/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2347 c06c8d41-db1a-0410-9941-cceddc491573
* Added new maps by bobbens, moved Crypt and Tomb maps to crypt.des.dshaligram2007-10-061-306/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2342 c06c8d41-db1a-0410-9941-cceddc491573
* * Fixed Vault:8 level being generated with no rune (cbus).dshaligram2007-09-251-1/+1
| | | | | | | | | | | | | | | | * Dropped odds of statue vault. * Take note of messages received in dgamelaunch chat. * crawl -vscores, etc. should not attempt to create save/morgue directories (Marc). * Changed wording of "Foo wielding bar comes into view" to "Foo comes into view. It is wielding bar.". * Suppress curse status display of monster items. * TSO worshippers are no longer warned when stabbing monsters if TSO doesn't object to stabbing those monsters. * Wand zap status is now {zapped: N} instead of {zapped N times} to reduce verbosity. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2204 c06c8d41-db1a-0410-9941-cceddc491573
* This change moves the logic for when a level or branch prohibitszelgadis2007-09-191-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | teleport control from the C++ code into the vault .des files. This is done with the additions of two things: * Changeable, persistent per-level and per-branch flags which affect game play. * Dungeon events for the killing of monsters, picking up of objects and changing of features. The current level and branch flags are for teleport control prevention, making a level unmappable (like the Abyss or a Labyrinth), and preventing magic mapping from working (like the Abyss or a Labyrinth). Some related changes: * The new .des header KMASK allows for dungeon grid masks like no_monster_gen to be applied to specific symbols rather than the entire vault. * If the wizard mapping command (&{) is used in a place which is unmappable, it will ask if you wish to force the area to be mappable (so you can see what an entire Labyrinth or Abyss level looks like without having to hack the source). * A new wizard-mode level-map command, 'T', will teleport the player to wherever the cursor is pointing. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2146 c06c8d41-db1a-0410-9941-cceddc491573
* A couple level.des changes. (David)j-p-e-g2007-09-101-38/+29
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2065 c06c8d41-db1a-0410-9941-cceddc491573
* Map updates (David).dshaligram2007-07-221-2/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1906 c06c8d41-db1a-0410-9941-cceddc491573
* Level updates collated by David.dshaligram2007-07-011-2500/+558
| | | | | | | | Fixed DEPTH: not being read correctly, added more map validation. Increased attack speed of ice statues. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1704 c06c8d41-db1a-0410-9941-cceddc491573
* Allow decorative minivaults in labyrinths (tagged "lab"). Minotaur minivaultsdshaligram2007-06-251-3/+61
| | | | | | are now tagged "minotaur". git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1653 c06c8d41-db1a-0410-9941-cceddc491573
* Allow minivaults tagged "lab" to be used for labyrinth exits.dshaligram2007-06-211-0/+45
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1616 c06c8d41-db1a-0410-9941-cceddc491573
* Changed the new vaults to minivaults since they're excellent minivaultdshaligram2007-06-051-69/+68
| | | | | | material. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1543 c06c8d41-db1a-0410-9941-cceddc491573
* New vaults.dshaligram2007-06-051-2/+71
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1542 c06c8d41-db1a-0410-9941-cceddc491573
* [1728875] Fixed monsters not being drawn until one turn after being generated.dshaligram2007-06-031-0/+2
| | | | | | Added floor around columned hall. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1517 c06c8d41-db1a-0410-9941-cceddc491573
* Added new orc entries and vaults (Lemuel).dshaligram2007-05-281-0/+106
| | | | | | | | | | Added support to the map designer for specifying the monster-type for zombies, skeletons, simulacra and spectral things. Also allow specifying the number of heads for hydras ("12-headed hydra"). Fixed lexer rule bug (IDENTIFIER). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1490 c06c8d41-db1a-0410-9941-cceddc491573
* Updated level-design.txt.dshaligram2007-05-101-21/+20
| | | | | | | | | Added spacing for another minivault, updated depths. Tweaked KMONS: to allow alternate monsters to be placed if a requested unique is unavailable. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1445 c06c8d41-db1a-0410-9941-cceddc491573
* Added Lemuel's mines minivaults.dshaligram2007-05-091-14/+137
| | | | | | | Extended map DEPTH: attribute to support branch specifiers and negated depth specifiers. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1442 c06c8d41-db1a-0410-9941-cceddc491573
* Moved entry vaults and branch entries into their own .des files.dshaligram2007-05-071-4372/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1415 c06c8d41-db1a-0410-9941-cceddc491573
* Updated levels (David).dshaligram2007-05-071-30/+31
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1414 c06c8d41-db1a-0410-9941-cceddc491573
* Extensive map randomisation (David).dshaligram2007-05-011-625/+434
| | | | | | Zot trap sound messages were being sent to the wrong channel, fixed. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1403 c06c8d41-db1a-0410-9941-cceddc491573
* Better handling for mimics in .des files, fixed guardian naga minivault.dshaligram2007-04-291-6/+8
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1396 c06c8d41-db1a-0410-9941-cceddc491573