| Commit message (Collapse) | Author | Age | Files | Lines |
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This involves a lot of changes, and also increments TAG_MAJOR_VERSION to
13. The unrand "Sniper" is now a crossbow (hopefully its current title
is still suitable for this task), and thieves no longer start with hand
crossbows (but still retain darts).
Wanderers with crossbow skills will now get a crossbow and bolts. This
may be overpowered, but I didn't want to change the code here too much.
It can always be adjusted.
This removes the "quiver_type" enum from enum.h, and uses NUM_AMMO in
the player.h quiver vector instead. Random elves that generated with
hand crossbows before no longer do so, and this has not been replaced by
normal crossbows.
I hope that's everything!
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Hourglass is supposed to look like an hourglass, with the gold in the
bottom, hence it should have the no_hmirror tag (it already has
no_rotate).
Likewise, with the glyph change of giant cockroaches, the special
(low-chance) 'C/crawl' starting vault would occasionally read 'C/crswl'.
Removed the giant cockroach from the moster list.
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rune replaced by |
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Shoal:$ if she hasn't already appeared.
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random gen - the terrain builder will place lots of plants as scenery anyway.
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merfolk types.
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Unknown potions of rage override it as well. This is a debatable thing,
but since other sources of involuntary berserk are caused by "being angry",
it makes sense a drug is not affected by merely being calm.
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Also, convert the weapons wielded by the current statue into overlays,
and add relevant combination lines to dc-mon.txt to generate. The names
may require changing if they cause confusion, or if unneeded, the
section could be commented out.
Also update the relevant vaults.
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Conflicts:
crawl-ref/source/rltiles/dc-mon.txt
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cloud_struct now has members for colour, name, and tile; colour will be
used instead of the default colour of the cloud type, and will be used
to recolour the tile of the cloud (if it exists). Name will be used to
rebrand the cloud's description, and also alter the message generate
while standing in a cloud.
Finally, tile can be used to completely customise the tile used for the
cloud. The value is stored as a string in order to maintain save
compatibility across ASCII and tiles. A random tile (found using
tile_main_count) from that set will also be used, however, no duration
effects will be applied.
Recoloured cloud tiles using just the colour code should be possible,
though aren't yet fully tested.
This commit bumps TAG_MAJOR_VERSION: changing marshalling of the
FogMachine Lua code causes nasty crashes on reloading saved games.
Otherwise, I don't think I broke anything else. :-)
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Guarantee exactly one Vault:8 subvault rich in loot.
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After watching some people fight against him on CDO, I've reduced his
magic resistance as HD adjusts this considerably (giving him an MR of
around 260) to around 210. His HP and HD remain the same, but I've also
reduced AC and EV back to those of a normal Rakshasa. (10 and 14
respectively).
I've also increased his depth to 22-27 and tweaked the EXP modifier
slightly (though this may be too much and require adjusting back down in
future).
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