summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/dat
Commit message (Collapse)AuthorAgeFilesLines
...
* A lone statue that launches orbs.Adam Borowski2009-12-311-1/+27
|
* Merge branch 'iood'Adam Borowski2009-12-312-0/+14
|\
| * Merge branch 'master' into ioodAdam Borowski2009-12-3011-60/+1900
| |\
| * | Spell description for [i]ood.Adam Borowski2009-12-271-0/+6
| | |
| * | Set the visible name to just "Orb of Destruction", "IOOD" is too long.Adam Borowski2009-12-271-1/+1
| | |
| * | Merge branch 'master' into ioodAdam Borowski2009-12-2714-54/+316
| |\ \
| * | | IOOD as a monster spell.Adam Borowski2009-12-201-0/+8
| | | |
* | | | Remove hand crossbows.Jude Brown2009-12-312-6/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This involves a lot of changes, and also increments TAG_MAJOR_VERSION to 13. The unrand "Sniper" is now a crossbow (hopefully its current title is still suitable for this task), and thieves no longer start with hand crossbows (but still retain darts). Wanderers with crossbow skills will now get a crossbow and bolts. This may be overpowered, but I didn't want to change the code here too much. It can always be adjusted. This removes the "quiver_type" enum from enum.h, and uses NUM_AMMO in the player.h quiver vector instead. Random elves that generated with hand crossbows before no longer do so, and this has not been replaced by normal crossbows. I hope that's everything!
* | | | Reduce monster count in Shoal huts.Darshan Shaligram2009-12-311-5/+6
| | | |
* | | | Some vault tweaks (Mu).Jude Brown2009-12-312-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Hourglass is supposed to look like an hourglass, with the gold in the bottom, hence it should have the no_hmirror tag (it already has no_rotate). Likewise, with the glyph change of giant cockroaches, the special (low-chance) 'C/crawl' starting vault would occasionally read 'C/crswl'. Removed the giant cockroach from the moster list.
* | | | Fix "shallow water" -> "shallow_water".Jude Brown2009-12-311-2/+2
| | | |
* | | | Properly comment out unfinished WizLabs. (Sticking)Jude Brown2009-12-311-51/+51
| | | |
* | | | Minor changes to sewer_kobolds.David Ploog2009-12-301-10/+11
| |_|/ |/| |
* | | And actually provide depths for the maps.Jude Brown2009-12-301-0/+2
| | |
* | | Preparation for merging into master.Jude Brown2009-12-301-13/+15
| | |
* | | Further tweaks.Jude Brown2009-12-301-185/+3
| | |
* | | Add another new map by Mu.Jude Brown2009-12-301-0/+97
| | |
* | | Merge branch 'master' into wizlabJude Brown2009-12-305-34/+60
|\ \ \
| * | | Readjust Ilsuiw's minivault.Darshan Shaligram2009-12-301-9/+10
| | | |
| * | | Remove shoal decoy huts. The rune huts are now also used as decoys, with the ↵Darshan Shaligram2009-12-301-22/+6
| | | | | | | | | | | | | | | | rune replaced by |
| * | | Add a Shoal:$ Ilsuiw minivault to (almost) guarantee her showing up on ↵Darshan Shaligram2009-12-301-0/+20
| | | | | | | | | | | | | | | | Shoal:$ if she hasn't already appeared.
| * | | Give Shoals huts a guard of shoals monsters, remove plants from Shoals ↵Darshan Shaligram2009-12-301-10/+10
| | | | | | | | | | | | | | | | random gen - the terrain builder will place lots of plants as scenery anyway.
| * | | Merge branch 'shoals++'Darshan Shaligram2009-12-291-1/+13
| |\ \ \
| | * | | Add merfolk javelineers to the Shoals, add descriptions for the three new ↵Darshan Shaligram2009-12-291-1/+13
| | | | | | | | | | | | | | | | | | | | merfolk types.
| * | | | Make clarity allow intentional berserk.Adam Borowski2009-12-291-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Unknown potions of rage override it as well. This is a debatable thing, but since other sources of involuntary berserk are caused by "being angry", it makes sense a drug is not affected by merely being calm.
| * | | | Add light and dark vine-covered statue bases.Jude Brown2009-12-292-9/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Also, convert the weapons wielded by the current statue into overlays, and add relevant combination lines to dc-mon.txt to generate. The names may require changing if they cause confusion, or if unneeded, the section could be commented out. Also update the relevant vaults.
* | | | | Rename clouds to "white fluffiness".Jude Brown2009-12-291-1/+1
| | | | |
* | | | | Merge branch 'master' into wizlabJude Brown2009-12-294-9/+90
|\| | | |
| * | | | Update Fulsome descriptionStefan O'Rear2009-12-281-1/+1
| |/ / /
| * | | Inventory and stash iterators for lua.Jude Brown2009-12-281-0/+72
| | | |
| * | | Add the long description to ossuary.des.Vsevolod Kozlov2009-12-281-1/+8
| | | |
| * | | Ensure that Vault:8 has a loot rich quadrant.David Ploog2009-12-281-7/+9
| | | |
* | | | Add a note about Cloud vault, tweak.Jude Brown2009-12-291-1/+2
| | | |
* | | | Further tweaks to Mu's cloud wizard vault.Jude Brown2009-12-281-45/+71
| | | |
* | | | Merge branch 'master' into wizlabJude Brown2009-12-283-24/+49
|\| | | | | | | | | | | | | | | | | | | Conflicts: crawl-ref/source/rltiles/dc-mon.txt
| * | | Minor modifications of cavernous ossuary (Lordsloth).David Ploog2009-12-271-17/+27
| | |/ | |/|
| * | Customisable clouds!Jude Brown2009-12-281-3/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | cloud_struct now has members for colour, name, and tile; colour will be used instead of the default colour of the cloud type, and will be used to recolour the tile of the cloud (if it exists). Name will be used to rebrand the cloud's description, and also alter the message generate while standing in a cloud. Finally, tile can be used to completely customise the tile used for the cloud. The value is stored as a string in order to maintain save compatibility across ASCII and tiles. A random tile (found using tile_main_count) from that set will also be used, however, no duration effects will be applied. Recoloured cloud tiles using just the colour code should be possible, though aren't yet fully tested. This commit bumps TAG_MAJOR_VERSION: changing marshalling of the FogMachine Lua code causes nasty crashes on reloading saved games. Otherwise, I don't think I broke anything else. :-)
| * | Merge branch 'shoals++'Darshan Shaligram2009-12-271-4/+4
| |\ \
| | * | Remove floor at corners of shoal huts.Darshan Shaligram2009-12-271-4/+4
| | | |
* | | | More excellent maps from Mu.Jude Brown2009-12-271-0/+472
| | | |
* | | | Merge branch 'master' into wizlabJude Brown2009-12-276-36/+197
|\| | |
| * | | Slight changes to labyrinth vaults.David Ploog2009-12-271-9/+11
| | | |
| * | | Three new Vault:8 subvaults (Neil).David Ploog2009-12-271-16/+171
| | | | | | | | | | | | | | | | Guarantee exactly one Vault:8 subvault rich in loot.
| * | | Actually use the archer statue tile in the corresponding vault definition.Johanna Ploog2009-12-261-1/+1
| | | |
| * | | Deuglify a temple layout, now that we're not limited to 12 altars only.Adam Borowski2009-12-261-6/+8
| | | |
| * | | Broaden Agnes' range.Adam Borowski2009-12-261-1/+1
| |/ /
| * | Some tweaks to Mu's elemental vault.Jude Brown2009-12-261-2/+4
| | |
| * | Tweak Mara's depth and stats.Jude Brown2009-12-261-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | After watching some people fight against him on CDO, I've reduced his magic resistance as HD adjusts this considerably (giving him an MR of around 260) to around 210. His HP and HD remain the same, but I've also reduced AC and EV back to those of a normal Rakshasa. (10 and 14 respectively). I've also increased his depth to 22-27 and tweaked the EXP modifier slightly (though this may be too much and require adjusting back down in future).
* | | Further tweaks to Ozocubu's.Jude Brown2009-12-251-22/+73
| | |
* | | Merge branch 'master' into wizlabJude Brown2009-12-251-11/+5
|\| |