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* Tweaked unique code to eliminate the confusing arithmetic on MONS enum values.dshaligram2007-03-161-5/+8
* New vaults and minivaults (Erik and David).dshaligram2007-03-121-0/+143
* Added KFEAT:, KITEM: and KMONS: map directives to allow placing specificdshaligram2007-03-123-8/+120
* Added dummy vault to prevent too much repetition of the early-game vaults (wedshaligram2007-03-081-0/+21
* Moved RatsNest vault to D:4-8 (Erik). We still need some sort of dummy vault todshaligram2007-03-081-4/+5
* Updated Elf:7 levels (David).dshaligram2007-03-052-253/+364
* Added extra entry vaults and option to load them.dshaligram2007-03-012-0/+1310
* SYMBOL: is now obsolete in maps, replaced by SUBST:dshaligram2007-02-203-85/+175
* Updated entry vaults (David).dshaligram2007-02-192-1363/+2437
* Updated portal vaults (David).dshaligram2007-02-151-1/+115
* Updated .des files (David).dshaligram2007-02-132-164/+262
* Modified wizmode &" and &~ commands so that you can jump to any level of anydshaligram2007-02-091-0/+1
* Added David's new Antaeus level.dshaligram2007-02-082-3/+87
* Downgrade lindwurm to firedrake for Lair entrance. Lindwurms are too strong fordshaligram2007-02-081-1/+1
* Remove testing CHANCE: line.dshaligram2007-02-071-1/+0
* [1638394] Added support for portal vaults.dshaligram2007-02-072-2/+143
* Dungeon builder now guarantees a path between { and one of )]}> on D:1, exceptdshaligram2007-02-051-0/+2
* Don't allow very long entry vaults to be rotated, because they cut off parts ofdshaligram2007-02-051-0/+1
* Allow vaults to ask for a monster to be generated awake (generate_awake tag).dshaligram2007-01-291-3/+3
* More entry vaults from David.dshaligram2007-01-251-0/+176
* More entry vaults (Lemuel).dshaligram2007-01-251-0/+94
* Updated entry vaults (David).dshaligram2007-01-181-9/+134
* Removed ogre and orc priest from concentric rings entry.dshaligram2007-01-181-9/+6
* Remove obstructive plants in water+fire themed entries.dshaligram2007-01-181-12/+12
* Deleting unsuitable entries.dshaligram2007-01-181-72/+1
* Updated rogue-themed Elf:7 levels (David).dshaligram2007-01-181-262/+262
* Allow "nothing" to be used in MONS: declarations.dshaligram2007-01-181-12/+10
* New entry vaults and regular vaults (Lemuel). The regular vaults are probablydshaligram2007-01-181-39/+207
* Matt Titus' entry levels.dshaligram2007-01-131-0/+202
* Updated header documentation (Erik).dshaligram2007-01-121-50/+117
* New entry vaults from Lemuel.dshaligram2007-01-121-0/+116
* Vault fixes.dshaligram2007-01-111-3/+2
* More entry vaults (Erik).dshaligram2007-01-101-0/+373
* Even more entry vaults (David).dshaligram2007-01-101-0/+306
* Stone-line the rogue-themed Elf:7 vaults to foil sappers. This also forces adshaligram2007-01-101-242/+242
* Updated entry vaults (Erik).dshaligram2007-01-101-13/+12
* More entry vaults (Erik).dshaligram2007-01-101-27/+475
* Updated entry vaults (Erik).dshaligram2007-01-101-61/+59
* New Elf:7 maps (David).dshaligram2007-01-091-0/+500
* Added ~ for maps to request a trap that's in-depth for the current level.dshaligram2007-01-082-44/+36
* More entry vaults (David).dshaligram2007-01-081-4/+457
* More entry vaults (David).dshaligram2007-01-081-0/+137
* Erik's entry vaults.dshaligram2007-01-081-0/+283
* More level designs (David rocks!)dshaligram2006-12-292-52/+167
* Updated david_entry_002 (David).dshaligram2006-12-211-6/+6
* Two more entry vaults (David).dshaligram2006-12-181-0/+61
* Added David's new entry vaults.dshaligram2006-12-151-16/+208
* Added Lemuel's entry vaults.dshaligram2006-12-081-0/+138
* Better handling for entry minivaults and minivaults that specify PLACE:dshaligram2006-12-081-1/+1
* Fixed bug where Pandemonium demonlords did not get their rightful runesdshaligram2006-12-081-1/+1