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* Split up debug.ccMatthew Cline2009-11-061-7276/+0
* Add actor::set_position.Robert Vollmert2009-11-061-1/+1
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-12/+12
* Make timestamp in crash dumps readable.Robert Vollmert2009-11-061-2/+2
* Unify mesmerisation code.Robert Vollmert2009-11-051-5/+2
* Make many checks for monster (non)existence on squares use monster_at().David Lawrence Ramsey2009-11-051-2/+2
* Fix compilation.David Lawrence Ramsey2009-11-051-0/+1
* Simplify setting kraken colors when placing one in wizard mode.David Lawrence Ramsey2009-11-051-4/+1
* Move *_res(ist)_magic to relevant classes, provide actor interface.Vsevolod Kozlov2009-11-051-1/+1
* Split up view.cc.Robert Vollmert2009-11-041-0/+1
* Remove a few placeholders from enum.hStefan O'Rear2009-11-041-6/+0
* Allow vaults to override monster spells with spells:<xyz>Darshan Shaligram2009-11-041-3/+4
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Artefact property tweaking menuMatthew Cline2009-11-031-21/+36
* Remove +Tele as a randart propertyStefan O'Rear2009-11-031-4/+4
* Use G in the overmap to directly change levelsStefan O'Rear2009-11-021-1/+3
* Implement map viewing for other levelsStefan O'Rear2009-11-021-1/+3
* Remove mapping abilities from the gameStefan O'Rear2009-11-021-3/+3
* Combine mons_res_foo(monsters *m) into monsters::res_foo()abrahamwl2009-10-311-8/+8
* Add minor cosmetic fix.David Lawrence Ramsey2009-10-311-1/+1
* Combine mons_is_sleeping(monsters *m) into monsters::asleep()abrahamwl2009-10-301-1/+1
* Add spacing fixes.David Lawrence Ramsey2009-10-301-4/+4
* (MONS_PROGRAM_BUG || -1) --> MONS_NO_MONSTERMatthew Cline2009-10-271-9/+9
* Convert some ints to monster_type.Robert Vollmert2009-10-271-13/+13
* Roll demonspawn mutations at the start of the game.Stefan O'Rear2009-10-241-25/+8
* Convert player::your_name to std::string.Robert Vollmert2009-10-241-18/+2
* Renumber species_type starting from 0.Robert Vollmert2009-10-231-1/+1
* Use species_type/job_type instead of int.Robert Vollmert2009-10-231-4/+3
* Moving data out of newgame.cc.Robert Vollmert2009-10-231-0/+2
* Fsim improvements.dis_astranagant2009-10-231-3/+7
* debug.cc: when doing 'crawl -test', don't redirect stderr to a fileSteven Noonan2009-10-221-1/+1
* Move print_?lua_stack into CLua.Robert Vollmert2009-10-211-2/+2
* Create l_defs.h and move stuff there.Robert Vollmert2009-10-211-0/+1
* Add compilation information to Version namespaceMatthew Cline2009-10-181-1/+31
* Properly print the version number as a string in all cases.David Lawrence Ramsey2009-10-181-3/+3
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-5/+3
* remove unnecessary "version.h" includes, AppHdr.h does it alreadySteven Noonan2009-10-181-1/+0
* Add test for monster placement.Darshan Shaligram2009-10-181-71/+4
* More renaming and reorganization of feature checks.Robert Vollmert2009-10-171-1/+1
* Naming consistency.Robert Vollmert2009-10-171-5/+5
* fix 'DEBUG' macro usage consistencySteven Noonan2009-10-131-4/+4
* project-wide: implement use of platform.h detection macrosSteven Noonan2009-10-101-2/+2
* Remove a lot of unneccessary includes.Robert Vollmert2009-10-091-1/+0
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Fix debug build where OSX is not #defined.Darshan Shaligram2009-10-011-2/+1
* Various religion-related fixes: Update the player's title when gainingDavid Lawrence Ramsey2009-09-241-2/+2
* Set up a basic testing framework for LOS. ./crawl -test with a full debug bui...Darshan Shaligram2009-09-241-1/+2
* * Also allow Maurice to steal the occasional spellbook or piece ofj-p-e-g2009-09-241-1/+15
* Implement another new unique, this time of my own coding: Maurice the thief.j-p-e-g2009-09-221-0/+1
* * Fix wizmode autoexplore (used for debugging) not nuking traps, as itj-p-e-g2009-09-201-5/+5