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* Backported combat grammar fixes for mimic attack shield blocks to 0.2.dshaligram2007-05-021-2/+2
* Cleaned up monster enchantments. Instead of the old enum abuse (ENCH_ABJ_I, II,dshaligram2007-03-211-43/+5
* Added wizmode command to simulate monster vs player combat (&^F).dshaligram2007-03-211-292/+179
* Wizmode &M typo should not produce annoying program bugs.dshaligram2007-03-161-1/+1
* Cleaned up ghost and Pandemonium demon handling.dshaligram2007-03-151-6/+10
* Added KFEAT:, KITEM: and KMONS: map directives to allow placing specificdshaligram2007-03-121-24/+3
* Imported 4.1-style EV calc.dshaligram2007-03-051-0/+1
* Monster attack refactoring. Likely to be buggy.dshaligram2007-02-241-3/+3
* Rename init_new_level to something more descriptive.dshaligram2007-02-091-2/+3
* Modified wizmode &" and &~ commands so that you can jump to any level of anydshaligram2007-02-091-0/+41
* Tweaked stash-tracker so that greedy explore works in Pandemonium.dshaligram2006-12-121-3/+0
* Fixed bug where Pandemonium demonlords did not get their rightful runesdshaligram2006-12-081-7/+3
* *Breaks save compatibility* - changed monster flags to long, added "god" fiel...dshaligram2006-12-071-1/+1
* 'C' creates monsters on a targeted square in wizmode. 'D' kill-resets targeteddshaligram2006-12-061-3/+9
* Set is_undead correctly when changing species in wizmode.dshaligram2006-11-221-0/+2
* Merged stone_soup r15:451 into trunk.dshaligram2006-11-221-70/+609
* Clean up a mistake in the SVN import.nlanza2006-08-131-0/+1710