| Commit message (Collapse) | Author | Age | Files | Lines |
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These were of questionable use and freshness.
Signed-off-by: Robert Vollmert <rvollmert@gmx.net>
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Examining monsters with ctrl-X can lead to message corruption if the
title and body fields of the describe_info struct used by
process_description take up lines than fit in the message area.
This patch avoid the problem by allowing process_description to print
just the title field if title + body would take up too many lines.
Also make view_desc_proc start one line later since it seemed to be
trying to print the first line it was given one line above where it
should have been.
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* Tweak a few skill titles.
* Update the change log (not for these, though).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10769 c06c8d41-db1a-0410-9941-cceddc491573
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something
* FR 2836364 : Make controlled blink contaminate the player.
* Fix 2841232: display "very slow" in the % screen.
* FR 2858960 : Re-add mouseover descriptions for previously seen (but
not detected) features out of sight, and for plain floor
the stash description like when using 'x'.
* Disallow placement of corpses within walls, and allow rock worms to
leave corpses elsewhere.
* Minor tweaks to the documentation.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10766 c06c8d41-db1a-0410-9941-cceddc491573
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clickable. '_' toggles between inventory and spell display.
Actual tiles are still missing, but everything works as it should.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10648 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10562 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10560 c06c8d41-db1a-0410-9941-cceddc491573
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have already become almost identical to randarts, change "randart" to
"artefact" everywhere except for things that deal exclusively with
randarts.
Artefact related files will be renamed later.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9921 c06c8d41-db1a-0410-9941-cceddc491573
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eventually be done procedurally but for now this will do.
* Use non-verbose descriptions when hovering over spellbooks in Tiles,
so the description will include the spell list.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9506 c06c8d41-db1a-0410-9941-cceddc491573
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* Add toggle to travel to items. (FR 2180269)
(Basically copied from StashSearchMenu, but I couldn't work out how to
change the title after the toggle.)
* Display monster tiles, yay!
* Space allowing, display monsters' description along with 'x'
information. (Ironically, though this was copied from Tiles, it only
works for ASCII at the moment.)
* Right-shift all entry types by 1 instead of just InvEntry, so it's
more consistent and looks better on the 'V' screen.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9409 c06c8d41-db1a-0410-9941-cceddc491573
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* Use monsters' 'x' descriptions as inf.title when hovering your mouse
over monster tiles.
* A bit of code cleanup.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9385 c06c8d41-db1a-0410-9941-cceddc491573
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Handle mimics better.
Note that the monster pane will unify two mimics if you see both at
once; I think this is not because of what I just changed but it might be.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9336 c06c8d41-db1a-0410-9941-cceddc491573
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of monster_at().
The hope is to eventually remove mgrd completely (in favour of scanning
through the monster list, or a different datastructure which gets updated
automatically when monsters move), and thus fix all the mgrd-out-of-sync
bugs in one fell swoop.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9056 c06c8d41-db1a-0410-9941-cceddc491573
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in the message window. This inadvertantly fixes [2469950], where some lines would appear off screen.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9030 c06c8d41-db1a-0410-9941-cceddc491573
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with an asterisk.
* Sif Muna no longer gifts the books specific to Kiku and Vehumet
(Necronomicon, Annihilations, Demonology) though the spells contained
there-in may crop up in randart books.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8011 c06c8d41-db1a-0410-9941-cceddc491573
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long descriptions of features. For example, "An ice covered rock wall" instead
of "A rock wall". See dat/icecave.des function ice_cave_feat_descs() for
examples.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7992 c06c8d41-db1a-0410-9941-cceddc491573
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* Fix a few transformation edge cases: make sure inappropriate
equipment is removed when untransforming e.g. if the player was
mutated during transformation or wielded a two-handed weapon.
* Mention mulching in ammo descriptions.
* Fix 2178374: Spell descriptions for items.
* FR 2183104: Get rid of training toggle for skills at 27.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7301 c06c8d41-db1a-0410-9941-cceddc491573
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output AC/EV and damage/accuracy/speed for armour and weapons,
respectively.
Also, you can now wish for specific fixed and randarts in wizard mode
via the 'o' command. (I was getting annoyed at always having to create
all of them whenever I wanted to play around with the Singing Sword.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7048 c06c8d41-db1a-0410-9941-cceddc491573
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into a file crawlhistory.txt in docs/obsolete.
I used a perl script to do this under the assumption that all these
change logs used the same system following the keyword "Change History".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6930 c06c8d41-db1a-0410-9941-cceddc491573
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* Note donations made to Zin
* Add option autoinscribe_randarts that, if true, autoinscribes
artefacts of its own whenever some new properties become known,
be it by using it or identifying. Also applies to shops.
This is still unfinished and buggy.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6785 c06c8d41-db1a-0410-9941-cceddc491573
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* Adapt Matthew's code to use quotes if there's enough space left.
* Skip the general description of player ghosts that only repeats the
specific description but with less information.
* Don't refer to ghosts as "xyz's ghost the player ghost"
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6766 c06c8d41-db1a-0410-9941-cceddc491573
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Fix 2024560: Selective Amnesia crash.
Fix 2024701: claws/ankus not being handled in the weapon options.
Implement 2025076: give an indication of monsters seeing/sensing
invisible in their description.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6638 c06c8d41-db1a-0410-9941-cceddc491573
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quotes are separated out into their own DB.
Also, don't use item quotes when doing an item dump or during tutorial.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6547 c06c8d41-db1a-0410-9941-cceddc491573
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won't fit on the screen.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6282 c06c8d41-db1a-0410-9941-cceddc491573
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in the database. Apply Zaba's patch to view skills from the skill menu
('m'). The melee, ranged and magic skills currently only have really
generic descriptions shamelessly copied from the tutorial. There's a
front end function get_skill_description that appends extra information
like what types of unarmed attacks the current character is capable of
(kicking, clawing, punching, ...)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5955 c06c8d41-db1a-0410-9941-cceddc491573
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interface.
Instead of "Do you wish to inscribe this item? (y/n)" directly print
"Add what to inscription? (You may also (a)utoinscribe or (c)lear it.)"
(a) and (c) only where applicable, of course.
This has two benefits: No extra prompt needed to inscribe anything,
and I've finally managed to merge both the { prompt and inscribing
from viewing into the same function.
Escape or pressing Enter on an empty inscription string (or one only
consisting of spaces) will return without changing anything.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5879 c06c8d41-db1a-0410-9941-cceddc491573
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debugging functions, and some other clean-up.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5757 c06c8d41-db1a-0410-9941-cceddc491573
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suggested by dolorous in BR 1977925, and turn coloured draconian
corpses into plain draconian skeletons. Same when the game attempts
to create coloured draconian skeletons or simulacrums.
Added autoinscription to the single inscription command ('{') - this is
necessary for items with long descriptions that can't autoinscribed
otherwise.
Added a small hack to make death cobs (%) appear correctly in the monster
list.
The rest is cleanup, I believe.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5376 c06c8d41-db1a-0410-9941-cceddc491573
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they get randomised but fixed descriptions at the beginning of the
game, and once you know one type you'll be able to recognize
another staff/rod of the same type.
In the case of rods you'll still have to evoke it to find out the
number of charges.
I've tried to put the secondary descriptions into an order that
will roughly match the ten current staff tiles.
This solves part of FR 1837348, and is likely to cause havoc to
saved games, at least concerning staves.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3424 c06c8d41-db1a-0410-9941-cceddc491573
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Not adding to 0.3-branch yet in case it needs some tweaks.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2170 c06c8d41-db1a-0410-9941-cceddc491573
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Doesn't take the piety slowdowns at high piety (this is semi-intentional.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2126 c06c8d41-db1a-0410-9941-cceddc491573
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crawl_environment, player and monsters classes have been left in
externs.h, which necessitates that all of the enums references by
those classes stay in enums.h, since you can't forward declare an
enum. However, it's a start.
Also, portions of misc.{cc,h} have been split off into traps.{cc,h},
place.{cc,h} and terrain.{cc,h}
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2095 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2002 c06c8d41-db1a-0410-9941-cceddc491573
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This also works in shops which I think is okay.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1994 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1607 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1489 c06c8d41-db1a-0410-9941-cceddc491573
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the DB, right?
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1358 c06c8d41-db1a-0410-9941-cceddc491573
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Monster spells now use spell_type instead of the old mon_spell_type.
Fixed buggy behaviour when banished from Labyrinth.
DGL_WHEREIS was not including current time, fixed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1275 c06c8d41-db1a-0410-9941-cceddc491573
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Can now have multiple ghosts or Pandemonium demons on a level. Ghosts and Pan
demons can coexist. (D:9 and later are eligible for >1 ghost.) Enabled loading
ghosts in Pandemonium.
Pandemonium demons can now be created outside Pan. Not that you'd want to do
it, but you can.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1043 c06c8d41-db1a-0410-9941-cceddc491573
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monsters, terrain (named altars, traps, shops) and items all on the same
square.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1028 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@452 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573
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