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* Add FPROP_NO_TIDE to tell the tide not to touch certain squares.Darshan Shaligram2010-01-171-0/+4
* Experimental level builder changes for Swamp.Darshan Shaligram2010-01-161-26/+26
* Give Ilsuiw a better tide peak for Call Tide.Darshan Shaligram2010-01-161-1/+1
* Move island-building code from dgn-shoals.cc->dgn-height.cc.Darshan Shaligram2010-01-131-161/+40
* Set hard limit of 180 plants per Shoals level, reduce density of plant clusters.Darshan Shaligram2010-01-111-5/+16
* Change stair placement on Shoal:$ so it no longer groups all stairs together.Darshan Shaligram2010-01-091-84/+22
* Fix Shoal:$ generation bugs: stairs could be surrounded by deep water, hut en...Darshan Shaligram2010-01-051-10/+39
* Reduce chances of Shoals island rings further.Darshan Shaligram2010-01-011-2/+2
* Allow Shoals tide to wash through doorways, increase incoming tide speed when...Darshan Shaligram2010-01-011-14/+19
* Guarantee a small guard around the shoal rune.Darshan Shaligram2010-01-011-3/+6
* Add a touch more randomness to shoal island shapes.Darshan Shaligram2009-12-301-4/+6
* Prevent Shoals tide from drowning monsters and player if they cannot be moved...Darshan Shaligram2009-12-301-3/+6
* More sanity checks for Shoals vault and stair connectivity (due).Darshan Shaligram2009-12-301-1/+5
* Let tide break up piles (dshaligram)Stefan O'Rear2009-12-301-5/+35
* Shoals tide washes over items, does not push them awayStefan O'Rear2009-12-301-29/+5
* Allow tiles to destroy only some items.Stefan O'Rear2009-12-301-10/+16
* Remove shoal decoy huts. The rune huts are now also used as decoys, with the ...Darshan Shaligram2009-12-301-4/+8
* More call tide fixes: don't flash view if Ilsuiw is not in LOS, apply tide re...Darshan Shaligram2009-12-301-5/+8
* Boost Ilsuiw stats and give her Call Tide, which strongly boosts the tide in ...Darshan Shaligram2009-12-291-16/+92
* Fix warnings for double->int implicit conversion (Napkin).Darshan Shaligram2009-12-291-4/+5
* Merfolk (water/ice) elementalists join the Shoals guard.Darshan Shaligram2009-12-291-33/+4
* Place clumps of plants on Shoals levels.Darshan Shaligram2009-12-281-1/+337
* Fix shoals tides being arrested on squares with items that cannot be moved to...Darshan Shaligram2009-12-281-4/+5
* Postprocess shoals levels to fix heightmap for vaults on the level so that th...Darshan Shaligram2009-12-281-20/+70
* Fix shoals builder dying if an island is placed too close to map edge.Darshan Shaligram2009-12-281-9/+14
* Shoals tides do not fill in features when the tide is receding. Sunlight-drie...Darshan Shaligram2009-12-281-1/+50
* Apply second smoothing pass to Shoals deep water to reduce ugly rectangular d...Darshan Shaligram2009-12-271-2/+18
* Shoals tides should not try to move flying/swimming monsters out of the way, ...Darshan Shaligram2009-12-271-1/+1
* Reduce low tide effects in the Shoals.Darshan Shaligram2009-12-271-1/+1
* Add tides to the Shoals.Darshan Shaligram2009-12-271-3/+239
* Increase depths of deep water by distance from shore.Darshan Shaligram2009-12-271-0/+66
* Save Shoals heightmap in level tag, increment tag minor version.Darshan Shaligram2009-12-271-8/+12
* Add the occasional cliff in the shoals.Darshan Shaligram2009-12-261-19/+76
* Add rock outcrops at the highest points of the Shoal islands. Also fix Shoal:...Darshan Shaligram2009-12-261-1/+3
* Move Shoals code out into its own file.Darshan Shaligram2009-12-261-0/+257