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* Minor view code cleanup; this ought to fix the DOS redraw issues as well.dshaligram2007-10-271-0/+15
* * Fixed Vault:8 level being generated with no rune (cbus).dshaligram2007-09-251-1/+3
* Split off portions of externs.h and enum.h into other files. Thezelgadis2007-09-151-0/+94
* Applied Enne's fix to 1795522: "show_beam shouldn't workj-p-e-g2007-09-151-1/+2
* Condensed monster descriptions.j-p-e-g2007-08-221-0/+1
* Reworked Bazaars as a special case of portal vaults. The level-type is nowdshaligram2007-07-271-3/+1
* [1749272] Fixed view update issues:dshaligram2007-07-241-0/+5
* Updated level-design.txt.dshaligram2007-07-211-2/+10
* [1746014] Added an implicit quiver when firing missiles:dshaligram2007-07-131-1/+18
* Lots and lots of type safety.haranp2007-07-081-2/+2
* Allow glob patterns in KFEAT lines. For instance:dshaligram2007-06-241-1/+1
* Experimental mouse support for ncurses (enable with mouse_input=yes indshaligram2007-06-201-0/+2
* [1738010] Stash-tracker now also tracks traps and other dungeon features.dshaligram2007-06-171-1/+2
* x on the level-map changes travel exclusion radius. Radius steps are 1, 4 anddshaligram2007-06-171-0/+2
* [1699948] Allow changing the viewport size if you're using a larger terminaldshaligram2007-06-041-6/+11
* Improve beam selection by trying to match slopes (well, munged slopes) to thedshaligram2007-06-031-0/+1
* Highlight monsters in the path of a beam (with :).dshaligram2007-06-021-0/+10
* Move spell targeting before miscast check. Not everything is moved - spellsdshaligram2007-03-141-1/+2
* Minor direction cleanups (mainly messaging.)haranp2007-01-261-2/+0
* direction() cleanup, stage 2: look_around is gone, everything unifiedharanp2007-01-251-13/+2
* Stage 1 of the direction() rewrite.haranp2007-01-241-1/+1
* Merged stone_soup r15:451 into trunk.dshaligram2006-11-221-1/+28
* Clean up a mistake in the SVN import.nlanza2006-08-131-0/+47