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* Replace observe_cell by you.see_cell.Robert Vollmert2009-11-131-4/+4
* Implement monster swiftness, and give it to GastronokStefan O'Rear2009-11-121-0/+2
* New door Lua marker propertiesMatthew Cline2009-11-121-5/+8
* Rename SPELL_BACKLIGHT -> SPELL_CORONA, and relevant ZAP/BEAM/DUR.Jude Brown2009-11-121-1/+1
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-1/+1
* Fix off-by-one error for glyphs in Ctrl-X listing. (doy)David Ploog2009-11-111-1/+1
* Given silver's new status, tweak descriptions of Zin's and Ely's altars.David Lawrence Ramsey2009-11-101-2/+2
* Remove a few obsolete includes.Robert Vollmert2009-11-101-2/+0
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* CrawlHashTable: reduce RAM overheadMatthew Cline2009-11-101-1/+1
* Remove option draw_it from viewwindow.Robert Vollmert2009-11-091-4/+4
* Rename FeawnCharles Otto2009-11-081-2/+2
* Move see_cell_no_trans into player.Robert Vollmert2009-11-081-1/+1
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-1/+2
* Replace bounds_func with circle_def.Robert Vollmert2009-11-081-1/+1
* Replace mons_is_summoned with monsters::is_summoned.Vsevolod Kozlov2009-11-071-2/+2
* Replace mons_neutral with monsters::neutral.Vsevolod Kozlov2009-11-071-3/+3
* Fix moves.target getting out of sync with ray in targetting.Robert Vollmert2009-11-071-36/+17
* Split up debug.ccMatthew Cline2009-11-061-2/+4
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-7/+7
* Move checks for the berserk state into actor::berserk().David Lawrence Ramsey2009-11-061-2/+2
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-10/+10
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-2/+2
* Split get_symbol from view.cc.Robert Vollmert2009-11-061-0/+1
* Unify mesmerisation code.Robert Vollmert2009-11-051-2/+2
* Replace mons_is_paralysed with monsters::paralysed.Vsevolod Kozlov2009-11-051-1/+1
* Split up view.cc.Robert Vollmert2009-11-041-0/+3
* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-3/+4
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Remove ray antialiasing.Robert Vollmert2009-11-011-3/+2
* Fix bug [2874237] monster info display corruptionCharles Otto2009-10-311-0/+6
* Combine mons_is_sleeping(monsters *m) into monsters::asleep()abrahamwl2009-10-301-2/+2
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+2
* Move monster_pane_info out into mon-info.cc and rename.Robert Vollmert2009-10-271-9/+10
* Unset havebeam when shift-targetting.Robert Vollmert2009-10-251-0/+1
* Let markers change the description of any featureMatthew Cline2009-10-251-2/+2
* Let markers change the description of any featureMatthew Cline2009-10-251-13/+18
* Rename Chronos to Cheibriados. (Jude Brown)David Ploog2009-10-231-2/+2
* Get rid of player_monster_visible.Robert Vollmert2009-10-221-8/+8
* Remove mons_see_invis in favour of monsters::can_see_invisible.Robert Vollmert2009-10-221-2/+2
* Create l_defs.h and move stuff there.Robert Vollmert2009-10-211-0/+1
* Fix altars of Chronos being invisible, include them when searching for altars.Adam Borowski2009-10-211-0/+2
* directn.cc: Some more non-PLAIN message channelsMatthew Cline2009-10-191-2/+2
* directn.cc: Fix arena crash on examine monsterMatthew Cline2009-10-191-1/+2
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* Unify check for unknown staircases in is_unknown_staircase.Robert Vollmert2009-10-171-1/+1
* More renaming and reorganization of feature checks.Robert Vollmert2009-10-171-3/+3
* Naming consistency.Robert Vollmert2009-10-171-6/+6
* Globally replace see_grid by see_cell.Robert Vollmert2009-10-171-8/+8
* Some find_ray related cleanup.Robert Vollmert2009-10-161-18/+11