| Commit message (Expand) | Author | Age | Files | Lines |
* | Applying r6687 to 0.4. | ennewalker | 2008-07-26 | 1 | -7/+7 |
* | Applying r6685 to 0.4. | ennewalker | 2008-07-26 | 1 | -1/+1 |
* | Applying r6683 to 0.4. | ennewalker | 2008-07-26 | 1 | -0/+40 |
* | Trunk->0.4 merge r6659-6660: [2026251] Elf arrival vault fix, debug_mons_scan. | dshaligram | 2008-07-24 | 1 | -1/+1 |
* | Another clean up, and add some new weapon speech. | j-p-e-g | 2008-07-07 | 1 | -1/+1 |
* | Add a function x_chance_in_y(x,y) to replace the various | j-p-e-g | 2008-07-06 | 1 | -39/+41 |
* | [2010990] [2010344] Fixing issues where a disconnected region would not be co... | ennewalker | 2008-07-04 | 1 | -1/+38 |
* | Disallow vampires from draining summoned creatures to be consistent with | j-p-e-g | 2008-07-04 | 1 | -38/+38 |
* | Many code cleanups, mostly involving using stack_iterator and | haranp | 2008-07-02 | 1 | -3/+1 |
* | For Tiles, use some of the other wall types in the Abyss as well to make | j-p-e-g | 2008-07-01 | 1 | -0/+1 |
* | Add yet more miscellaneous minor fixes. | dolorous | 2008-06-30 | 1 | -2/+0 |
* | Add more minor cosmetic fixes. | dolorous | 2008-06-30 | 1 | -1/+0 |
* | Enable Chaos Knights of Lugonu starting out in the Abyss. | j-p-e-g | 2008-06-30 | 1 | -4/+4 |
* | For amphibious creatures with HT_WATER, don't force replacing floor compatible | j-p-e-g | 2008-06-27 | 1 | -1/+4 |
* | Misc. minor cleanups. (Yes, a huge amount of them but still...) | j-p-e-g | 2008-06-26 | 1 | -7/+7 |
* | Fix the Vestibule having no upstairs. o_O | j-p-e-g | 2008-06-15 | 1 | -2/+4 |
* | Add more miscellaneous minor fixes. | dolorous | 2008-06-15 | 1 | -16/+20 |
* | Fix 1948131: Quiver slot name wraps around the screen. | j-p-e-g | 2008-06-15 | 1 | -9/+9 |
* | Add more minor cosmetic fixes. | dolorous | 2008-06-14 | 1 | -2/+3 |
* | Fix 1992604: monster_los asserting for positions out of bounds. | j-p-e-g | 2008-06-13 | 1 | -3/+5 |
* | Fixing logic error so that D:1 can be created again. | ennewalker | 2008-06-12 | 1 | -1/+1 |
* | Remove unneeded methods (including the old resistance screen), rename | j-p-e-g | 2008-06-12 | 1 | -34/+15 |
* | Overhaul god gift handling again so that we can tell which god sent | dolorous | 2008-06-12 | 1 | -1/+1 |
* | Clean-up (renaming static methods and comments) in a number of files. | j-p-e-g | 2008-06-10 | 1 | -73/+73 |
* | Add minor cosmetic fixes. | dolorous | 2008-06-10 | 1 | -1/+1 |
* | [1982933] [1790502] Fixing issue with vaults being generated on lava. | ennewalker | 2008-06-07 | 1 | -0/+6 |
* | Enable pathfinding for patrolling monsters who lost their patrol point. | j-p-e-g | 2008-06-07 | 1 | -1/+1 |
* | Create random blood spatter in the Abyss and Pandemonium (FR 1986241). | j-p-e-g | 2008-06-07 | 1 | -1/+1 |
* | Fix 1984593: all monster being generated awake. | j-p-e-g | 2008-06-05 | 1 | -2/+3 |
* | I'm not sure I actually coded anything worthwhile, though I experimented | j-p-e-g | 2008-06-02 | 1 | -2/+2 |
* | Add yet more minor cosmetic fixes. | dolorous | 2008-06-02 | 1 | -3/+2 |
* | Fix wizard mode being unable to create monsters of nonfloor habitat. | j-p-e-g | 2008-06-01 | 1 | -9/+9 |
* | Fix 1937489: Remove map markers overwritten by lakes or rivers, as was | j-p-e-g | 2008-06-01 | 1 | -4/+17 |
* | Modify num_feats_between to return early if a feature has been | j-p-e-g | 2008-05-27 | 1 | -0/+1 |
* | Update documentation on coding conventions, and apply a few of them. :) | j-p-e-g | 2008-05-27 | 1 | -24/+28 |
* | Added "error" channel for runtime errors, and changed error messages that | zelgadis | 2008-05-27 | 1 | -2/+3 |
* | Add a "patrolling" flag to monster creation in mapdef and dungeon.cc, | j-p-e-g | 2008-05-26 | 1 | -191/+207 |
* | FR 1822931: Vaults can now include tags of the form "layout_foo" to | zelgadis | 2008-05-26 | 1 | -3/+35 |
* | Fix aborting unchivalric attacks costing a turn. | j-p-e-g | 2008-05-25 | 1 | -34/+30 |
* | Pushing some dungeon-related lua functions back into C++. | ennewalker | 2008-05-22 | 1 | -51/+60 |
* | Fix 1941612: Zapping wands known to be empty shouldn't cost a turn, but | j-p-e-g | 2008-05-21 | 1 | -17/+17 |
* | Adding _plan_1() (the donut room) into layout.des. Vaults can now have zero ... | ennewalker | 2008-05-17 | 1 | -66/+10 |
* | Outsourced the cross and the large octagon room to the (new) layout.des file.... | ennewalker | 2008-05-17 | 1 | -45/+19 |
* | [1947491] Fixing minor issues in dungeon.cc. Some cases have too few stairs.... | ennewalker | 2008-05-15 | 1 | -9/+18 |
* | Improve labyrinth loot, fixed assert when labyrinth minivaults try to place t... | dshaligram | 2008-05-10 | 1 | -20/+15 |
* | [1959633] Fix an issue where too few stone stairs on the previous level cause... | ennewalker | 2008-05-10 | 1 | -10/+34 |
* | Fixing a bug with inconsistent monster inventory state. Now monster inventor... | ennewalker | 2008-05-09 | 1 | -1/+1 |
* | Comment fix. | dolorous | 2008-05-06 | 1 | -1/+1 |
* | Hopefully fix debug build, based partially on Josh's patch. | dolorous | 2008-05-06 | 1 | -3/+3 |
* | Cleaned up monster generation functions, separate monster zombie type from mo... | dshaligram | 2008-05-05 | 1 | -274/+114 |