| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | Hopefully fix debug build, based partially on Josh's patch. | dolorous | 2008-05-06 | 1 | -3/+3 |
* | Cleaned up monster generation functions, separate monster zombie type from mo... | dshaligram | 2008-05-05 | 1 | -274/+114 |
* | [1948047] Fixing slime pit minimap bug. Walls that are out-of-sight when the... | ennewalker | 2008-04-22 | 1 | -1/+1 |
* | [1914620] Adjusting duplicate stair removal logic (such as extra stone stairs... | ennewalker | 2008-04-20 | 1 | -2/+46 |
* | Fixes to compile with Visual C++. Moved direct.cc and direct.h to directn.* t... | dshaligram | 2008-04-19 | 1 | -1/+1 |
* | [1945524] Fixed minivaults not being generatable. | dshaligram | 2008-04-18 | 1 | -1/+1 |
* | Apply Horst von Brand's (first) patch 1887488: gcc-4.3 compile failures. | j-p-e-g | 2008-04-14 | 1 | -177/+178 |
* | Level-builder was treating secret doors as walls when considering isolated re... | dshaligram | 2008-04-10 | 1 | -2/+3 |
* | The level-builder now enforces the constraint that every contiguous region on... | dshaligram | 2008-04-10 | 1 | -61/+143 |
* | Added Water card. Might need some rebalancing. | haranp | 2008-04-08 | 1 | -3/+3 |
* | Ha, I knew there was a reason to cleaning up dungeon.cc - learning by | j-p-e-g | 2008-03-31 | 1 | -4/+25 |
* | Code cleanup and renaming of static methods, mostly for decks.cc and | j-p-e-g | 2008-03-31 | 1 | -789/+814 |
* | Prevent shafts from being created in corridors, at least until | j-p-e-g | 2008-03-29 | 1 | -476/+459 |
* | Add fountains of blood (as suggested by Lemuel), and tidy up | j-p-e-g | 2008-03-26 | 1 | -4/+6 |
* | Another batch of msvc compile fixes. | pauldubois | 2008-03-10 | 1 | -1/+1 |
* | Batch of tiny changes for MSVC compiles. | pauldubois | 2008-03-10 | 1 | -1/+1 |
* | [1868908] Fixed undiscovered traps being a different colour from surrounding ... | dshaligram | 2008-01-25 | 1 | -1/+3 |
* | New Zot levels, courtesy Lemuel (David). | dshaligram | 2008-01-12 | 1 | -5/+6 |
* | Fixed missing upstairs in Hall of Blades (uru). | dshaligram | 2008-01-10 | 1 | -2/+2 |
* | Monsters get multilevel resists (incomplete). Monster data needs to be | dshaligram | 2008-01-09 | 1 | -5/+1 |
* | Add more habitat cleanups: rename HT_NORMAL to HT_LAND, remove | dolorous | 2008-01-04 | 1 | -4/+4 |
* | Add rock wall to the habitats list (for rock worms), and move monster | dolorous | 2008-01-04 | 1 | -3/+3 |
* | Add miscellaneous type cleanups and comment fixes. | dolorous | 2008-01-03 | 1 | -9/+8 |
* | Add minor comment updates. | dolorous | 2008-01-02 | 1 | -2/+2 |
* | Made labyrinths bigger, removed padding around minivaults. | dshaligram | 2007-12-27 | 1 | -62/+0 |
* | Fix message typos. | dolorous | 2007-12-16 | 1 | -2/+2 |
* | mapdef/vault items can now have their race type and ego explicitly set. | zelgadis | 2007-12-13 | 1 | -8/+103 |
* | Items can now fall through shaft traps (trap doors). The code is rather | zelgadis | 2007-12-03 | 1 | -6/+6 |
* | Fixing [1832064] stair bug. Added a cleanup function to ensure that there is... | ennewalker | 2007-11-21 | 1 | -0/+126 |
* | Extraneous up stairs on dungeon level 1 are confusing to new users. Removing... | ennewalker | 2007-11-20 | 1 | -1/+5 |
* | The number of traps randomly generated on a level, and which types of | zelgadis | 2007-11-13 | 1 | -49/+49 |
* | Fixed labyrinth sizes for trunk. | dshaligram | 2007-10-25 | 1 | -6/+6 |
* | Fixed bug that consistently placed characters too near the exit in labyrinths. | dshaligram | 2007-10-25 | 1 | -4/+5 |
* | [1804809] Fixed buggy handling of colour overlays. | dshaligram | 2007-10-25 | 1 | -0/+77 |
* | Added a flag to disable generation of exits from a vault. Need to clean up va... | dshaligram | 2007-10-25 | 1 | -16/+27 |
* | dgn_place_map takes a coord_def to specify the centre of the map for minivaul... | dshaligram | 2007-10-25 | 1 | -71/+85 |
* | Removed amnesia/forgetfullness trap, mutation and scroll. The | zelgadis | 2007-10-15 | 1 | -1/+1 |
* | Added to classes actor, monsters and player the method can_pass_through(), | zelgadis | 2007-10-14 | 1 | -2/+6 |
* | Implementing merfolk monsters. There are two types, merfolk fighters, | j-p-e-g | 2007-10-13 | 1 | -0/+7 |
* | Fixed minimum distance of lab entrance from exit. | dshaligram | 2007-10-11 | 1 | -1/+1 |
* | [1809278][1809633] Fixed spotty level badness. | dshaligram | 2007-10-10 | 1 | -4/+4 |
* | Allow bargains in bazaars, ranging from 60% to 95%. | j-p-e-g | 2007-10-09 | 1 | -0/+25 |
* | Fixed bad comparison with string literal (bobbens). | dshaligram | 2007-10-07 | 1 | -1/+1 |
* | Allow overriding monster colours in map specs using col:<newcolour>. | dshaligram | 2007-10-07 | 1 | -5/+12 |
* | First steps toward removing the need for 6-deep rock-wall padding around dung... | dshaligram | 2007-10-06 | 1 | -23/+23 |
* | Randomly generate shaft traps. | zelgadis | 2007-10-05 | 1 | -0/+2 |
* | init_pandemonium() needs to re-do dgn_set_colours_from_monsters(), | zelgadis | 2007-10-05 | 1 | -2/+4 |
* | Oops, was calling dgn_set_floor_colours() in wrong place, leading to some | zelgadis | 2007-10-05 | 1 | -5/+20 |
* | Shaft traps (trap doors) [1792195] and level annotation [1769009] | zelgadis | 2007-10-05 | 1 | -2/+18 |
* | Another cleanup of dungeon features. Adding general markers | j-p-e-g | 2007-10-04 | 1 | -2/+2 |