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* Hopefully fix debug build, based partially on Josh's patch.dolorous2008-05-061-3/+3
* Cleaned up monster generation functions, separate monster zombie type from mo...dshaligram2008-05-051-274/+114
* [1948047] Fixing slime pit minimap bug. Walls that are out-of-sight when the...ennewalker2008-04-221-1/+1
* [1914620] Adjusting duplicate stair removal logic (such as extra stone stairs...ennewalker2008-04-201-2/+46
* Fixes to compile with Visual C++. Moved direct.cc and direct.h to directn.* t...dshaligram2008-04-191-1/+1
* [1945524] Fixed minivaults not being generatable.dshaligram2008-04-181-1/+1
* Apply Horst von Brand's (first) patch 1887488: gcc-4.3 compile failures.j-p-e-g2008-04-141-177/+178
* Level-builder was treating secret doors as walls when considering isolated re...dshaligram2008-04-101-2/+3
* The level-builder now enforces the constraint that every contiguous region on...dshaligram2008-04-101-61/+143
* Added Water card. Might need some rebalancing.haranp2008-04-081-3/+3
* Ha, I knew there was a reason to cleaning up dungeon.cc - learning by j-p-e-g2008-03-311-4/+25
* Code cleanup and renaming of static methods, mostly for decks.cc and j-p-e-g2008-03-311-789/+814
* Prevent shafts from being created in corridors, at least untilj-p-e-g2008-03-291-476/+459
* Add fountains of blood (as suggested by Lemuel), and tidy up j-p-e-g2008-03-261-4/+6
* Another batch of msvc compile fixes.pauldubois2008-03-101-1/+1
* Batch of tiny changes for MSVC compiles.pauldubois2008-03-101-1/+1
* [1868908] Fixed undiscovered traps being a different colour from surrounding ...dshaligram2008-01-251-1/+3
* New Zot levels, courtesy Lemuel (David).dshaligram2008-01-121-5/+6
* Fixed missing upstairs in Hall of Blades (uru).dshaligram2008-01-101-2/+2
* Monsters get multilevel resists (incomplete). Monster data needs to bedshaligram2008-01-091-5/+1
* Add more habitat cleanups: rename HT_NORMAL to HT_LAND, remove dolorous2008-01-041-4/+4
* Add rock wall to the habitats list (for rock worms), and move monster dolorous2008-01-041-3/+3
* Add miscellaneous type cleanups and comment fixes.dolorous2008-01-031-9/+8
* Add minor comment updates.dolorous2008-01-021-2/+2
* Made labyrinths bigger, removed padding around minivaults.dshaligram2007-12-271-62/+0
* Fix message typos.dolorous2007-12-161-2/+2
* mapdef/vault items can now have their race type and ego explicitly set.zelgadis2007-12-131-8/+103
* Items can now fall through shaft traps (trap doors). The code is ratherzelgadis2007-12-031-6/+6
* Fixing [1832064] stair bug. Added a cleanup function to ensure that there is...ennewalker2007-11-211-0/+126
* Extraneous up stairs on dungeon level 1 are confusing to new users. Removing...ennewalker2007-11-201-1/+5
* The number of traps randomly generated on a level, and which types ofzelgadis2007-11-131-49/+49
* Fixed labyrinth sizes for trunk.dshaligram2007-10-251-6/+6
* Fixed bug that consistently placed characters too near the exit in labyrinths.dshaligram2007-10-251-4/+5
* [1804809] Fixed buggy handling of colour overlays.dshaligram2007-10-251-0/+77
* Added a flag to disable generation of exits from a vault. Need to clean up va...dshaligram2007-10-251-16/+27
* dgn_place_map takes a coord_def to specify the centre of the map for minivaul...dshaligram2007-10-251-71/+85
* Removed amnesia/forgetfullness trap, mutation and scroll. Thezelgadis2007-10-151-1/+1
* Added to classes actor, monsters and player the method can_pass_through(),zelgadis2007-10-141-2/+6
* Implementing merfolk monsters. There are two types, merfolk fighters,j-p-e-g2007-10-131-0/+7
* Fixed minimum distance of lab entrance from exit.dshaligram2007-10-111-1/+1
* [1809278][1809633] Fixed spotty level badness.dshaligram2007-10-101-4/+4
* Allow bargains in bazaars, ranging from 60% to 95%.j-p-e-g2007-10-091-0/+25
* Fixed bad comparison with string literal (bobbens).dshaligram2007-10-071-1/+1
* Allow overriding monster colours in map specs using col:<newcolour>.dshaligram2007-10-071-5/+12
* First steps toward removing the need for 6-deep rock-wall padding around dung...dshaligram2007-10-061-23/+23
* Randomly generate shaft traps.zelgadis2007-10-051-0/+2
* init_pandemonium() needs to re-do dgn_set_colours_from_monsters(),zelgadis2007-10-051-2/+4
* Oops, was calling dgn_set_floor_colours() in wrong place, leading to somezelgadis2007-10-051-5/+20
* Shaft traps (trap doors) [1792195] and level annotation [1769009]zelgadis2007-10-051-2/+18
* Another cleanup of dungeon features. Adding general markersj-p-e-g2007-10-041-2/+2