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* Fixed labyrinth sizes for trunk.dshaligram2007-10-251-6/+6
* Fixed bug that consistently placed characters too near the exit in labyrinths.dshaligram2007-10-251-4/+5
* [1804809] Fixed buggy handling of colour overlays.dshaligram2007-10-251-0/+77
* Added a flag to disable generation of exits from a vault. Need to clean up va...dshaligram2007-10-251-16/+27
* dgn_place_map takes a coord_def to specify the centre of the map for minivaul...dshaligram2007-10-251-71/+85
* Removed amnesia/forgetfullness trap, mutation and scroll. Thezelgadis2007-10-151-1/+1
* Added to classes actor, monsters and player the method can_pass_through(),zelgadis2007-10-141-2/+6
* Implementing merfolk monsters. There are two types, merfolk fighters,j-p-e-g2007-10-131-0/+7
* Fixed minimum distance of lab entrance from exit.dshaligram2007-10-111-1/+1
* [1809278][1809633] Fixed spotty level badness.dshaligram2007-10-101-4/+4
* Allow bargains in bazaars, ranging from 60% to 95%.j-p-e-g2007-10-091-0/+25
* Fixed bad comparison with string literal (bobbens).dshaligram2007-10-071-1/+1
* Allow overriding monster colours in map specs using col:<newcolour>.dshaligram2007-10-071-5/+12
* First steps toward removing the need for 6-deep rock-wall padding around dung...dshaligram2007-10-061-23/+23
* Randomly generate shaft traps.zelgadis2007-10-051-0/+2
* init_pandemonium() needs to re-do dgn_set_colours_from_monsters(),zelgadis2007-10-051-2/+4
* Oops, was calling dgn_set_floor_colours() in wrong place, leading to somezelgadis2007-10-051-5/+20
* Shaft traps (trap doors) [1792195] and level annotation [1769009]zelgadis2007-10-051-2/+18
* Another cleanup of dungeon features. Adding general markersj-p-e-g2007-10-041-2/+2
* Moved all of the bazaar specific logic/code to dat/bazaar (or turned thezelgadis2007-10-041-105/+76
* Bumped piety cost for brothers-in-arms and greater healing.dshaligram2007-09-271-5/+7
* All vaults are now "uniq" (one-use-per-game) by default. Vaults that wantdshaligram2007-09-261-1/+1
* Removed hard tabs.dshaligram2007-09-261-4/+4
* This change moves the logic for when a level or branch prohibitszelgadis2007-09-191-0/+96
* Introduces three new wall types, translucent versions of the normalzelgadis2007-09-191-0/+9
* If wizard mode is on when going through a portal to a bazaar, Crawl willzelgadis2007-09-191-0/+33
* Shops could show up in Abyss/Pan. Oops. Will only show up in dungeon now.haranp2007-09-161-1/+1
* Split off portions of externs.h and enum.h into other files. Thezelgadis2007-09-151-0/+6
* Another change to how bazaars look.j-p-e-g2007-09-121-6/+22
* Changed the look of bazaars.j-p-e-g2007-09-111-0/+14
* Turfed out obsolete orange crystal statue and silver statue features.dshaligram2007-09-071-10/+3
* Fix 1708493: corpses being butchered turning into skeletons, j-p-e-g2007-09-061-2/+6
* Added two command hints: 'v'iewing for certain features,j-p-e-g2007-09-051-1/+27
* Added throwing nets. These still need work, and thusj-p-e-g2007-08-201-0/+3
* Fixed map marker crashes.dshaligram2007-08-171-9/+9
* Bazaar updates (David).dshaligram2007-08-121-0/+13
* Give Lugonu Banishment and Corruption. I've left the old Bend Space in, becausedshaligram2007-08-111-11/+61
* [1769972] Better handling of rogue markers.dshaligram2007-08-091-10/+24
* [1770625] Allow generated monster names in &M.dshaligram2007-08-091-20/+29
* Lab entry diagnostic message was not conditionalised, fixed.dshaligram2007-08-041-0/+2
* [1767432] Fixed labyrinth with sealed exit.dshaligram2007-08-041-1/+1
* Fixed older gccs croaking on anon object.dshaligram2007-08-021-2/+4
* Labyrinth entry points are now a guaranteed minimum distance away from thedshaligram2007-08-011-1/+83
* Fixed feature timeout not working right for bazaars.dshaligram2007-07-301-2/+4
* &L can place encompass levels, and is more aggressive about overwritingdshaligram2007-07-291-8/+43
* Explicit marker activation is only necessary when dgn_place_map is calleddshaligram2007-07-281-1/+1
* Added description for dgn_place_map().dshaligram2007-07-281-0/+7
* Added wizmode &L command to place a map on the current level by name. Thisdshaligram2007-07-281-35/+155
* Reworked Bazaars as a special case of portal vaults. The level-type is nowdshaligram2007-07-271-6/+27
* Replaced timed markers with Lua markers. Breaks save compatibility.dshaligram2007-07-261-0/+1