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* Modify num_feats_between to return early if a feature has beenj-p-e-g2008-05-271-0/+1
* Update documentation on coding conventions, and apply a few of them. :)j-p-e-g2008-05-271-24/+28
* Added "error" channel for runtime errors, and changed error messages thatzelgadis2008-05-271-2/+3
* Add a "patrolling" flag to monster creation in mapdef and dungeon.cc, j-p-e-g2008-05-261-191/+207
* FR 1822931: Vaults can now include tags of the form "layout_foo" tozelgadis2008-05-261-3/+35
* Fix aborting unchivalric attacks costing a turn.j-p-e-g2008-05-251-34/+30
* Pushing some dungeon-related lua functions back into C++.ennewalker2008-05-221-51/+60
* Fix 1941612: Zapping wands known to be empty shouldn't cost a turn, butj-p-e-g2008-05-211-17/+17
* Adding _plan_1() (the donut room) into layout.des. Vaults can now have zero ...ennewalker2008-05-171-66/+10
* Outsourced the cross and the large octagon room to the (new) layout.des file....ennewalker2008-05-171-45/+19
* [1947491] Fixing minor issues in dungeon.cc. Some cases have too few stairs....ennewalker2008-05-151-9/+18
* Improve labyrinth loot, fixed assert when labyrinth minivaults try to place t...dshaligram2008-05-101-20/+15
* [1959633] Fix an issue where too few stone stairs on the previous level cause...ennewalker2008-05-101-10/+34
* Fixing a bug with inconsistent monster inventory state. Now monster inventor...ennewalker2008-05-091-1/+1
* Comment fix.dolorous2008-05-061-1/+1
* Hopefully fix debug build, based partially on Josh's patch.dolorous2008-05-061-3/+3
* Cleaned up monster generation functions, separate monster zombie type from mo...dshaligram2008-05-051-274/+114
* [1948047] Fixing slime pit minimap bug. Walls that are out-of-sight when the...ennewalker2008-04-221-1/+1
* [1914620] Adjusting duplicate stair removal logic (such as extra stone stairs...ennewalker2008-04-201-2/+46
* Fixes to compile with Visual C++. Moved direct.cc and direct.h to directn.* t...dshaligram2008-04-191-1/+1
* [1945524] Fixed minivaults not being generatable.dshaligram2008-04-181-1/+1
* Apply Horst von Brand's (first) patch 1887488: gcc-4.3 compile failures.j-p-e-g2008-04-141-177/+178
* Level-builder was treating secret doors as walls when considering isolated re...dshaligram2008-04-101-2/+3
* The level-builder now enforces the constraint that every contiguous region on...dshaligram2008-04-101-61/+143
* Added Water card. Might need some rebalancing.haranp2008-04-081-3/+3
* Ha, I knew there was a reason to cleaning up dungeon.cc - learning by j-p-e-g2008-03-311-4/+25
* Code cleanup and renaming of static methods, mostly for decks.cc and j-p-e-g2008-03-311-789/+814
* Prevent shafts from being created in corridors, at least untilj-p-e-g2008-03-291-476/+459
* Add fountains of blood (as suggested by Lemuel), and tidy up j-p-e-g2008-03-261-4/+6
* Another batch of msvc compile fixes.pauldubois2008-03-101-1/+1
* Batch of tiny changes for MSVC compiles.pauldubois2008-03-101-1/+1
* [1868908] Fixed undiscovered traps being a different colour from surrounding ...dshaligram2008-01-251-1/+3
* New Zot levels, courtesy Lemuel (David).dshaligram2008-01-121-5/+6
* Fixed missing upstairs in Hall of Blades (uru).dshaligram2008-01-101-2/+2
* Monsters get multilevel resists (incomplete). Monster data needs to bedshaligram2008-01-091-5/+1
* Add more habitat cleanups: rename HT_NORMAL to HT_LAND, remove dolorous2008-01-041-4/+4
* Add rock wall to the habitats list (for rock worms), and move monster dolorous2008-01-041-3/+3
* Add miscellaneous type cleanups and comment fixes.dolorous2008-01-031-9/+8
* Add minor comment updates.dolorous2008-01-021-2/+2
* Made labyrinths bigger, removed padding around minivaults.dshaligram2007-12-271-62/+0
* Fix message typos.dolorous2007-12-161-2/+2
* mapdef/vault items can now have their race type and ego explicitly set.zelgadis2007-12-131-8/+103
* Items can now fall through shaft traps (trap doors). The code is ratherzelgadis2007-12-031-6/+6
* Fixing [1832064] stair bug. Added a cleanup function to ensure that there is...ennewalker2007-11-211-0/+126
* Extraneous up stairs on dungeon level 1 are confusing to new users. Removing...ennewalker2007-11-201-1/+5
* The number of traps randomly generated on a level, and which types ofzelgadis2007-11-131-49/+49
* Fixed labyrinth sizes for trunk.dshaligram2007-10-251-6/+6
* Fixed bug that consistently placed characters too near the exit in labyrinths.dshaligram2007-10-251-4/+5
* [1804809] Fixed buggy handling of colour overlays.dshaligram2007-10-251-0/+77
* Added a flag to disable generation of exits from a vault. Need to clean up va...dshaligram2007-10-251-16/+27