| Commit message (Expand) | Author | Age | Files | Lines |
* | Extraneous up stairs on dungeon level 1 are confusing to new users. Removing... | ennewalker | 2007-11-20 | 1 | -1/+5 |
* | The number of traps randomly generated on a level, and which types of | zelgadis | 2007-11-13 | 1 | -49/+49 |
* | Fixed labyrinth sizes for trunk. | dshaligram | 2007-10-25 | 1 | -6/+6 |
* | Fixed bug that consistently placed characters too near the exit in labyrinths. | dshaligram | 2007-10-25 | 1 | -4/+5 |
* | [1804809] Fixed buggy handling of colour overlays. | dshaligram | 2007-10-25 | 1 | -0/+77 |
* | Added a flag to disable generation of exits from a vault. Need to clean up va... | dshaligram | 2007-10-25 | 1 | -16/+27 |
* | dgn_place_map takes a coord_def to specify the centre of the map for minivaul... | dshaligram | 2007-10-25 | 1 | -71/+85 |
* | Removed amnesia/forgetfullness trap, mutation and scroll. The | zelgadis | 2007-10-15 | 1 | -1/+1 |
* | Added to classes actor, monsters and player the method can_pass_through(), | zelgadis | 2007-10-14 | 1 | -2/+6 |
* | Implementing merfolk monsters. There are two types, merfolk fighters, | j-p-e-g | 2007-10-13 | 1 | -0/+7 |
* | Fixed minimum distance of lab entrance from exit. | dshaligram | 2007-10-11 | 1 | -1/+1 |
* | [1809278][1809633] Fixed spotty level badness. | dshaligram | 2007-10-10 | 1 | -4/+4 |
* | Allow bargains in bazaars, ranging from 60% to 95%. | j-p-e-g | 2007-10-09 | 1 | -0/+25 |
* | Fixed bad comparison with string literal (bobbens). | dshaligram | 2007-10-07 | 1 | -1/+1 |
* | Allow overriding monster colours in map specs using col:<newcolour>. | dshaligram | 2007-10-07 | 1 | -5/+12 |
* | First steps toward removing the need for 6-deep rock-wall padding around dung... | dshaligram | 2007-10-06 | 1 | -23/+23 |
* | Randomly generate shaft traps. | zelgadis | 2007-10-05 | 1 | -0/+2 |
* | init_pandemonium() needs to re-do dgn_set_colours_from_monsters(), | zelgadis | 2007-10-05 | 1 | -2/+4 |
* | Oops, was calling dgn_set_floor_colours() in wrong place, leading to some | zelgadis | 2007-10-05 | 1 | -5/+20 |
* | Shaft traps (trap doors) [1792195] and level annotation [1769009] | zelgadis | 2007-10-05 | 1 | -2/+18 |
* | Another cleanup of dungeon features. Adding general markers | j-p-e-g | 2007-10-04 | 1 | -2/+2 |
* | Moved all of the bazaar specific logic/code to dat/bazaar (or turned the | zelgadis | 2007-10-04 | 1 | -105/+76 |
* | Bumped piety cost for brothers-in-arms and greater healing. | dshaligram | 2007-09-27 | 1 | -5/+7 |
* | All vaults are now "uniq" (one-use-per-game) by default. Vaults that want | dshaligram | 2007-09-26 | 1 | -1/+1 |
* | Removed hard tabs. | dshaligram | 2007-09-26 | 1 | -4/+4 |
* | This change moves the logic for when a level or branch prohibits | zelgadis | 2007-09-19 | 1 | -0/+96 |
* | Introduces three new wall types, translucent versions of the normal | zelgadis | 2007-09-19 | 1 | -0/+9 |
* | If wizard mode is on when going through a portal to a bazaar, Crawl will | zelgadis | 2007-09-19 | 1 | -0/+33 |
* | Shops could show up in Abyss/Pan. Oops. Will only show up in dungeon now. | haranp | 2007-09-16 | 1 | -1/+1 |
* | Split off portions of externs.h and enum.h into other files. The | zelgadis | 2007-09-15 | 1 | -0/+6 |
* | Another change to how bazaars look. | j-p-e-g | 2007-09-12 | 1 | -6/+22 |
* | Changed the look of bazaars. | j-p-e-g | 2007-09-11 | 1 | -0/+14 |
* | Turfed out obsolete orange crystal statue and silver statue features. | dshaligram | 2007-09-07 | 1 | -10/+3 |
* | Fix 1708493: corpses being butchered turning into skeletons, | j-p-e-g | 2007-09-06 | 1 | -2/+6 |
* | Added two command hints: 'v'iewing for certain features, | j-p-e-g | 2007-09-05 | 1 | -1/+27 |
* | Added throwing nets. These still need work, and thus | j-p-e-g | 2007-08-20 | 1 | -0/+3 |
* | Fixed map marker crashes. | dshaligram | 2007-08-17 | 1 | -9/+9 |
* | Bazaar updates (David). | dshaligram | 2007-08-12 | 1 | -0/+13 |
* | Give Lugonu Banishment and Corruption. I've left the old Bend Space in, because | dshaligram | 2007-08-11 | 1 | -11/+61 |
* | [1769972] Better handling of rogue markers. | dshaligram | 2007-08-09 | 1 | -10/+24 |
* | [1770625] Allow generated monster names in &M. | dshaligram | 2007-08-09 | 1 | -20/+29 |
* | Lab entry diagnostic message was not conditionalised, fixed. | dshaligram | 2007-08-04 | 1 | -0/+2 |
* | [1767432] Fixed labyrinth with sealed exit. | dshaligram | 2007-08-04 | 1 | -1/+1 |
* | Fixed older gccs croaking on anon object. | dshaligram | 2007-08-02 | 1 | -2/+4 |
* | Labyrinth entry points are now a guaranteed minimum distance away from the | dshaligram | 2007-08-01 | 1 | -1/+83 |
* | Fixed feature timeout not working right for bazaars. | dshaligram | 2007-07-30 | 1 | -2/+4 |
* | &L can place encompass levels, and is more aggressive about overwriting | dshaligram | 2007-07-29 | 1 | -8/+43 |
* | Explicit marker activation is only necessary when dgn_place_map is called | dshaligram | 2007-07-28 | 1 | -1/+1 |
* | Added description for dgn_place_map(). | dshaligram | 2007-07-28 | 1 | -0/+7 |
* | Added wizmode &L command to place a map on the current level by name. This | dshaligram | 2007-07-28 | 1 | -35/+155 |