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path: root/crawl-ref/source/enum.h
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* New unique: Aizul, disgraced guardian naga turned naga warrior.Jude Brown2009-11-071-1/+3
* Rename purple smoke to clouds of translocational energyStefan O'Rear2009-11-061-3/+2
* Full set of (monster) summon elemental spells (Mu).Jude Brown2009-11-061-1/+4
* Monster name flags fixupsMatthew Cline2009-11-061-1/+1
* Increase the value of MST_TEST_SPAWNER to not conflict withDavid Lawrence Ramsey2009-11-061-2/+2
* Give Dissolution "Summon Eyeballs" spell (dpeg).Jude Brown2009-11-061-0/+1
* Add haste other as a monster spellCharles Otto2009-11-061-1/+2
* Rename the hellion spell list from MST_BURNING_DEVIL to MST_HELLION.David Lawrence Ramsey2009-11-051-1/+1
* Clean up flight status checks for monsters.David Lawrence Ramsey2009-11-051-1/+0
* New monster spell: Summon Eyeballs.Jude Brown2009-11-051-3/+4
* New monsters: golden eyes.Jude Brown2009-11-051-1/+4
* Remove a few placeholders from enum.hStefan O'Rear2009-11-041-33/+27
* [ and ] respect dungeon topology (by)Stefan O'Rear2009-11-041-1/+0
* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-32/+1
* Allow vaults to override monster spells with spells:<xyz>Darshan Shaligram2009-11-041-1/+9
* Disintegration can be very messy.Stefan O'Rear2009-11-041-1/+2
* Fixed MONS_NO_MONSTER == NUM_MONSTERS + 1Matthew Cline2009-11-031-3/+6
* Make Chain Lightning a monster spell, add an user of it (Nikola).Adam Borowski2009-11-031-0/+2
* Remove +Tele as a randart propertyStefan O'Rear2009-11-031-1/+1
* Implement "Passive Freeze" mutation (DS)Stefan O'Rear2009-11-021-0/+1
* Remove Feawn's prayer ability, make plant walking a passive bonus.Charles Otto2009-11-021-5/+4
* Rename "Fling Icicle" to "Throw Icicle".David Ploog2009-11-031-2/+2
* Use G in the overmap to directly change levelsStefan O'Rear2009-11-021-0/+1
* Implement map viewing for other levelsStefan O'Rear2009-11-021-0/+4
* Remove mapping abilities from the gameStefan O'Rear2009-11-021-6/+6
* Implement conservation mutations for new DSStefan O'Rear2009-11-021-0/+2
* Implement 'Icemail' mutation for new DSStefan O'Rear2009-11-021-1/+3
* Make steam block LOS again.Robert Vollmert2009-10-311-2/+2
* Blessed Blades created the round before shouldn't be "ancient artifacts".Adam Borowski2009-10-301-2/+1
* Bolt of Iron->Iron Shot, Ice Bolt->Fling Icicleabrahamwl2009-10-291-4/+4
* Convert some ints to monster_type.Robert Vollmert2009-10-271-0/+3
* Implement passive mappingStefan O'Rear2009-10-261-0/+1
* Add stochastic torment resistance per dpegStefan O'Rear2009-10-261-0/+2
* Preliminarily add a new fungus species to replace fungus w.r.t. sporesCharles Otto2009-10-251-1/+2
* Extract newgame character restrictions from newgame.cc.Robert Vollmert2009-10-241-1/+1
* Renumber species_type starting from 0.Robert Vollmert2009-10-231-1/+1
* Move new-game enums to newgame.h.Robert Vollmert2009-10-231-29/+0
* Rename Chronos to Cheibriados. (Jude Brown)David Ploog2009-10-231-9/+9
* Updated levdes.vim for KPROP. NO_RTELE_INTO property.Jude Brown2009-10-221-1/+2
* Chronos' time step.Adam Borowski2009-10-211-0/+1
* Add missing Chronos conducts for hasting yourself, casting swiftness,Adam Borowski2009-10-211-0/+1
* FPROP_NO_CLOUD_GEN, stop specific lava and shallow water grids generating rel...Jude Brown2009-10-211-1/+2
* Documentation for KPROP. "force_exclude" for stopping auto-explore and auto-t...Jude Brown2009-10-211-6/+7
* gods: added "Chronos", the slow godSteven Noonan2009-10-201-4/+12
* Split out grid and feature-related bindings.Robert Vollmert2009-10-201-1/+1
* Simplify ray handling in directn.cc.Robert Vollmert2009-10-151-1/+1
* Rename giant brown frog to giant toad (Eronarn). Tiles build not tested.Eino Keskitalo2009-10-151-1/+1
* Rename Summon Wraiths to Haunt everywhere, for consistency, and adjustDavid Lawrence Ramsey2009-10-131-1/+1
* Merge branch 'trees'.Adam Borowski2009-10-131-0/+8
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| * Bushes -- tree-like monsters than can be destroyed with any means of damage,Adam Borowski2009-10-121-0/+1