| Commit message (Expand) | Author | Age | Files | Lines |
* | Add poison-related cleanups. | dolorous | 2008-11-07 | 1 | -3/+3 |
* | Disallow permanent abominations created via Twisted Resurrection from | dolorous | 2008-11-01 | 1 | -0/+1 |
* | Decouple zap_type from wand_type prepatory to a big beam() rewrite. | haranp | 2008-10-09 | 1 | -4/+2 |
* | Make base_name() use a default parameter. | dolorous | 2008-10-07 | 1 | -1/+1 |
* | Redid monster death idiom so that monsters::hurt can implicitly | haranp | 2008-10-04 | 1 | -3/+7 |
* | Add an auto_exclude option that will automatically set a travel | j-p-e-g | 2008-10-03 | 1 | -0/+2 |
* | Reworked traps: much much cleaner now. There might be bugs, though. | haranp | 2008-10-01 | 1 | -3/+24 |
* | Adding a tile_repeat_key option (on by default) that determines whether to re... | ennewalker | 2008-09-27 | 1 | -0/+1 |
* | Clean up monster potion handling, fix bug where !oHW healing | haranp | 2008-09-18 | 1 | -0/+4 |
* | Remove pre-Stone Soup change history from source files, and push it all | j-p-e-g | 2008-09-14 | 1 | -7/+0 |
* | Make water monsters less eager to submerge. | dshaligram | 2008-09-14 | 1 | -0/+2 |
* | The royal jelly can no longer expel lesser jellies when tormented. | dshaligram | 2008-09-14 | 1 | -4/+7 |
* | Player and monster naga no longer flounder or lose stealth in shallow water, ... | dshaligram | 2008-09-14 | 1 | -0/+5 |
* | Tiles mcache improvements. Monsters out of sight are now shown with their la... | ennewalker | 2008-09-06 | 1 | -2/+16 |
* | Add the flaming corpse monster, as specified in FR [1746720], with | dolorous | 2008-09-06 | 1 | -0/+3 |
* | [2029973] Saner autopickup exceptions (doy). | dshaligram | 2008-09-02 | 1 | -2/+1 |
* | * Note items bought in shops along with their price | j-p-e-g | 2008-08-06 | 1 | -0/+2 |
* | FR 2026227: Make $ list current gold. | j-p-e-g | 2008-08-01 | 1 | -1/+2 |
* | Massive overhaul to move towards coord_def(). | haranp | 2008-07-30 | 1 | -157/+148 |
* | Implemented monster spell miscasts. Spell miscasting is now handled | zelgadis | 2008-07-29 | 1 | -11/+34 |
* | Moving more settings to the Tiles options file. Fixing a mouse-related crash... | ennewalker | 2008-07-24 | 1 | -3/+5 |
* | More configurable fonts for Tiles. | ennewalker | 2008-07-24 | 1 | -0/+10 |
* | Massive change from using x and y to using coord_defs(). Not quite tested, | haranp | 2008-07-22 | 1 | -3/+5 |
* | Various code cleanups. Moving towards using coord_def() | haranp | 2008-07-21 | 1 | -1/+1 |
* | Pan overhaul: | dshaligram | 2008-07-20 | 1 | -0/+3 |
* | Large tiles-related changes. Platform-specific rendering removed and replace... | ennewalker | 2008-07-15 | 1 | -5/+10 |
* | Disallow vampires from draining summoned creatures to be consistent with | j-p-e-g | 2008-07-04 | 1 | -11/+11 |
* | FR 1971637: make "stash_track_decay = true" and "stash_remove_decay = true" | zelgadis | 2008-07-03 | 1 | -4/+0 |
* | Add res_rotting() method to the actor class so that the "are you the right | zelgadis | 2008-07-02 | 1 | -0/+3 |
* | Added allow_self_target option, with possible values yes, no, prompt. | haranp | 2008-07-02 | 1 | -2/+4 |
* | Apply a patch by Rob Grant (spoondrift) that enables all combinations of | j-p-e-g | 2008-06-25 | 1 | -0/+2 |
* | Apply patch 1952761 by jarpian (wasp): targetting with the monster list. | j-p-e-g | 2008-06-24 | 1 | -0/+1 |
* | Added "rare_interesting" game option. Like ood_interesting, but for the | zelgadis | 2008-06-17 | 1 | -0/+1 |
* | Add miscellaneous minor fixes. | dolorous | 2008-06-15 | 1 | -1/+1 |
* | Add comment. | dolorous | 2008-06-14 | 1 | -1/+4 |
* | Added several new tutorial triggers including information on being caught | j-p-e-g | 2008-06-13 | 1 | -1/+1 |
* | Implement the Petrify spell in a rather basic variant, and replace the | j-p-e-g | 2008-06-12 | 1 | -1/+8 |
* | Improve performance by only checking whether there are lava or deep | j-p-e-g | 2008-06-12 | 1 | -2/+2 |
* | Extend monster pathfinding to monsters circumventing pools of deep water | j-p-e-g | 2008-06-11 | 1 | -2/+4 |
* | Enable monsters to move around glass structures if they can see the | j-p-e-g | 2008-06-10 | 1 | -0/+1 |
* | Yikes, so many files! And all I did was add more item evaluation | j-p-e-g | 2008-06-09 | 1 | -1/+0 |
* | Added option msg_condense_repeats (defaults to true) which causes message | zelgadis | 2008-06-08 | 1 | -0/+1 |
* | Enable pathfinding for patrolling monsters who lost their patrol point. | j-p-e-g | 2008-06-07 | 1 | -0/+2 |
* | Added two new stash options, stash_track_decay and stash_remove_decay. If | zelgadis | 2008-06-05 | 1 | -0/+4 |
* | FR 1977121: alias for option values (I called them "variables"). You | zelgadis | 2008-06-04 | 1 | -0/+2 |
* | For (some) consistency, make monster::foe an unsigned short, since that | dolorous | 2008-06-03 | 1 | -1/+1 |
* | * Fix some issues with the new food colourings, and make it respect | j-p-e-g | 2008-06-01 | 1 | -0/+1 |
* | If butchering with a swapped weapon is interrupted, then switch back | zelgadis | 2008-05-31 | 1 | -0/+2 |
* | Just for kicks, reuse monster property mname to name zombies/skeletons | j-p-e-g | 2008-05-30 | 1 | -7/+7 |
* | Autoprayer is gone. | zelgadis | 2008-05-30 | 1 | -2/+0 |