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path: root/crawl-ref/source/externs.h
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* Disallow permanent abominations created via Twisted Resurrection from dolorous2008-11-011-0/+1
* Decouple zap_type from wand_type prepatory to a big beam() rewrite.haranp2008-10-091-4/+2
* Make base_name() use a default parameter.dolorous2008-10-071-1/+1
* Redid monster death idiom so that monsters::hurt can implicitlyharanp2008-10-041-3/+7
* Add an auto_exclude option that will automatically set a travelj-p-e-g2008-10-031-0/+2
* Reworked traps: much much cleaner now. There might be bugs, though.haranp2008-10-011-3/+24
* Adding a tile_repeat_key option (on by default) that determines whether to re...ennewalker2008-09-271-0/+1
* Clean up monster potion handling, fix bug where !oHW healingharanp2008-09-181-0/+4
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-7/+0
* Make water monsters less eager to submerge.dshaligram2008-09-141-0/+2
* The royal jelly can no longer expel lesser jellies when tormented.dshaligram2008-09-141-4/+7
* Player and monster naga no longer flounder or lose stealth in shallow water, ...dshaligram2008-09-141-0/+5
* Tiles mcache improvements. Monsters out of sight are now shown with their la...ennewalker2008-09-061-2/+16
* Add the flaming corpse monster, as specified in FR [1746720], with dolorous2008-09-061-0/+3
* [2029973] Saner autopickup exceptions (doy).dshaligram2008-09-021-2/+1
* * Note items bought in shops along with their pricej-p-e-g2008-08-061-0/+2
* FR 2026227: Make $ list current gold.j-p-e-g2008-08-011-1/+2
* Massive overhaul to move towards coord_def().haranp2008-07-301-157/+148
* Implemented monster spell miscasts. Spell miscasting is now handledzelgadis2008-07-291-11/+34
* Moving more settings to the Tiles options file. Fixing a mouse-related crash...ennewalker2008-07-241-3/+5
* More configurable fonts for Tiles.ennewalker2008-07-241-0/+10
* Massive change from using x and y to using coord_defs(). Not quite tested,haranp2008-07-221-3/+5
* Various code cleanups. Moving towards using coord_def()haranp2008-07-211-1/+1
* Pan overhaul:dshaligram2008-07-201-0/+3
* Large tiles-related changes. Platform-specific rendering removed and replace...ennewalker2008-07-151-5/+10
* Disallow vampires from draining summoned creatures to be consistent withj-p-e-g2008-07-041-11/+11
* FR 1971637: make "stash_track_decay = true" and "stash_remove_decay = true"zelgadis2008-07-031-4/+0
* Add res_rotting() method to the actor class so that the "are you the rightzelgadis2008-07-021-0/+3
* Added allow_self_target option, with possible values yes, no, prompt.haranp2008-07-021-2/+4
* Apply a patch by Rob Grant (spoondrift) that enables all combinations ofj-p-e-g2008-06-251-0/+2
* Apply patch 1952761 by jarpian (wasp): targetting with the monster list.j-p-e-g2008-06-241-0/+1
* Added "rare_interesting" game option. Like ood_interesting, but for thezelgadis2008-06-171-0/+1
* Add miscellaneous minor fixes.dolorous2008-06-151-1/+1
* Add comment.dolorous2008-06-141-1/+4
* Added several new tutorial triggers including information on being caughtj-p-e-g2008-06-131-1/+1
* Implement the Petrify spell in a rather basic variant, and replace the j-p-e-g2008-06-121-1/+8
* Improve performance by only checking whether there are lava or deepj-p-e-g2008-06-121-2/+2
* Extend monster pathfinding to monsters circumventing pools of deep waterj-p-e-g2008-06-111-2/+4
* Enable monsters to move around glass structures if they can see thej-p-e-g2008-06-101-0/+1
* Yikes, so many files! And all I did was add more item evaluationj-p-e-g2008-06-091-1/+0
* Added option msg_condense_repeats (defaults to true) which causes messagezelgadis2008-06-081-0/+1
* Enable pathfinding for patrolling monsters who lost their patrol point.j-p-e-g2008-06-071-0/+2
* Added two new stash options, stash_track_decay and stash_remove_decay. Ifzelgadis2008-06-051-0/+4
* FR 1977121: alias for option values (I called them "variables"). Youzelgadis2008-06-041-0/+2
* For (some) consistency, make monster::foe an unsigned short, since that dolorous2008-06-031-1/+1
* * Fix some issues with the new food colourings, and make it respectj-p-e-g2008-06-011-0/+1
* If butchering with a swapped weapon is interrupted, then switch backzelgadis2008-05-311-0/+2
* Just for kicks, reuse monster property mname to name zombies/skeletonsj-p-e-g2008-05-301-7/+7
* Autoprayer is gone.zelgadis2008-05-301-2/+0
* Added two new options, rest_wait_both and chunks_autopickup, both defaultingzelgadis2008-05-301-4/+4