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* s/tail slap/tail-slap/dshaligram2007-05-111-1/+1
* Merged trunk fixes back to 0.2:dshaligram2007-05-111-162/+238
* Backported combat grammar fixes for mimic attack shield blocks to 0.2.dshaligram2007-05-021-2/+2
* Merged 1257:1259, 1260:1262 from trunk to 0.2 branch:dshaligram2007-04-071-6/+9
* Merged trunk (1226-1231) into 0.2 branch.dshaligram2007-04-061-1/+1
* Merge trunk back into 0.2 for 0.2.2.dshaligram2007-04-051-4/+4
* Merge trunk into 0.2 branch for 0.2.1.dshaligram2007-04-021-2/+8
* Wasp and lava changes reprise.dshaligram2007-03-301-2/+6
* Poison damage threshold was too high.dshaligram2007-03-291-1/+1
* Further reduced the early-melee-boost.dshaligram2007-03-291-1/+1
* Updated changes list.dshaligram2007-03-291-63/+75
* Merged in crawl.akrasiac.org patches (simple messaging, milestones). These takedshaligram2007-03-251-1/+2
* Dropped early melee boost and Sigmund's max hp to get closer to the 0.1.7dshaligram2007-03-241-1/+2
* Cleaned up monster enchantments. Instead of the old enum abuse (ENCH_ABJ_I, II,dshaligram2007-03-211-4/+4
* Added wizmode command to simulate monster vs player combat (&^F).dshaligram2007-03-211-2/+42
* Adjusted monster beam to-hit numbers.dshaligram2007-03-181-12/+0
* Banished uniques (including ghosts) will now be sent to the Abyss. Banisheddshaligram2007-03-181-3/+8
* Reduce exclamation point overdose for monster attacks.dshaligram2007-03-161-7/+14
* Better aux unarmed miss messages.dshaligram2007-03-141-3/+10
* Major overhaul of tutorial messages and clean-up of tutorial.ccj-p-e-g2007-03-141-0/+2
* Turn off sort_menus by default.dshaligram2007-03-141-1/+1
* Fixed bogus auto-id of magical staves in combat (Erik).dshaligram2007-03-111-0/+1
* Improve the chances of stabbing a distracted monster.dshaligram2007-03-111-1/+1
* Import 4.1 TSO stab warning.dshaligram2007-03-111-0/+13
* Fixed typo that was resulting in super-accurate melee attacks.dshaligram2007-03-111-1/+1
* [1657502] Added use_fake_cursor option to make Crawl draw a cursor for Unixdshaligram2007-03-111-1/+1
* Fixed melee to-hit calculations to better handle the new super-evasion. Beamsdshaligram2007-03-101-1/+1
* Fixed jellies not getting acid damage (Erik).dshaligram2007-03-081-0/+5
* New key=value logfile format as proposed by Shawn Moore. This is more verbosedshaligram2007-03-081-2/+7
* Kill hard tabs.dshaligram2007-03-061-9/+9
* Imported 4.1-style EV calc.dshaligram2007-03-051-0/+3
* Give Angels and Daevas see invisible.dshaligram2007-02-251-7/+2
* Give monster minotaurs a headbutt. They are now quite dangerous.dshaligram2007-02-251-1/+2
* Better handling of confused monsters - they can finally accidentally hit otherdshaligram2007-02-251-12/+14
* Preliminary changelog update for 0.2.dshaligram2007-02-241-1/+2
* We're not quite ready for engulfing monsters yet, changed AT_ENGULF to AT_HIT.dshaligram2007-02-241-5/+5
* Monster attack refactoring. Likely to be buggy.dshaligram2007-02-241-1886/+788
* Fix compile failing on Windoze.dshaligram2007-02-131-0/+2
* Break up you_attack() into a slew of smaller functions. The functions aredshaligram2007-02-121-1687/+1641
* Hydras now behave the same way in monster-vs-monster combat as they do indshaligram2007-02-081-104/+172
* Tutorial (JPEG) and some formatting cleanup.dshaligram2007-02-061-26/+44
* [1632567] Greedy explore now tries to do the Right Thing with mimics.dshaligram2007-02-051-0/+11
* [1631021] Interrupt delays only if the player knows he was attacked.dshaligram2007-01-091-12/+22
* Tweaked travel/explore so that it doesn't cut off before trying to move to adshaligram2007-01-091-1/+4
* Fixed buggy simulacrum hit messages (reported by Erik.)haranp2007-01-091-5/+2
* item_ident(x, ISFLAG_KNOW_TYPE) is now deprecated in favour ofdshaligram2007-01-041-1/+1
* Fixed Abyss banishment crash.dshaligram2007-01-021-3/+1
* Fixed 1622128: venom launchers shouldn't poison in melee.haranp2006-12-271-1/+7
* Implemented 1617200: Changed armour skill training. Once the original EVharanp2006-12-251-2/+4
* Streamlined god-given abilities.haranp2006-12-101-1/+1