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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9210 c06c8d41-db1a-0410-9941-cceddc491573
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effect, but is hungry.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9190 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9168 c06c8d41-db1a-0410-9941-cceddc491573
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necessary, as it differentiates from the gourmand mutation properly.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9166 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9165 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9163 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9162 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9161 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9159 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9158 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9155 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9154 c06c8d41-db1a-0410-9941-cceddc491573
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instead of checking for wearing the amulet *and* gourmand duration,
account for gourmand (both the amulet and the mutation) in the output
screen, and treat gourmand (both the amulet and the mutation)
consistently with regard to potions of blood.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9153 c06c8d41-db1a-0410-9941-cceddc491573
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* Change innate gourmand eating behaviour to MUT_GOURMAND (innate only).
* Only bother prompting to eat chunks if the player has the gourmand mutation
or the carnivorous mutation at level 3, or is wearing an amulet of the
gourmand or an unidentified amulet.
* Remove gourmand behaviour from Ogres, i.e. only Trolls get the
mutation.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9149 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9038 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8991 c06c8d41-db1a-0410-9941-cceddc491573
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nutrition from blood potions more consistently.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8983 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8869 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8769 c06c8d41-db1a-0410-9941-cceddc491573
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boolean responses (eat, skip, cancel).
* Remove the now deprecated eat.lua.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8746 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8610 c06c8d41-db1a-0410-9941-cceddc491573
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tool in case it was autoinscribed {!w}.
* Make TSO reclaim holy wrath weapons an Elyvilon worshipper is
attempting to destroy (flavour only). (FR 2497133)
* Disallow Dissolution outside of the Slime Pits.
* Explain 'e' as "Drain corpses" for Vampires in the command help.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8450 c06c8d41-db1a-0410-9941-cceddc491573
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When you now press 'e' the following takes place:
1) If you can eat chunks, the game builds a list out of all chunks on
the floor and in your inventory, sorted by age [1], and prompts you to
eat them [2].
2) If none are found, or you decline all of them you get prompted for
non-chunk food items on the floor.
3) Prompt for non-chunk food in your inventory.
4) Open up the food menu of your inventory.
Because of the way lua works, there's currently a problem that in the
early stages (1-3) "q" (now also accepts Escape) will cause to skip
ahead to the next stage rather than leaving the process entirely, which
is of course less than optimal.
I also added two new options
[1] prefer_safe_chunks (defaults to true) which will offer clean chunks
before contaminated ones, even if the latter happens to be older
[2] easy_eat_chunks (defaults to false) which causes the prompting to be
skipped for safe (i.e. clean) chunks, so you will automatically eat the
oldest chunk that applies. This is ignored for undead characters.
I also got rid of the outdated safechnk.lua and chnkdata.lua seeing how
chunk effects are no longer spoily information.
Added a new wizmode command: Ctrl-H, which allows you to set your
character's hunger state. (Hopefully this will make Vampire testing
easier.)
Also fix 2488374: "Controlled Flight being named upon levitation even if
its type is already known.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8282 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8217 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8083 c06c8d41-db1a-0410-9941-cceddc491573
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* Moved fixed arts' plusses, name and colour into a struct in
randart.cc. (This should maybe be moved into unrand.h.)
Name and description are now stored in the props vector like for
randarts, and artefact_name() now handles all randarts, unrandarts
and fixed artefacts.
The Knife of Accuracy should probably be turned into an unrandart.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7673 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7553 c06c8d41-db1a-0410-9941-cceddc491573
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messages.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7545 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7500 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7461 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7325 c06c8d41-db1a-0410-9941-cceddc491573
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as manually swapping (two double-speed turns plus one bogus normal-speed
turn.) This also applied to weapon swapping after butchery.
This fix is rather hackish, better solutions appreciated.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7213 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7201 c06c8d41-db1a-0410-9941-cceddc491573
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the level of individual monsters.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7148 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7078 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7065 c06c8d41-db1a-0410-9941-cceddc491573
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Add spell skills and level to spell description.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7063 c06c8d41-db1a-0410-9941-cceddc491573
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* remove randomness and unify formulas for nutrition value of blood potions
and corpses, so bottling potions can no longer be used to enforce greater
nutrition: this means that draining corpses give more nutrition now
* draining duration now matches nutrition more closely (the formulas
used to be completely distinct, and quite complicated)
* decrease blood potions' nutrition again (I'd increased it in my
previous related commit), coagulated blood gives only 80% nutrition
* blood potions last a bit longer (counter 2000 -> 2500)
* healing from blood potions is impossible
* healing from corpses is only possible while they're still fresh
(i.e. won't start rotting soon, counter > 150)
* remove unrotting etc. effects, decrease healing from human corpses
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7055 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6965 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6963 c06c8d41-db1a-0410-9941-cceddc491573
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into a file crawlhistory.txt in docs/obsolete.
I used a perl script to do this under the assumption that all these
change logs used the same system following the keyword "Change History".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6930 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6897 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6694 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6670 c06c8d41-db1a-0410-9941-cceddc491573
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embarassing, that.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6607 c06c8d41-db1a-0410-9941-cceddc491573
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have one. (They now either upgrade or simply ignore a second weapon,
unless dual-wielding.)
Fix 2021307: Really get in some butchering before you get interrupted.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6604 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6590 c06c8d41-db1a-0410-9941-cceddc491573
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Fix 2019803: cold/fire destroying all susceptible items on the floor
Change "You don't eat raw eat!" to "Blech - you need greens!"
Also:
Experimentally change sacrifices to take only 1 turn again, no matter
how many corpses are actually sacrificed during this turn. Allow
chained 'yes' and 'no' answers during the butchering prompt, so that
'cccccc' is now really functionally identical to 'ca'.
In another return to previous handling, always get in that first turn of
butchering for a single corpse (or the first corpse in butcher chains),
so it takes a maximum of 3 turns rather than 4. Same for draining corpses
as a Vampire: when draining corpses you get at least a little bit of
nutrition out of it before you are interrupted.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6579 c06c8d41-db1a-0410-9941-cceddc491573
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Fix 2019581: weapon flavour was flowing through to subsequent attacks.
Fix 2001572: persistent --more-- after dying to explosions.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6577 c06c8d41-db1a-0410-9941-cceddc491573
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probably done in a needlessly redundant way, but I'm tired and cranky,
so please do forgive me.
Might be buggy, thus won't apply to 0.4 yet.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6467 c06c8d41-db1a-0410-9941-cceddc491573
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